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How does the game fit the theme?
The doors of the dungeon will tell you what's behind other doors, but they might not tell the truth every time. One color always lies, one never does, and the rest follow patterns you have to work out for yourself. To top it off, you can't even trust what you've learned during your previous run!
Use your wits and deduce which doors tell truths, hide treasures, and try to trick you into fighting dangerous foes.
What code and assets did you not make from scratch during the jam (if any)?
Most sound effects, Nathan Hoad's Dialogue Manager 4, and fonts.
Everything else (art, music, code) was hand-made by the team!
How many people worked on the game?5
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Comments
great game It is so nice physics, art and animation, everything is very smooth - good job
The combat physics are great, and I can really see theres some thought put into them. The way you shoot and your character is propelled backwards shows a deep understanding of how small additions to mechanics can cause skill-based innovation in the player base.
I love the combat it feels super good, sometimes dialog stacks ontop of eachother at the end boss scene, very nice graphics it's awesome! ₍₍⚞(˶˃ ꒳ ˂˶)⚟⁾⁾
this game always kept me thinking about whats next. love the combat too!
The combat system is REALLY fun especially for being made in only a week. And everything else is great too. Overall great game!
The scope of the combat system and how polished it is, especially for a game made in just one week, is incredible. Well done.
The combat system and animations are very nice , i love this game : ) , it has a great idea
Impressive scope for a week and quite polished for a jam entry. Best feedback I can give is that it would have been nice if there were more dynamic character animations. There's so many cool combat moves but it was hard to visually differentiate them or determine when they are best used. I'd also recommend teaching one move at a time over a greater time. I only ended up using one or two combat moves because it didn't feel like there was enough incentive to get creative.
The movement feels really smooth, especially the dashing. And I'm really impressed by the variety of the enemies.
The classic talking doors riddle is old but gold and really fits the theme :D
Very good game :)
Very well developed game. I enjoyed playing it.
well polished as well. Great work!
Such an impressive entry!! The combat system is so good and would be really fun to master! It would be handy to keep a list of the hints you've received as a reference, but other than that, it's basically a perfect game already!
Amazing idea! Will definitely look to implement that in the future! I'm glad you enjoyed it.
I started trying to figure out the lies and walking to rooms wehre enemies are xD Very polished for a jam game good job!
Very cool and impressive combat system to be made in such a short time!
Insane polish for a week! And it is also surprising how good the game feels to play.
<3 We worked really hard on getting the movement and combat feeling good. Currently working on a trailer that shows some neat tricks.
Really good game! Good art,sfx,music and the combat is really good!
Really fun and impressive combat system!
<3
Nice work, very abitious. I'm terrible with keyboard so I sucked at it, but it has a lot of potential!
Hello fellow door-lover dev :D
Nice game, always loved pixel art!
very cool game, gameplay wise probably my favorite
Thanks! Worked on the combat a ton to tune it. I'm very happy with how it turned out!
Cool Game!