Hey, just gave it a try before the jam ended, I think it was a solid entry! I didn't get to finish, but I liked the jumping mechanic and the premise was solid. I haven't seen it all so maybe I'm just suggesting things that are in the game, but I think it would be super fun to have obstacles that interact with your jumping somehow (like jump pads/springs) or maybe sections where you have to balance on platforms to make it even more unstable lol. But yeah, I think this was a solid platformer, the art was simple but good. Nice job!
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To Nirvana's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun/Gameplay | #14 | 4.000 | 4.000 |
| Theme | #26 | 4.125 | 4.125 |
| Overall | #28 | 3.780 | 3.780 |
| Originality | #42 | 3.925 | 3.925 |
| Audio | #74 | 3.300 | 3.300 |
| Art/Graphics | #108 | 3.550 | 3.550 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes. I created all of the graphics myself, including the character, environments, platforms, visual effects, UI, and other artwork used in the game.
Did your team create most of/all the audio yourselves?
There is currently no audio in the submitted version. I plan to add sound effects and music later using CC0-licensed audio assets.
How did you incorporate the theme "UNSTABLE"?
The game is built around the idea of instability. You play as a monk standing on an unstable sphere, trying to keep his balance while jumping across platforms and obstacles. The unstable movement turns every jump into a challenge.
Comments
Hey! I played through both levels, and I really liked them! I've never played a game with these mechanics before, so it took a while for me to understand the best angles and how long to hold to bounce. But once you understand the movement, it becomes really satisfying to pull off.
I think the one thing I kept thinking about that I wanted to see from this project was a visual indicator of how far you will jump. Perhaps the orb you sit on squashing down further and further? Or particles that shoot out of the orb? Otherwise, I think the feedback was very nice. I like how the player character slightly lunges off of the ball when they bounce up. And the particle trail behind the orb gives the bounce physicality.
Adding audio to this project will help tie this experience together, so I'm glad you plan on doing so!
Overall a very fun entry. I could see this being part of some rage game; having the theme of mentally and physically stabilizing yourself with the potential to fall down gives me massive "Getting Over It" vibes. Great stuff!
Thank you so much for the detailed feedback! I really like your ideas for showing the jump strength through the orb itself. I actually experimented with a trajectory preview at one point, but I ran into some issues and ended up leaving it out. The visual feedback is definitely something I’d like to improve in the future.
And yes, the game has audio now! I find it funny that it reminded you of Getting Over It. The mechanics do have quite a lot of similarities. I’m also glad you enjoyed the movement once you got the hang of it. Thanks for playing both levels and for the kind words!
Fun gameplay mechanic and it's quite a good interpretation of the theme as well! I agree with one of the previous comments that a bar or visual representation for how much your jump is "charged" would be very helpful. Nice work and you did a great job with the graphics!
The concept and gameplay is so nice, and it's very polished!
It's hard for me but I really enjoy it :D, Nice job!
Loved the idea, it's really original and it fits the theme perfectly! I also missed the bar showing me how charged my jump is. Other than that everything was great and I really had fun. Great job! :)
2 suggestions: 1) A bar to show how much you've charged your jump 2) Visible checkpoints
But overall it was fun and challenging.
I finished the game it was very difficult, I finished all the 2 levels and I dont have any inner peace, instead I got angry lol. Beside that gameplay and sound was awsome, it's really a great game
Pretty fun idea & the way the theme is set into it very clever & simple, nice job!
That was very cute and nice journey. I finished final challenge, that was not so easy, but I did it. Very good. Like
This is quite an original concept I think, well done! Nice atmosphere with your art and soundscape. The core mechanic feels fun and fits the jam theme very well. A small suggestion for a post-jam update, if you plan to work further on it, could be to add an indicator for the current jump strength / "charging amount".
Great polish! This is definitely one of the bests takes on the theme I've seen so far. The mechanic has lots of potential. Excellent submission!
Wait! This is actually incredibly fun! Very exceptional game <3 def one of my favorites of the whole jam!
After an embarrassing long time I finally beat the tutorial XD I found the audio absolutely magical. It has such a great soundtrack starts calm and then suddenly the bass drops and i was like oh shit go go go (though i didn't have to). I loved that, the audio added to the instability and pushed the theme further that you have to remain calm. I don't have any feedback on design, I think this is a solid game that has great potential to be like QWOP or Getting Over It. Great job!
Ok I've played the first level the other day and now I've gotten around to beating the second level, really good stuff! On top of all the other stuff I said, you nailed the theme interpretation as well. Awesome job all around!
Really cool game.... When I saw 2 lvls I thought I was going to finish them in a flash color me wrong it was not the case XD i had a hard time controlling the sphere and that game me the motivation to keep on playing I may have failed to finish both levels but this is not over I have a score to settle with that orb ... It's extremely fun very good interpretation of the theme
(I always try to leave “how did we get here” photos haha, in the part of the moving sun thingy at the end of level two you can dodge it and go the completely other side!!!)
Lovely! top 3 for sure. the player controller is smooth the sounds are great (update the submission description) the visuals are great (aang is that you) and honestly, it’s my favorite ever rage platformer. I generally don’t like this but this is very balanced and fun compared to even the most successful commercial titles. if you make this a 6 hours long game I’d still play all of it. I don’t have anything to give feedback on really except that it REALLY REALLY REALLY REALLY needs a visual AND audible indicators for how far are you into the charging the jump. and maybe a speedrun timer. overall. great entry!
Thank you so much! I'm really glad you enjoyed it, especially since you don't usually like rage platformers haha. It means a lot that you managed to beat both levels and enjoyed the challenge!
And haha, I didn't even realize you could dodge the moving sun and go all the way to the other side! That's a pretty funny discovery.
I definitely agree about the jump charge indicators. I've actually received similar feedback from other players, so it's something I'll keep in mind if I continue developing the game. A speedrun timer would also be a nice addition.
Thanks again for playing and for such a detailed comment! I'm really happy you enjoyed it! :D





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