Extremely cute game! Love the chara design very much :3 The rules are easy to understand and the gameplay is clear and smooth!
Good job to everyone on the team!
| Criteria | Rank | Score* | Raw Score |
| Artwork | #253 | 4.471 | 4.471 |
| Audio | #1954 | 3.324 | 3.324 |
| Creativity | #2428 | 3.706 | 3.706 |
| Enjoyment | #2765 | 3.324 | 3.324 |
| Narrative | #3547 | 2.647 | 2.647 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your have to setup a countdown for your skills, and it's also a joke about counting sheeps.
(Optional) Please credit all assets you've used
https://www.youtube.com/watch?v=fSk5oYFsQ3Q
https://www.youtube.com/watch?v=YRex1Udiybs
https://www.youtube.com/watch?v=Qr8BLy2np24
https://www.youtube.com/watch?v=bpBLyDZRJDU
https://www.youtube.com/watch?v=8_EQneRq52c
(Optional) What would you like to be called if GMTK features your game?
Hersif, Owlice, Solemnis, Red, KimiKimiMore and Ziki
Extremely cute game! Love the chara design very much :3 The rules are easy to understand and the gameplay is clear and smooth!
Good job to everyone on the team!
I love the artstyle in this! The gameplay is also very enjoyable, though I don't really like how your actions are randomly chosen each turn. Besides that, great work!
Nice gameplay and cute art! You even had a custom tooltip bubble for each UI element hahaha
I likde the fact that each character had a countdown so I could plan my turn accordingly!
At first, I didn't understand the clock in the top right: the sections + the sheep hand were a bit confusing to me. Otherwise, good game, well done!
Really polished game. The art + UI and music are very coherent!
My only complain would have been that the game does not resume from the last fight when you loose (but hey that's a jam ^ ^)
Well done!
Really polished game. The art + UI and music are very coherent!
My only complain would have been that the game does not resume from the last fight when you loose (but hey that's a jam ^ ^)
Well done!
I like this a lot, it feels like it could be adapted into a board game and work in that format too! The concept is super creative and the art is adorable. I found it pretty fun, though I wish that some of the enemies had mechanics beyond the tick they move on to make the game more challenging. However, I recognize that that was probably not feasible given the time constraints. Overall, great work!
Very cute artwork. I do find the idea of selecting your actions beforehand super interesting. The one issue with this implementation though is that I usually just ended up walking into enemies most of the time to kill them as I could control that more easily. Fun game though!
Awesome art and gameplay! It was tough to figure out the mechanics at first: I was confused on why I can't start my turn or why my orbital strike isn't working. I quickly figured it out though and it was quite fun! Reminded me of Into the Breach, your game was as addictive :)
Really cute! The game and UI were kind of hard to understand and some of the abilities kind of didnt really match the aesthetic imo but both of those things were gotten over with quickly I’m glad shleepy can shleep in peache
This was very fun, using certain moves to stall yourself so you can wait out an enemy attack and then move in is very satisfying and it's cool how basically every ability can be used like that. All the abilities feel like they have quite a variety of use cases despite how simple they are.
The music and artwork were both very beautiful, I love the colors and the character designs and the music despite only having one track didn't get old even after playing on loop for a while.
Just found it very confusing at the start.
Great job!
The gameplay is interesting and fun, but sometimes it's hard to tell what is going on.
The game needs better descriptions for what each ability does. For example orbital strike should state in it's description that you can only target enemies on the same line as you.
Also there shouldn't be abilities that are triggered automatically (such as explosion or fart). Even if the player can't choose their target, these abilities should still be required to have the player click in order to use them. (it's confusing to new players and also takes away from the game feel.)
The art is of course very delightful and well done. +1 for a settings menu, it’s always nice to see the effort put into one! I liked the mechanics, though they felt a little clunky to navigate. It did the job though! I had a good time. And the music was a jam. Good job overall!
Great colour pallets and art style! I enjoyed the mechanics and the different attacks!
A very pretty and fun base to a game, definitely one of those jam games that feel like it could be expanded to be a full game with more polish and a skill deck system. Kind of sad how underrated this one has been (third time I typed that today, but it's true for all games I play!)
Very cute artstyle and interesting concept, I think it could be expanded with a "deck building mechanic" for the moves.
Also small nitpick if you made the move count down (the first you click is signed as 6 the second as 5 etc) It would have made the theme resonate even more.
Amazing Job!
Love the art, super cute and fun to play. Took a second to get the hang of things but very well done!!
Oops, played this 3 times without realizing I hadn't messed up the last level and had instead won.
Very cute art! The concept was very cute
Leave a comment
Log in with itch.io to leave a comment.