Nicely executed! I was surprised at the polish of the isometric art style when I first loaded the game. My only recommendation for future isometric games would be to also skew the user's input, so that the player can walk down the hallway just by holding one direction :)
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Doorngeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #365 | 3.467 | 3.467 |
| Audio | #568 | 3.133 | 3.133 |
| Visuals | #604 | 3.467 | 3.467 |
| Overall | #657 | 3.144 | 3.144 |
| Gameplay | #793 | 2.867 | 2.867 |
| Theme | #868 | 3.133 | 3.133 |
| Innovation | #915 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
At least one door always tells the truth.
At least one door always lies.
Only one door leads onward.
60 seconds to choose.
What code and assets did you not make from scratch during the jam (if any)?
Fonts
How many people worked on the game?1



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