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A jam submission

SUCCUMB TO THE MADNESSView game page

A third person survival horror experience.
Submitted by Lickuid (@lilkuid) — 13 hours, 43 minutes before the deadline
Rated by 27 people so far
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SUCCUMB TO THE MADNESS's itch.io page

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How does the game fit the theme?
Seriously, trust no one in the Trusty Super Market! Well, except for Derek.

What code and assets did you not make from scratch during the jam (if any)?
Visuals: Most of the super market level models and textures, playable character and NPC models. Weapons' models and textures. Locker's animation.
Sounds: Pistol and Shotgun sound.
For more information and link to the sources, check "CREDITS" section from game's itch page.
Programming and music were done by me from scratch.

How many people worked on the game?
1

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

The concept was great, the gameplay was a bit hard at the start but it was okay after I found the shotgun, also, please make the fullscreen feature available in itch io screen as well, doing it in the setting can be somehow buggy. The game was also laggy at some points, especially when I turned on the flashlight. Great Game overall. Great Job

Developer

Thank you so much for your feedback! Sure I will add the feature asap. And yes I am working to make game more balanced. Also the lags are fixed in the desktop downloadable version.

Submitted(+1)

Very retro feel, nailed it perfectly. Shotgun might be a bit to overpowered but then again,.. it is a shotgun so glad it is haha. Nice submission. I was missing some better audio management, fun game.

Developer

Thanks so much for giving it a try and for your lovely comment!

Submitted

The game is a very used conecpt to say, but the phones are something new to me for sure. You need to work on your sound design and the enemies kill you a bit too fast... But I must say you made me feel like doomguy after I got the shotgun so I was very happy! :)

Submitted(+1)

The game was quite fun to play the atmosphere was very nice. Though some sounds for the enemies would have made it even better. But a fun game none the less.

Submitted(+1)

Finally, a weapon in my hands that can actually one-shot enemies! I really liked the game overall, but there were a few things I felt were lacking:

  1. Tone down the cursor assistance/aim assist a bit; it feels a little too heavy, and the direction the character faces is slightly misaligned with where the cursor actually points.
  2. The character movement feels a bit too stiff/clunky.
  3. It lagged pretty heavily for me during the initial load.

Other than that, didn't feel like anything was missing. Great job!

Developer

Thanks for giving it a try and giving feedback! I am already working on the game. The laggy startup is fixed on desktop downloadable ports. Unfortunately the web port  hardly can be fixed because it runs on OpenGL. Also fixed the aiming, enemy hitboxes and attack and worked on player movement animations. All gonna be included in first post jam update!

Submitted(+1)

Best of luck! I'd love to play the game again once the jam is over.

Also, about the monster spawns: they seem to just appear out of nowhere right now. It might feel a lot better if they broke in through windows or gaps instead. Like, when I leave a room, they could start banging on the glass, and maybe I could barricade/reinforce the windows before moving on. Just tossing some ideas out there, man!

Developer(+1)

Thanks! Will surely consider these suggestions. And will definitely give you a heads up when next update drops. 

Submitted(+1)

Really nice game, I loved the atmosphere the only thing was that my laptop was freezing from now and again which made it hard to play but that is probably a me issue. Great work!

Developer

Hi! Thank you for your review and no it's not. The web browser port stutters even on high end systems it's because of OpenGL. I've changed the renderer in desktop ports to it runs smoothly even on my wifes old MX230 laptop.

Submitted

ok thanks for letting me know

Submitted(+1)

Liked the game a lot. I would definetly add a sound to the enemies, and add more calls from strangers.

Developer

Thanks for your comment. I am already working on it and definitely going to add things you've mentioned to the game. 

Submitted(+1)

very cool game. i enjoyed it a lot. the atmosphere's very good too. 

it reminds me a lot of resident evil, was that an inspiration for you?

it's impressive you made this from scratch in just 1 week! congrats :D

Developer(+1)

Thanks so much for trying it and your lovely review. Obviously the RE series was one of my core inspirations especially with the gameplay. Also for story I was inspired by some random AI slopes about being hired and surviving in scary places! 

Submitted(+1)

ohhhhhhhhh yeah!! the tutorial reminded me a lot of those instagram reels that give you instructions on how to act in horror scenarios. that's true, i forgot mentioning that.

and yeah, i could tell you were inspired by resident evil, but you gave it your own touch. keep working on it and i'm sure it'll become an amazing game!

Developer(+1)

Exactly! They were my main source of inspiration for the setting and I'm intended to add more levels based on different types of horror places. Thanks again for your feedback. I've already started working on it and made some nice progressions comparing its current state. 

Submitted(+1)

Cool solo project. I finished it the normal way by leaving with Derek. Than tried to press enter on the first phonecall. A very hard enemy spawns at the door. Is it beatable? I shot it 8 times with the pistol and it didn't die. 

Developer(+1)

Thanks for playing my game and your comment. Sorry about that enemy. It was built not to be killed although I have replaced it with another type of enemy (kind of a mini boss) in the next update and killing it will unlock sort of an achievement. The secret ending is unrelated to that enemy.

Submitted(+1)

Nice game! I struggled a bit with glitches where it would freeze for a bit. Seemed to get better further into the game.

Developer

Thanks for giving it a try. Yes the web browser port stutters a bit during the first segment of the game. I've managed to fix it in downloadable desktop ports but  web version still runs on OpenGL and can't really be fixed.

Submitted(+1)

Your game is really good, it reminds me a lot of GoldenEye on the Nintendo 64.

Submitted(+1)

I love low poly PS1 games and I like graphics in this game but it needs much more better tutoral and particles

Developer

Thank you for your great feedback! I will surely work on the mentioned problems.

Submitted(+1)

I'm a sucker for lowpoly psx style games and this one is very well made 5/5 for visuals,  enjoyed the gameplay too, gj!

Developer

Wow thanks very much!

Submitted(+1)

This game gave me retro, PS2 style vibe and I loved it!

Shooting zombies was very satisfying, the audio matched the retro visuals and the whole vibe was spooky in the best of ways

I will mention however that I experienced a few lag spikes, but I still really enjoyed my time.

Also I didn't manage to find the secret ending :( but at least I got to have Derek save me :D

Really nice entry :)

Developer

Thanks so much for giving it a try!

Submitted(+1)

BRO I WAS FIRED EVEN THO I CLEAN UP THE STORE FROM ZOMBIES 10/10 GAME well done bro !

Developer

YOU SHOULD'T HAVE WASTED WATER!!! Thanks so much for playing it and your lovely comment.

Submitted(+1)

Nice game! The supermarket was nicely made and came off as unsettling. The game reminds me of the older resident evil games. My only critiques would be lag and the length, the experience is too short! There are a few bugs here and there, such as the lockers when spamming E restarts the opening animation, 

and the supply room door after opening is inside the wall.


The lag spikes were most prominent at the start of the game, and when turning on the flashlight the first time. The lag went away after 1 minute or so when starting a new run. None of these things were game breaking, but could be some nice improvements. 

The combat and shooting mechanics were really well done, and if you continue development, adding muzzleflashes as a light source could be really cool. While not an issue on my behalf, you could maybe also add a sensitivity slider?

I played the game in the browser edge.

That was all. Really nice game! It was a good experience.

Developer (1 edit)

Thanks for you feedback! I'll make sure to take care of these bugs and will surely try to improve the game. I was worried about the short length but it tuned out working great as most of the players tried to finish it a couple of time to experience all aspects of the level and find the secret ending. But yeah I have to add more lengthy levels to it in the future. Thanks very much for trying it and for bug reports.

Submitted(+1)

Really like the setup with the supermarket shift and all those weird rules after 1 AM. The whole Derek thing makes it feel pretty unsettling and gives you that constant feeling that something is off. Nice atmosphere and a really cool way to use the “Trust No One” theme. Definitely makes me curious about the secret ending too.

Developer

Thank you for giving it a try! If you seek through the comment section here, some have just uncovered the secret ending!

Submitted(+1)

Nice one:)

Developer

Thanks!

Submitted(+1)

I had some performance issues even in the downloaded version but it wasn't too bad. I thought the game was fun, I like the graphics and enjoyed the music a lot. I played it through a couple of times checking everything I could but couldn't find the secret ending. Oh well, I had a good time with it!

Developer

Thanks for trying it out! I tried not to make it so lengthy so people could go a few more runs and experience different aspects of the game. For the performance issue I am totally aware of that and am gonna fix it first thing after the jam finished. Also look through this comment section as some of them already revealed the secret ending :)

Submitted(+1)

Haha I made sure the water was running every time I walked by and was hard punished. I like the synth music that played toward the end and good job with the PS1 style graphics, they certainly do mesh well with the horror genre.
Freaking Samantha, all zombies are now Samanthas to me.
👏👏

Developer(+1)

Huge thanks for playing my game! And well done with the secret ending lol I was waiting for someone to finally mention it. Thanks again for your feedback!

Viewing comments 24 to 5 of 24 · Next page · Last page