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How does the game fit the theme?
By the story and character dynamics
What code and assets did you not make from scratch during the jam (if any)?
I only took the audio assets from internet exepct that I draw coded everything
How many people worked on the game?1
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Comments
Love the aesthetics, the second day was a bit hard to play. Did the enemies also have a health bar? I couldn't find it anywhere..... that enemy with the shields(are those cops?) were difficult to kill, esp when I couldn't see their health bars. I really like the art style. Great work!
thank you for playing it also for the feedback. No cops dont have health bars I choose not to do it but you have to hit them from the back unless you cant hit them
that makes sense! I'll try hitting them in the back (I should've thought of that before, considering they have literal shields XD)
Good job, here's some feedback on your game
thank you for your deetailed feedback I'll try to fix them
very nice art style, i like it
thank you for your feedback
Really impressive that you made this entire game in one week! Great job!
Thank you for your compiment
The style of this game was the highlight for me, for sure.
It hits the mark straight away with the choice of colours and the star-packed backdrop. Then the walking animation! It really had so much character which I loved.
I think it was a good difficulty, although I must admit it took some perseverance to make one of the Day 2 jumps. And those sniper robots were a bit harsh, the combination of the speed of the projectiles and the range had me scratching my head. Perhaps a slightly more visible projectile would help?
Great game, impressive to have built this in the week! Well done :)
Thank you so much for your detailed feedback I know the gsme is not perfect it needs more polishes but I am a solo gd but I will fix thoose as you say
Cool game and art style. The player character reminds me of Eddy Gordo. My favorite part is the sync mechanic. I guess my only feedback is that the platforming could have been tighter and the fighting punchier / more juice.
Keep it up!
Awsome feedback thank you for playing and sharing your ideas with me
Cool art and music!
The movement and combat could improve by being a little bit snappier.
· Umbra ·
thank you for your feedback
Cool experience... I was stuck on the tree part on day two for a long time... Thank you for sumbitting this fun game!!!
Yeah I am sorry about that part. But hope you enjoyed it
Loved dashing around the map
I wish kicking mid air was a bit more fluid and didn't stop your momentum to make it more smooth
I actually really liked the dialogue and the options provided.
Sadly I only managed to play until day 2 because I couldn't manage to continue. I guess you had to do a double jump from that platform with the tree towards the big wall to the right, but I just couldn't get it to work. I already had issues with the double jump right at the beginning.
Do you have any advice?
I am so so sorry about that. You can try to pressing longly to space two times than you can jump there someone had also the same problem ı should have been more careful but ıf you can try enough you can acttualy continue and ı hope you can saw the end of my game
Solid mechanics and cool style!
thank you so much I am going to rate yours too rn
Solid mechanics and cool style!
really solid mechanics overall, and the plot's fun to dig into, liked seeing how different characters react depending on the choices you make. color palette fits the theme well too, gameplay holds up, nice job
Thank you so much for your detailed feedback It realy helps me
I like the style. Cool mechanics.
Thanks man you are cool too
Pretty impressive for having been made by one person! The art looks great and the enemies are unique and fun. For me, the fighting felt a bit weird. It's hard to explain, but it was like it was "caching" my attacks. So if I clicked 3 times really quickly and then stop, it would keep kicking even after I stopped clicking. But it didn't really effect the gameplay too much, just something I noticed. I also noticed that you can kind of cheat the enemies by standing on their heads. You can hit them, but they can't hit you. But other than that, this game was fun. Good job!
thank you for playng and giving feedback to my game. I know combat is a bit wierd and buggy I am sorry about that. I also played and rated your game you guys have a really PRETTY game good luck on your journey
Aww, thank you! And the combat was still perfectly fine! It didn't affect my experience much at all!
Fire Narrative, concept and artstyle, this correlates pretty well with the theme, great job!
thank you for the feedback
The plot is pretty fun to explore, especially interacting with different characters, making different choices, and seeing how they react. I think it has a lot of potential. Nice work!
Thank you for playing and rating my game
The theme and color pallet feels so good and game play is fun too.
thank you for playig and rating my game
The gameplay and narrative was really fun to explore! The animed text is a nice touch as well. A few small things, for the dialogue I don't think it's necessary to click your option on the left and then have it show again on the right. Also the dash cooldown felt quite long, it would be nice to have a timer on the ui to show when it's available.
thank you for your detailed feedback I ll think about what you had said . And there is acttualy a dash cooldown timer ui it is at the right top corner next to the sync bar but i think it wasnt readible enough and also you can skip the conversations with e so I thought about giving my character some facial expressions however the time wasnt enough
the gameplay and mechanics are really good!! I really liked this game!! Great job!!
Thank you man If you liked it what can i want more
Love the game, was so good
thank you for the feedback ım gonna look at your game