A nice mystery story game with compelling plot but really needs feature where you can see the notes you have collected so far
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How does the game fit the theme?
The floor looks like a normal office, but it’s been emptied. Desks, lab gear, and personal items are gone. The space still runs (lights, servers, cameras), which makes the emptiness feel deliberate — not abandoned, cleared.
What code and assets did you not make from scratch during the jam (if any)?
sprites
How many people worked on the game?1
Comments
This is a nice game! I like how the story unfolds through the environment and the dialogue.
This was very interesting and intriguing because even after I got an ending I wanted to replay to understand more about what had happened. The dialogue sound could have been a little quieter and the guard didn't seem very threatening. Maybe if there was a visual cone you had to avoid!
Pretty cool game, I like how you can learn more about the story through notes + talking to NPC's, it really lets you explore the story by yourself! The minigame for connecting the wires was a good touch as well, I would've liked more of those! The sprites are also pretty charming!
The walls felt a little strange though, the collisions felt like I was walking in-between walls. For the items/keycards, I would've liked a more noticeable indicator that I had picked up an item.
Good work!
Congrats on the game, it’s a fun playthrough!
You have an interesting storyline, don’t know if you ever watched it, but gives me Severance vibes.
A couple things worth noting, I’m not sure that the volume controls are working and, the colliders for the walls betweeen the rooms don’t reach all the way down.
Edit: My bad, the volume control works, it’s just still really loud on the min setting :P
I was a bit confused at the begenning so i need to read you're itch.io page haha
Good job, doing a gamejam alone must be hard !
btw i get fooled by the image that you put in the preview, i was thinking it'll be more realistic graphism hahaha
Good game — I really liked the concept and how well it fits the theme.
Cute game, fits the theme REALLY well for what it is. Definitely seems like one of your first games, which is completely alrightt!!
I will have to say tho, the gameplay could be improved, along with addition of music and sfx at places. Like the Colleague for example, he has potential to be built more as a character. But it IS a really short game, so it's good for what it is : )
nice game loved the vibe i was a bit confused but figured it out in the end
Very cool game, bit confusing and would love music or something, but in general it was good :)
I like the lighting, i enjoy the little walking animation! i got a bit confused but honestly enjoyed the vibes!
This was super enjoyable and I loved the atmosphere with the lights. Love the art and audio, great work overall!
I quite like the game it was enjoyable, keep it up, its got potential
I lost track mid-way what to do after getting the blue card and evidence, not sure what to do next.
besides that, nice game concept!I like how each room has the puzzle separated. I left like you can set up a discovery angle for the camera or something so we had to adjust it before we do anything in the room. (just a random thought)
I might not have understood everything. I finished the game by getting the blue card. It seemed like there was more text than necessary. I didn't understand the purpose of the cameras and other interactive objects.
the game concepts seems fun ,i loved the game but was little hard to understand :)


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