Cool, the visuals, story and audio are incredible.
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How does the game fit the theme?
You navigate a dungeon with a myserious girl. Can you really trust her, though?
What code and assets did you not make from scratch during the jam (if any)?
Only small texture asssts for objects (Kenneys) + sfx/audio (Pixabay).
How many people worked on the game?3
Comments
The music at the end hit the feels. I completed the game and got the two outcomes at the end. This game is really complete and polished and the dialogue kept me engaged, puzzles were creative too. The qte were annoying but weren't too bad, did take time to get used to.
Really nice work!
I really liked the visuals and the movement was so unique. Also it was cool how it had 2 endings.
I really liked the visuals and the movement was so unique. Also it was cool how it had 2 endings.
as soon as she stepped of the plate I was like not listening to her again , good game
Love the visuals! I imagine the QTEs can be pretty hard for many people but they're fun once you get the hang of it. Unfortunately I couldn't finish, since I got stuck after the rat and could only move one tile back and forth, but couldn't go anywhere else. Game seems very intriguing!
My screen went dark after leaving Amber. I could still hear my footsteps and some dialogue, so I don't think I had reached the ending yet.
Other than that, this is really impressive work! The visuals look great, and the combat is interesting. The QTEs were a bit difficult for me, though. Maybe having the button appear one at a time would make them a little more forgiving.
The visuals and atmosphere completely blew me away!
The onboarding at the beginning was super smooth, and having Amber act as both a helpful tutorial and an untrustworthy guide gave me serious GLaDOS vibes in the best way possible.
I did run into a funny glitch with the first giant rat: it definitely should have ended me, but instead, my camera just sank down to floor level for the rest of the run. Apparently the rat just humbled my perspective instead of killing me!
The movement and quick-time events feel really intuitive, and I could honestly see this control scheme working brilliantly on mobile devices (with buttons or touches gestures). Fantastic concept overall!
Lovely-looking dungeon crawler. The artwork and modeling is incredible. I love those 3D-world space tutorial texts as if I'm learning about this game. Well done with the shaders and visual FX. This game is really terrifying but I love it <3.
Anyways, so a couple of things I found in this game. I struggled often times with pressing the correct keys during the QTE as I was attacked by one of the creatures and I got stuck at that one area after unlocking the door. I didn't know what I was supposed to do so I assumed I finished the game.
I did find the evidence of the Trust No One theme being applied with one of the NPCs named Amber. If I'm correct, that really occurred after I tried pulling the right lever and she told me to pull the other lever where one of the monsters came to attack me again 😂.
Either way, this short demo is looking really good and if possible, make the QTEs less randomized as I didn't know which key to press and even if I did, I'm often times slow to react.



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