1 anomaly got in the hotel. I guess now the hotel isn't safe anymore. Pretty good simple game. You definitely should not let ishowspeed in. EVER! And it is playable on mobile too. Nice!
Play game
Should I let them in ?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #543 | 3.500 | 3.500 |
| Gameplay | #731 | 2.938 | 2.938 |
| Enjoyment | #793 | 3.042 | 3.042 |
| Overall | #877 | 2.955 | 2.955 |
| Audio | #881 | 2.812 | 2.812 |
| Visuals | #1014 | 2.958 | 2.958 |
| Innovation | #1199 | 2.479 | 2.479 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this game you can't just trust the guests but you have to compare the data with their apperence and their id to confirm they are not an anomaly.
What code and assets did you not make from scratch during the jam (if any)?
Monogram by datagoblin
How many people worked on the game?1
Comments
The game is pretty neat, sort of a papers please type of deal. The lights at the sides can be a bit confusing, you naturally think of them as the buttons since they are much bigger and catch the eye first. The gameplay was pretty solid and all the references were pretty funny.
Fun little game, good job!
When I start play the game, it mistakes me that the light on the side is the button but the real button is on the top. Not sure if you want to make this lie, haha.
The randomization of the guests will sometimes go like the same person went three times, not sure if that is the way you choose like they are "anomaly", and it is better to have some warnings or hints like if the player made mistake instead of just telling player what happen at the end of the game. Like you got 7 anomalies passed in when the game ends, but I don't know which ones. Overall, not bad but still needs some work to improve.
I loved how it's like papers please but with your own creative spin. The art was really cute and simple. The gameplay can be pretty addicting once you get a flow going! Great work!
Ok at first I didn't know I was supposed to compare the guests to the pad on the left, I was just looking at their ID and saw they all matched (maybe I missed this in the tutorial?) The UI elements could've stood out more (pad on left, red/green buttons - I thought the lights were the buttons at first because that's where my eyes went to naturally). Other than those minor things, the game loop works, it has a nice 90s retro vibe with the graphics and sound.
I enjoyed! Wish I could talk to characters but I understand that's a big ask for just a week-long jam haha.
cute references to real people and other games, the music is really good, i always caught myself turning the radio back on when the loop ended because it adds so much.
just 2 tiny nitpicks- the story screen at the start has 1 spelling error: anomalies (not anomalys), and it is a bit squished into the sides, making it more centered would be nice :D
Nice game! I think you can use a margin container during the scene telling the player about the game's mechanic and objectives, having the left side of the words sticking to the edge of the screen hurts my eye lol. Also, for the red and green button, I was kinda confused on which button should I press, cuz there is button at both side of the screen and buttons at the top center of the screen. Adding some feedback for letting an anomaly pass is also good. But overall you did a good job!
Dude I really like it, confused the hell out of me in the begining and tried using the WASD keys (yes i know i know im special like that). Its Great!
not used to pixelart but i really liked the way the character changes are done
The pixel text in the log book for dates is unreadable :(, I'd suggest trying a different font that can be easier to read, especially for numbers
It was a fun game, I was engaged through the end. An the jump scare was a nice touch.
Awesome job especially for a solo dev. I like your pixel art and the jump scare got me. Maybe an indicator for when you let an anomaly through? Other than that, great work.







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