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A jam submission

Clock stuckView game page

Platform your way out of a rotating clock
Submitted by Odino999, Nevalla — 17 hours, 11 minutes before the deadline
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Clock stuck's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3564.2784.278
Audio#16523.3893.389
Narrative#22762.9722.972
Artwork#29153.4443.444
Enjoyment#29713.2783.278

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is stuck in a clock and can rewind it.

(Optional) Please credit all assets you've used
Music:
Prisoner of the Mind by Tsorthan Grove
CC BY 4.0
https://opengameart.org/users/tsorthan-grove

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

I loved the concept it is great and creative. i could not complete 3rd level but it was great. 

Submitted(+1)

Amazing idea! Very clever use of the theme and the game is ton of fun! The lever is a bit too similar do the spikes that kill you, which got me confused for a sec, that aside, i loved the game! congrats

Developer

Thanks for the feedback! I'm glad that you liked it! It is true that the spikes are quite hard to discern. We will see if we can manage to make them more "spiky" looking post-jam

Submitted(+1)

Nice vibe and art and level design!

Submitted(+1)

Really creative idea, and using silhouettes kind of remind me of LIMBO. the platformers physics tho were pretty frustrating and jumps that shouldve logically happened for some reason made me stuck or didn't go through. However the music is really atmospheric and the sfx was punchy. well done, this is an amazing game!

Developer

Thanks for playing! Limbo was indeed one of our inspiration when we thought of the game's style! Also, sorry for the buggy / unresponsive physics system, it is definitely something that I'll try to improve post-jam. I spent a long time during the jam trying to get it working as best as I could, but I am not very experienced with platformer-type games and handling the physics with the rotating platform was a bit harder than I first thought haha.

Submitted(+1)

The idea is unique.

There's something special about this game.

I think if you refine this game further, it could turn into something truly amazing.

Submitted(+1)

very cute idea, though the platforming physics could definitely use some tightening up. Level design is also pretty good!

Developer

Thanks! You are completely right about the physics. Making Unity's physics system work with rotating and sloped platform was a bit of a struggle, so it is still very bugged at times. I'll definitely rework it after the jam (and probably rewrite most of it to untangle the spaghetti)

Submitted(+1)

jam sphagetti is a game jam staple haha, good luck!

Submitted(+1)

You guys are masochists of level design! lol. I mean, it's good, but man. No idea how you thought this up. Good job.

Developer (1 edit)

Thanks! When we thought of the game idea, we didn't really consider level design at first. It's true that it was much harder to come up with interesting levels than we first thought haha. I spent something like 4 or 5 hours fiddling around to find the idea for the last level, it's also why the game doesn't have many levels :<

(+1)

good

Submitted(+1)

Really smart and creative idea, winding the clock is satisfying and everything looks incredible. So much potential here, hope to see it expanded post-jam!

Submitted(+1)

very cool vibe and art and level design!

Submitted(+1)

The puzzles were amazingly made!!! the art and music were amazing as well, really good game

Submitted(+1)

Really smart and creative idea! I want to see this concept become a full puzzle platformer game, hopefully you keep working on this!

Developer

Thanks for playing! I would love to continue working on the game after the jam and expanding it! There's a lot more to do with this concept that we didn't manage to implement in time

(+1)

Really well done aesthetic for a very interesting concept, I would love to see these mechanics polished up but this is very impressive.

Developer

Thanks! We'll definitely see after the jam to polish the game more, at least to fix a lot of bugs that we found

Submitted(+1)

I had some trouble recognizing "harmful" platforms at the start, maybe you could make them a bit more aggressive? The ability to speed up and reverse the clock really gave depth to what could've been a "simple" idea.

Great execution and a perfect jam game that could be expanded upon. There was some slight lag but nothing that could interefere much with the gameplay, charming and fun ^^

Developer(+1)

Thanks for the feedback! This lag issue is definitely something that I'll investigate further. It's strange as I really don't see why it happens. I checked the profiler on the web build, but didn't get any meaningful result. I'll have to check on another PC.

Otherwise, you are very right about the spikes, they needed to be small, but now they don't really look "spiky" at all.

Submitted(+1)

Glad to be able to help with the feedback, fantastic game even with lag, congrats for submitting and well, thanks for making it! :)

Submitted(+1)

Cool concept! I think this entry opens up a few good ideas for fun mechanics!

Submitted(+1)

Great concepts. Haha we have similar approaches for this year's theme but i really liked ur rewind idea it was satisfyign to get the first level but i think an easier progression to those levels would definetly be best way to approach level design so its a great barrier for novice players. enjoyed it though!

Developer

Thanks for the feedback! You are completely right about the levels design, it's definitely something that we'll consider changing after the jam. From our (very) limited playtesting, we got the same feedback about difficulty progression

Submitted(+1)

Great concept but I found it  too laggy to really be able to give it a proper go. I might come back later to give it another try in case it's an issue with my laptop

Developer(+1)

It's very possible for the game to have lag issues on some computer, we didn't have time to get a proper playtest on other hardware. The physics system is also quite buggy at times if you are talking about that (I really tried to make it work for like half the gamejam, but I think that I would have needed a week to cover all edge cases).

Still, thanks for the feedback!

Submitted(+1)

Loved the concept, and I'd love to see you expand on that time rewind mechanic im other ways

Developer

Thanks! I'll see after the jam for expanding the game a bit I think. There were a few ideas that we didn't manage to implement in time. There is definitely more to be explored with this concept for sure.

Submitted(+1)

Cool game, thanks for sharing! I liked the puzzles, and I think the combination of time + levers made for a pretty interesting "maze" to navigate.

Developer

Thank you for playing! Initially, we wanted to make more levels, but designing a rotating puzzle was a bit harder than we first thought haha

Submitted(+1)

Cool! This is a clever game. 

Viewing comments 22 to 3 of 22 · Next page · Last page