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A jam submission

Squeak EasyView game page

The higher the number, the Hungrier the Dog....
Submitted by Kevin Horkaew, SpookyActivities, Engulfedleader2, leromeo, Cephalopolis, MyaMusical, enbeatsu — 14 hours, 15 minutes before the deadline
Rated by 29 people so far
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Squeak Easy's itch.io page

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How does the game fit the theme?
The Player and NPCs take turn placing down cards, but you or another character can lie about what card they’re placing down— can’t trust anyone in this game.

What code and assets did you not make from scratch during the jam (if any)?
SFX materials and recordings from Freesound.org and ProSound, edited by team.

How many people worked on the game?
11

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

Hey!! I really did enjoy the premise and had fun playing, while I know this is a game jam game it would've been cool if it was multiplayer :). I will say that I didn't quite enjoy keeping track of the game by looking at the top right corner only and would've maybe liked text bubbles for each character instead? I really did like the art but would've liked a bit more life to our characters (animations would've been cool)!! It was also sort of surprising how the track that's being played in the play area felt the most repetitive despite it being the scene we would spend the most time in (the soundtrack is good! I love the jazz). I feel like most of the things I have to say are just me nitpicking but I loved it!! Kudos to y'all for pulling this off in a week!!

Submitted (1 edit) (+2)

Fantastic presentation!

The art is so good in all areas, especially loved the scuffed versions of real TCG cards. Music was a jam, and the SFX felt consistent and well selected.

Game play was easy enough to get to grips with, possibly could have had some more complications going on perhaps as the game as a whole progressed, or maybe just some higher difficulty opponents. I felt like the items were maybe a bit too strong!

Only real complain about the visuals was during play, I wanted to look at the amazing art not the top left corner of my screen to keep track of what is happening! Perfect world would also involve some little character animation or movement, but just bringing the indicators of what everyone is doing and what state the game is in closer to the table would have been nice. I felt like I didn't need/want to have my attention pulled away from the artists' amazing work!

The narrative and packaging of why the game was happening and who the players are and what the consequences were worked really well, it's such a cute setup (okay maybe Wuffles isn't that cute, but I'm sure they're a real good dog most of the time) and I appreciate having things framed nicely even when it's "just" a card game.

Overall an enjoyable time, with noticeable care taken to package and present it well.

Developer(+1)

This is wuffles, he's a very good boy..... 

Submitted

Ooohhhh who's a good boyyyy, is it wuffles? It is wuffles! what a good boy, yes you are!

What was I doing again? I think this jam broke my brain.

Submitted(+2)

This is a shit ton of people for a jam, damn. Anyways, the feedback:

Visuals: The art is good, though the play space is missing some effects, a vignette is always a cheep an easy effect, just a gradient texture to fade out the edges and add a bit of depth, even with a faint one. A good idea would also be background panning, so there is a bit more movement during gameplay when you move the cursor, another part is that a common effect with card selection is to make them scale up when selected to mimic picking them up. Also the tweens could use different types of transitions, cause linear rising and falling feels a bit robotic. Oh also change the default theme of the sliders in the settings, it takes a minute and makes the whole thing feel a lot more polished.

Gameplay: I mean it is a bit easy, making the items kind of useless since you can easily win just because of the AI being kind of dumb. Also it would be nice to have even like an in game tab to check the rules, cause not everybody will check the description and the game kind of starts you off on a timer since you're not the first in the turn order.

Apart from that, the sound design is good, again the art assets are pretty, but needs a bit more life, and better opponents would be nice.

Developer

Thank you for the detailed feedback! 

Submitted(+2)

The art are really cute !!! Very polished game !!!

One tiny thing : at the begenning of my playtest, i was always loosing, but i start to just skip every guess, and it's make me always win the round.

Submitted(+2)

Very charming artstyle and I love that you can pick your little squeaky! :))

Submitted(+2)

This is so cool! The music and the art are so well made, and the theming in the game is crazy well done! I also love the detail of the cards being from a bunch of different tcgs and boardgames :D

Developer(+1)

Ahhh tysm! it was fun to make cute lil guys, and the tcg sets were really fun to make goofy  lol 

Submitted

OMG I bet, the one piece ones and the ditto one were so silly i love them!!

Submitted(+2)

ohh this reminds me of uno liars!

nice game

Submitted(+2)

A cute and fun card game. Very Polished. Great Job All!

Developer(+1)

Thank you! 

Submitted(+2)

Yeah this vibes, the art, the music, the roach shopkeep with his hat, the theme of being dog toys and having the wolf in the corner - terrific!

Developer(+1)

Thank you! our art team was amazing - ALL of the members of are team were amazing!!! 

Submitted(+2)

Cool game I loved the art a lot 

Developer

Thank you! 

Submitted(+2)

It was fun, it's like a simplified version of bullshit which I found interesting :), though I am not sure if it was a glitch but I was confused how you survived or failed was decided?

Developer

thank you for playing! i think we need to make the winning/losing screen a bit clearer

Submitted(+2)

Omgggg the art, the gameplay, the animations.. all so incredible! D: I felt like I had to do a lot of math though.. I was so confused on calling somebody's bluff and such. I just felt like I should let the other players just battle it out. I still really enjoyed myself though!

Developer(+1)

honestly let them fight is a strategy <.< 

Submitted(+2)

I love the art style, I love the combat, the animations are amazing... Sorry, wrong review. But really, great style, sadly the fonts weren´t applied everywhere. Also, I love the idea, but it was difficult to know if you win or lose the challenge and also it´s difficult to notice wich number did the rivals call. Anyway, I had a great time playing it!

Developer(+1)

We're trying to figure out font fixes, and pushed an update to hopefully fix some of the visibility issues!  please, feel free to try again and see if it at least feels better!  we had some issues with fonts and lettering because some of our text is actually just a png and others were the specific typeface.... 

Submitted

I'll try it later

Submitted(+2)

First and foremost. YOU DID AWESOME! 17,000 people entered this jam and YOU are one of the 2,200 that ACTUALLY submitted something. (Some of those entries didn't even launch. Some were literally just a single .png!) This means you are EASILY in the top 10% of game devs. You had a vision. You worked it through. YOU SUBMITTED IT. That is an incredible accomplishment in and of itself. And not for nothing, I'm proud of you for that!

Notes:

Sound track - groovy vibe. i make my game's musics and know nothing but you've got drums, call and answer harmonics, arpeggiation like - this is nice. Your composer knows whats up and it loops cleanly too.

Art style, I'm in love from the main menu. Great composition.

No prompt character selection? Hell yeah i'm goin straight carrot.

Ok, no tutorial, i was absolutely lost. I'm gonna go read the tutorial on your page and try and figure it out, but I'll say you will absolutely lose players, especially in a game jam, without a tutorial.

Most players dont read your description. Most people skip cinematics. So communicating gameplay clearly is hella important. Also, that timer was way too short for me to even take in what was on the screen before I got hit with the error buzzer. And i didn't even know why lol

I love the art style, i love the vibe.

But the actual gameplay is a little confusing to read. I didn't realize that there was text at the top of the window saying what that dog doin' (WHAT THA DOG DOIN) until my third play through.

My biggest piece of feedback for this game is as follows:

Feedback and communication to the player. Make sure the player gets onboarded smoothly. Assume nothing. Highlight. Show them where to click. Bold important words. Deliver that message. Even a scripted FIRST round where the wolf tells you what and why would have this game feel SUPER polished.

Developer(+2)

Thank you so much for the feedback! Glad you enjoy the music, Mya and I did hard work on the audio. We put a little how-to page in the corner on the title screen because we were worried about the time we had left for a tutorial, but definitely a lot of players have missed it was there and we'd love to add a tutorial after the jam. 

I'm ngl, the buzzer sound is misleading— right after i finished implementing it I went "oh that's way too aggressive it sounds like you did something wrong rather than just didn't call a bluff" but i haven't gotten to changing it yet. We're working on some fixes and clarifications and updates right now, so i hope you'll try it out again! 

Submitted

Absolutely. Thank you for putting it together - once i figured it out its actually very fun!

Submitted(+2)

okay so, broccoli can take a long walk from a short pier

the game is great, the rules are clear and the controls are pretty intuitive. the art style is great and unique, i wish there was a separate rating for art and visuals because one of the only bits of feedback i have is the text at the top of the screen is not very obvious, took me a few rounds to actually notice thats where the players claimed if it was a 5 or a one.

the only other thing of note is the timer to skip or call seems a little short, this paired with the not very obvious writing made the first few rounds more tricky than they needed to be. i do however love the game overall and both of these critiques are very small and easily fixed. 

Developer

Ahhh thank you! we actually have been having a few issues implementing font changes so thats something we're trying to fix! along with text appearing behind the speech bubble jgfhdsjglk but if we cant get it fixed now- we'll have time after the jam :) 

Developer(+1)

Submitted(+2)

I was not expecting a BS simulator this jam, but maybe that's on me. Great implementation, loved the art, music, amazing!

Submitted(+2)

Let's start with the good. I'm a sucker for card games, and especially for good art, so you had me right away. I loved Liar's Bar, and this hits really close to it, so I had a great time. The music is great too, and I loved the SFX.

Now, a few things I ran into.

The first is that the wolf's dialogue sits in front of every UI element, including the text that says which number is being bluffed. That makes it really hard to call a bluff, by the time the speech bubble clears, the timer has already run out, or is closing to running out.

I also found the UI a bit inconsistent. The timer and the bluff / skip buttons are really small, while the wolf's dialogue is pretty big. The turn indicator and the bluffed card are small as well, so it's hard to know where to look.

I also wished I could open up the pile to count how many cards had been played. Though maybe not knowing is part of the game.

Still, the game is fun. If there were an online mode, my friends and I would definitely play it. It also fits the jam theme really well. Congrats!

Developer (1 edit)

Thank you so much for hte detailed feedback- ahhh teres a few bugs were still trying to fix but overall im glad to see this <3

Developer

Thank you for this feedback! 

And it sounds like online will have to be a thing post jam

Submitted(+2)

This is such a uniquely styled game and I love all of the character options. It took me a minute to understand, but once I did it was pretty dang fun :]

Submitted(+3)

The art is amazing! ;)

Developer(+1)

LOOK WHOS TALKING ABOUT AMAZING ART

Submitted(+3)

What a nice game! Spotted my favorite characters so you get perfect rating.  I don't make the rules.

Developer(+1)

Omg who r ur favorites 👀

Viewing comments 26 to 7 of 26 · Next page · Last page