Good work! I loved the intro theme song and the history
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How does the game fit the theme?
it is a true or false based game where NPC's provide hints in order to escape. Can the hint givers advice be trusted?
What code and assets did you not make from scratch during the jam (if any)?
all code is written from scratch, all assets are downloaded free assets
How many people worked on the game?1
Comments
Cool game, would love a bit more polish, especially with the UX, or a skip button for the text that the line appears instant bc i red faster than the text appeared xD, If it’s your first game good job <3
Congratz on your first game! The narration and the vibe was well done! Apart from that, the style of the art can be more in sync and also looking up on juicing your game even if the entire game was narrative and clicking on button! Adding a return to main menu or play again button after the credits would be nice.
Your first game! Congratulations! Idk if you know this, but this jam had something like 17,000 sign ups and only 2200 submissions. So that right there makes you a top 10% dev! You literally beat almost 15,000 people who didn't have what it takes to follow through. That alone will take you far.
Onto the review!
Here's the good.
- Theme/Narrative. You've got a great sense of atmosphere. You set a scene well. I felt deeply pulled in reading the story alongside the piano track.
- You built characters. You had multiple endings. Clearly you are a gamer and can see what gamers like.
- I say this again because its that important. You finished. You submitted. No matter what be proud of that. You're among the few who completed the jam and have what it takes to have an idea and see it through to the finish line. That alone makes you a true dev.
Here's the critique. Not bad. This is blunt for improvement purposes.
- Gameplay - this is your first game I won't spend much time here because you were smart to keep the scope simple and small to ensure you completed it. Its a trivia game. The narrative was on point, but it reminded me of that ProZD skit where the cutscene doesn't match the gameplay and it goes from an emotional story arc to like, Bejeweled lol.
- Art - Again, first game. No shade. I think this was mostly art assets and they didn't really mesh well. Seemed more like a magazine collage than a cohesive vision. For your next jam, check out the itch.io asset store. There are tons of literally FREE bundles you can use for art assets to make sure everything is cohesive.
- Game Design - I wasn't entirely sure when trust no one should be selected, sometimes both of them didn't know the answer and I'd decide to side with one because i helped the other the round before, and their bar would decrease because they were wrong. I thought my decision helped whoever no matter what.
- UI/Polish - Feedback is CRAZY important for games. You want a player to literally feel your game. A button should change when hovered, move when clicked, have a sound. The only interactable in the game was the button selection. But even buttons can seem professional. Here's a great asset you can use if you use Godot that explains juice REALLY well - and even has sample code you can play with. I turn to it all the time. https://qaqelol.itch.io/tweens
Final note.
You did great man. Be proud of yourself. Even Da Vinci drew stick figures before the Mona Lisa.
the characterisation was really excellent! i do wish there were some more telltale signs if a character was lying or not though, sometimes it felt as though i just knew something was true or false from general knowledge. also a tip for any future projects (because i'd love to see more from you!) i'd recommend either completing the text after a click or drastically increasing the text speed, it felt a little too slow and made my attention wander a few times. the ambience and overall gameplay was fun though :DD
hey, thanks for your feedback its genuinely helpful
yes the character feedback was something i had in mind however just wan out of time to implement and finding the matching asset packs for free with animations was a challenge in itself.
autocomplete text is something i am going to learn for the next game. i wanted to go for a conversational atmosphere but fully get it can be a long wait for the next line of text and is noted.
thanks again! :)
Great fun, great writing - love the dry humour! Thought the pixel portraits were fun, I would have liked to see the rest of the game also in pixels as it was a bit jarring, but entertaining nonetheless, and a cool idea!
I get the idea behind it but I can't quite vibe with it. I do like trivia games.
Interesting idea, fun trivia, it could be more visually appealing, but I liked it.
-Markus
Nice trivia questions, I knew most of them but some I wasn't sure. TIL that guy was buried in a big ol pringles can.
It wasn't clear what the consequence was for getting things wrong. I saw health bars but they were always at halfway. Would be nice to press space or click or something to skip the text drawing, as I was reading faster than it draws.
hey, so just to confirm the trust meters didnt go up or down when you were answering questions? thats a first for that bug if so and ill have to do some debugging. for clarity, trusting a hint givers answer and it being correct gives +5 trust, going with a hint giver who is incorrect is -10 trust, reason being is its easy to lose trust but hard to gain back
thanks for the feedback will have a look at the issues and potentially speed up the writing or add a complete/skip button before the edit period is up




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