Very biblical & that Salt mechanic is extremely deadly! Not too many entries so heavily influenced by biblical mythology, so a standout in that regard. I think the loot/rewards could’ve been a lil better, to compensate for the danger, but overall quite solid. Good work!
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This is a great take on the title. The way the city is presented and described is so eerie and melancholy. Our titular Salt Queen is not a villain or a hero but a broken person, frozen in time and space just like her city. The decision to add the salt mechanic was inspired. The tableaux and visions are a great little tension builder with some chances for heartfelt roleplay. Knowing what's a vision granting tableau versus an interesting scene/clue is tough for players and, depending on the party, can make them a little skittish to interact with things. This is great. I'll be thinking about this one for a long time.
This was the first module I read for the jam, and I just keep coming back to it. Loved it so much I felt compelled to explicitly reference it in my own entry.
At first I thought it was just connecting because I was raised catholic and just clicked instantly. But I think it’s the clear writing and vibes that feel absolutely like the religious-inspired items I’d expect from a pulpy work.
This module is begging for just a single page more to even out the breaks between sections and to reorganize a few sections. In particular, moving omens and other procedures near the mechanics section then giving the outer and inner cities their own pages. You might also consider creating a separate environments/flux table?
Hey, really appreciate the comment, and for referencing my entry on your page, truly flattered ! Will go check out what you posted !
And yeah, space was so limiting for what I had in mind. Did all the writing first before anything and realised the space was gonna be smaller than I wanted it to be. Definitely something to fix on. But once the jam is finished, I will give it a second look taking everything into account and will probably expand this into more pages! And good idea for the environments table, thanks for that !
Ever since I printed the submissions out and sorted through them, I was looking forward to this entry. Something spoke to me directly (perhaps that old picture known from a family Bible? Perhaps the title)
It’s a great location with a quite harsh but ultimately fitting mechanic. Everything fits together: tone, locations, visions, the queen. Good mix of crawling and intense role-play. I think one could take a player out of the game and noone would even be mad about it.
It’s nice you picked up the old story from The Book without overplaying it.
Really great entry.
My only concern is, that the backstory is a bit to opaque. I, with the full knowledge of the module, am a bit struggling what the Queen’s deal is. Players will have an even harder time. Could you please write up two, three sentences I put on a Post-it and store in my printout? :)
Hi thanks for the comment, truly appreciate it. Fully understand with the last comment, really went full on with the location but didnt want to put too much in the backstory, to keep the mystery of it. Maybe not the best for the GM though as you comment yourself. Without trying to reference the bible inspiration too much, the queen's deal is that while the city was turning to salt, she looked back to see her daughters safely away. There was no attempt to defy anyone or anything, but just this and her turning to salt, the city's fall turned that act of love into her prison. She is not evil, nor hostile, and she'll trade with anyone who reaches her, offering to lift their own curse in exchange for a memory, because trading is the only kind of leaving she has left. Hoping this clears it out a bit.
If ever you do run this module, would love to hear about how it went !
A highly interesting take on the bilbilcal story, turning D&D into a horror game. The Salt mechanism is excellent, simple-yet-brutal and the the Salt Queen is extremely creepy. Would have loved a map of the city and random encounter table with salty monsters. Anyway, great module!
Really effective theming–I especially like how thoroughly the “Lot’s Wife” story is weaved through the module.
That said–this is going to sound really weird–have you ever played the game Trophy Gold? I kept thinking that this would work really well reformatted for the way that game does adventure sites.
Extremely creepy. Great example of D&D as horror. Cool mechanism too. I always appreciate a bespoke mechanism!
i'd love to see this one expanded into a longer module, or even just a short story. the writing is captivating, haunting, and full of intrigue. great work!
Intense vibes, I love it. The lethality here is high, but in a good way. I like adventures that delve more into the PC's interior life. Great evocative writing throughout.
I love the way this twists the Biblical story of doomed cities and salted wives. Really interesting and full of excellent (sad) vibes.
I love the cover image a lot, but I needed (for my own brain) the nodes in the text to be laid out diagramatically as well, even maybe in the greyscale background behind the text. It is hard for me to follow the 'leads to' numbers without a visual aid I can reference and say 'right'.
Thanks for the comment and I do understand your point of view with this. Setting up and creating maps is still not in my arsenal, I've not been used to these before, need to spend some time to improve those for future modules. The idea of putting nodes behind the text in background is a good idea, I might try to incorporate that at the minimum. Thanks !






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