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How does the game fit the theme?
The cameras were sold as protection - BIRD FEED is about exposing them as a leash. Trust is broken. Birds aren't real.
What code and assets did you not make from scratch during the jam (if any)?
We used some Kenney assets (shout out!), our controller and parts of an experimental UI that we created. Everything else is fresh for the jam.
How many people worked on the game?2
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Comments
I loved the spray mechanics really cool idea. The game needs some polish but the overall eastetic is really coherent. The movement needs some tune , especially the jump. Overall , great work , keep going !
Thanks WhatIdoToday, a pleasure to hang out with you today on stream.
Takes quite a few attempts to get the hang of but once you do its a really fun game! Great job!
Hey thanks! Yes, this one needs some fine-tuning which we're planning to do more on. Thanks gain for checking it out. :D
I really enjoyed the concept, finding yourself on camera feed and doing some parkour to tag it is rad. However the controls are pretty hard to grasp so I couldn’t win the first level in my 1st 3 attempts which was a bit frustrating :/
Thanks for playing Kerpith! Yeah, we're planning to do some fix-em-ups on controls and other mechanics. Appreciate you playing and giving feedback.
Very topical and the UI/Graphics were super cool! I wasn’t really sure how to actually play but I did like the overall aesthetic and the “Aw, no! That’s game over, man!” at the end made me smile with how silly and 90’s it felt.
Hey there raydee! Thanks for checking it out. Definitely still in the experimental build phase and hope to get all engines firing soon.
It was really fun trying to find where the cameras were based on seeing me on them. I really like the art to Kenney goes crazy. The music fit very well too. Great game!
Thank Optdel! Appreciate the kind words. Cheers!
Loved the concept, it really fits the theme and the current time we live in, i saw someone mentioning flock cams and thats exactly what i was thinking of while playing!
The visuals are really good, the gameplay is nice a bit hard to grasp but i managed to do it after all. Nice job!!
Heck yeah! Honored to have you play our game. :D
Very good visuals. Yes I struggled to grasp the controls and what I had to do, but overall it was a nice experience. Keep it up!
Thanks Gabriel!
I definitely struggled with the controls a bit and there were some interesting audio jolt moments, but after figuring it out I had a good time. AND I LOVE THIS IDEA. The theme is great.. I live in a place with a LOT of flock cams and this resonated with me in some kind of way haha. Love the concept and the style/personality of this. Congrats!!
Thanks Tim! Yes, we could use a tutorial but ran out of time. You're probably the first to even mention the concept of flock camera - and I believe our politics are aligned there. And while you're here, I want to say that your game might just be the best in the whole jam! Everything is firing on all cylinders. The first game I've given 5 stars for every category! Thanks again for stopping by and playing our game. :)
Artstyle is awesome. And the concept is really unique. It's super fun and I don't think I've seen anything like it.
Bo11a! It's been great having you in our stream and really appreciate the kind words. Your game is also very unique! Love a good chaotic endless runner.
really unique concept, running around and tracking down the cameras was super fun tho having all the camera feeds pop up on screen at once got a bit overwhelming to navigate
had some small issues with the mouse controls (inverted Y) but I've got used to it
honestly such a creative and ambitious idea for a jam great job!
Really appreciate that you played it and for the feedback. We just fixed the Y inversion btw! Thanks MisterDll!
Insanely creative game !! WELL DONE GUYS !! Keep up the good work !
Thanks Alex! Appreciate that very much. :D
Very original concept, found the camera controls tricky but loved the vibe!
I know this calls out downloading is better than playing in the browser, but I did play in the browser and the inverted mouse controls were a bit weird for me. I saw there was an options, but video and controls couldn't be clicked on.
Outside of that, this was super fun. The fact we are like twice the size of the cars was funny, and I spent way too long trying to ride them. The multiple camera angles was a bit confusing but didn't take me too long to figure out and get use to.
Thank you! With the time constraints we ran into so many input bugs it was crazy. We're hoping to post an input-fixed version later tonight/tomorrow because the mouse inversion is so hard to maneuver. It's something with Unity's cinemachine. Thanks again bud!
I understand that! We're working on an input fix for our game too lol. Good luck!
The idea is interesting but I constantly lose track where I am in space and where I need to go.
2 suggestions:
Still great work :)
Thanks for the suggestions! Really like the color coding idea. We planned to have more landmarks but ran outta time - so it goes with game jams! :D
Nice concept! Multiple cameras can be a bit confusing though, and I've found it's a bit challenging for playing on a small laptop.
Really interesting concept and interpretation of the theme, but i wasn't really able to play that well despite using the downloaded version cause the mouse controls wouldn't lock the mouse to the center of the screen so turning effectively was difficult. Having to find the cameras and get to them based on where they are watching from is a really cool idea for a platformer, but i would have liked to maybe have the game start in a smaller level, or have the cameras start closer to you, cause quickly my whole screen filled with cameras looking at parts of the map that i didn't know where they were, and combined with the mouse camera it made it very disorienting and difficult to find my way around within the time limit . I keep repeating it but really solid and unique idea that I think absolutely could be extended into a full game. Great job despite technical issues.
Thank you Glumpis! Yes, as we realized (especially late into last night) we may have bitten off more than we can chew for a 7 day jam. Tons of input issues and quirkiness aside, we're very happy with the concept and where it's headed and are definitely considering investing more time in it. Really appreciate you playing it and giving some feedback. :D
I loved the concept, well executed <3
Thanks LuvBytes! :D
Really like the concept and game lopp. The visuals and audio quality are great too.
The screen splitting to show different angles is cool on paper but it makes it really hard to navigate and tell what's going on. Plus, I played the Windows version so maybe it's different on web, but the mouse being inverted for looking up and down was pretty frustrating, and the cursor was visible which was a bit annoying to look at.
A really cool concept but maybe a little too ambitious to be polished in one week.
Thanks Mr. Pickles! Really appreciate you playing and the feedback. Agreed on all fronts!
Very clever game, it was a lot of fun running around and spraying all of the posters! I like the camera angles as an idea but I wish they did not take up so much of the screen when most of my attention is on the center frame controlling the character.
Also: I love the little delivery robot. I wish I could spray it soooo badly.
Lol yeah, as far as game jam games go we tried to pack soooo much into this one! Thanks for playing and the feedback. :)
Heck yeah! Submitted with 30 minutes to go. What a 7 days it has been! <3