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Community board etiquette and rating

A topic by Export01 created 16 hours ago Views: 109 Replies: 12
Viewing posts 1 to 8
Submitted (2 edits)

Hello, this is my first game jam, and I didn’t realize  how massive this event is. Because of that, I have no idea how to reach a larger audience.

I’m not too comfortable with the idea of posting another “RATE FOR RATE” thread, so instead I want to know your take on "R for R" way of reaching out?

I'm directing this question mainly to veterans and people who have already participated in GameJams - how does it work for other and previous editions of this jam?

Also here's my Papers Please-slop game:  BOUNCER.  I'd love to read some brutally honest comments and get some ratings if you left any.

Feel free to share your game, but please answer the topic’s question first before posting it. I’ll definitely check it out and give it a rating!

Submitted(+1)

Hi! I’m not a game jam veteran either — in fact, this is my first one.

Still, I think it’s always good to put yourself out there. Even if that means doing R4R, if it actually gets people to check out and rate your game, then I’d say it’s a perfectly valid strategy.

here is mine if you want to check it out
/jam/brackeys-16/rate/4947071

Submitted(+1)

i think r4r is fine since its not ingagement begging or anything, its just giving your game more of a visiblity boost

Submitted(+1)

Totally understand you reservation but at the end of the day we are all indie game developers looking for feedback and engagement to improve our skills. Absolutely nothing wrong with networking. Also alot of people describe the game they made in the R for R which makes it easier to know if its your taste than just scrolling 2000 images with a title imo. But totally understand, also my first game jam. 

Checking yours out now and would appreciate if you do the same for me :). https://weazel1.itch.io/lieght-the-way

Submitted

The first time I saw the entire community board flooded with R4R posts, it seemed like spam and I didn’t want to add to it. But maybe, with an event of this size,  you are right and thats really the only way to get noticed.

Thanks for the reply.

Submitted(+1)

I really enjoyed the game, and I feel like rate for rates are harmless, and positive for all involved because when you comment on a game, that puts a link to your game, which people will click, and then means more rates on either side and all around more publicity for everyone involved. also, it is entirely a choice and decision to be involved.

having said that, could you please rate my game?

https://no-boxes.itch.io/spiral

Submitted(+1)

Thanks for the reply, right after work  I am gonna check all the games under the post.

Hi!! Not a submitter, but i'm the pixel artist of TRUST NOIR ( a Cyber-Noir Pixelart game)
Honestly I think that asking for a rate for rate is a cool way to know more indie devs and describe in a friendly way what your game is and recieve some useful feedbacks. I find it very fun.  This is our first ever game jam tho so I can't help you much other than this, but I can give a look to your game.
 /jam/brackeys-16/rate/4947071 here's the link to ours if you have some time to give us  <3

Submitted (1 edit) (+1)

Hello,  I peeked at Your game before, the art looks wonderful.  At first, I planned to go for a similar style, but I'm not much of an artist. 

 This evening im gonna play and rate every game linked under the post.

Submitted(+1)

Man, I just tried to write an informative post that others could actually get some value from (a post-mortem), but with all the "rate for rate" threads flooding the board, the forum has basically become unusable as an actual forum - even though I understand that people just want to get some attention for their games.

Kind of a shame, honestly.

Submitted

It saddens me to see such a polished post get buried under “Rate for rate” posts. That’s exactly what I had in mind when I wrote this one.
On the one hand, I understand - especially younger or newbie game devs (like me) who are trying to attract players, on the other hand, I fully get the frustration of someone who spent a ton of time on a post only to have it pushed into the abyss by a ruthless army of 20 “Rate4Rate” warriors.  I have idea if thats the standard of the gamejam community board and wondering if there's any way to balance this out.

Submitted (1 edit) (+1)

R4R should definitely not be a thing, but unfortunately, it was one of the few ways your game could get the attention it deserves. My game during the GMTK game jam only had like a total of 7 ratings over the span of the rating period. But in this game jam, after participating in a few rate-for-rates, I got 16 ratings in just 1 day. It is just an unfortunate byproduct of the vast games people had made for a jam and the low chance of getting your game in the view random game submission thingy. 

Speaking of attention it deserves, your game was not slop, it was fun.

My short little game: /jam/brackeys-16/rate/4946748

Submitted

So far, I've only received 5 reviews. On the one hand, spamming links in posts isn't in line with my philosophy, on the other hand, it seems like the only way to get those  at least 20–30 reviews.
Thank you for the feedback about the game, for sure I am gonna check yours