That was very enjoyable! I liked how everyone had distinct personalities, and they translated well when reading their notes. I think the gameplay could use a bit more spice to keep it interesting, but the core idea was solid! Thanks for a good time :)
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How does the game fit the theme?
The people who are giving you mail can't trust you because you're reading everyone's mail.
What code and assets did you not make from scratch during the jam (if any)?
"Are you pooping" Poster
Universal Transition Shader
How many people worked on the game?4
Comments
This is how email works as well. I think google might have 2 people to help with scale. Me I could do it myself, although sometimes I just give Meredith everything for fun, this is how email works too.
That's a really interesting game. But here are some weak moments: too much repetitive text. There can be like 3 or 4 identical letters in a row. The accuracy meter is a bit broken, I think. It would be better to calculate real accuracy from all choices, or at least for the last 5 or 10 choices. Right now, it's too easy to keep accuracy at 100%. I really love the concept of having a story in the letters. Like you have to keep the context in mind to send them correctly, but there are some problems here too. (Who am I supposed to send a message like this to: "... "?). It's a good game, but not perfect.
The concept looks really funny; though it wasn't really clear if I had to send it from eg: 'bob' to 'nathan' or if there was written 'bob' then I had to put in bob. Felt a bit unfinished but nice game!
I liked opening the tubes and reading people's messages.
I ended up sending everything to Nathan... Poor Nathan.
super fun and creative idea/concept and I enjoyed all of the personality of the different characters. I think my accuracy meter was bugged because there is no way I got 100% :) visals and audio looked aweseome on my end!
super fun and creative idea/concept and I enjoyed all of the personality of the different characters. I think my accuracy meter was bugged because there is no way I got 100% :) visals and audio looked aweseome on my end!
I agree with the other feedback you got so far about needing more instructions but I like the visuals/lighting in your game. I lol'ed at the sign on the right wall
Game was fun, I just wish it had some more correlation to the theme and a more involved gameplay loop. Half the notes just have the recipient's name in them so it's obvious, and the other half you just gotta guess. The notes themselves could've used more correlation as well, and maybe not have been repeated, because Bob has asked Eli to clean up the spill 7 times in a row now. Good job with the game though, the feel of the game itself is fun and intuitive. Also the music is fire but it just doesn't loop at all.
Im kinda lost and don't understand. A tutorial in the start could help.
Yes yes sorry about that. We got really strapped for time at the end and we couldn't get out some stuff like the tutorial in time. The basic idea of the game is you have to sort these notes that come in canisters through tubes. You can left click to pick something up, and right click to open it. Right clicking the notes lets you look at what they have to say and you have to place the note back in the canister before you send it up.





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