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How does the game fit the theme?
You are a rouge spy who is shooting everyone (with a slipper gun btw) and you are the one not to trust
What code and assets did you not make from scratch during the jam (if any)?
me and some textures from https://www.poliigon.com/
How many people worked on the game?1
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Comments
Simple but fun game with really nice presentation. The game always says my score is zero though. Not sure how to score points?
The game was actually pretty fun! Thing is though, even though you are technically untrustable story wise and thats how the jam theme gets fulfilled, I don't really see that in gameplay. Also the power up cards or whatever are hard to read for first timers. You should also add settings and whatever, but that comes with post-jam polish anyways. Good game tho!
突然始まってひたすら鳥を撃っていくゲーム だけど、余計なこと考えなくていいから分かりやすく楽しめました。 ローグライクの選択肢が増えたらもっと楽しめそうです!
I love the way you handled movement in this game, had a fun time playing, good job!
Rated your game really nice.
It was a little fast but good though.
The atmosphere and visuals were really well done!
One thing that bothered me a bit was that the slipper gun takes up too much of the screen, so it was sometimes hard to see what was ahead.
Overall, I still had a lot of fun with it!
Nice theme, I think if the gun could be a little more to right so that I could see more of the screen would be better. Nice game!
Lovely simple game. Too fast for me. Also cannot shoot while moving is a limitation that i don't expect. Nice submission for the jam. Good luck!
Simple but fun! The combination of 3d with the cardboard enemies is really cool :D
This is such a simple but fun game! the art style is great too
Fast-paced and with an inusual aesthetic and characters. Fun entry!
Running through the level and shooting was fun. It’s cool that the game is a 3D runner, too. It’s an interesting concept, I guess you really can’t trust anyone who gets in your way! Good job on the game!
The game is great, but I think I’ve noticed a bug with the result display after death. I got to around 120, but it showed 0. The fact that it’s 3D deserves special respect. Rate my game too
The fast-paced gameplay and nostalgic 90s/black-and-white art style are fantastic—shooting slippers through the hallways is hilariously fun! The high intensity and difficulty ramp-up keep you super engaged.
A few quick polish points to improve the flow:
- Score Bug & UI: Fix the end-run score displaying as 0 after dying, and scale down the weapon/UI so it doesn't block vision.
- Upgrade Pop-ups: Add a brief warning or freeze frame before upgrade choices appear so players don't accidentally auto-select while shooting.
- Audio & Movement: Tweak the ultra-loud gunshot/slipper SFX, add a volume slider, and add hit-marker sounds for successful hits.
Awesome mobile-ready potential here! If you have a minute, I'd love your thoughts on our jam project as well: /jam/brackeys-16/rate/4953523
Very Intense music choice!
A really fun, fast-paced game. Just what the TikTok generation needs xD
You could release it for mobile with an endless loop, introduce new characters, and maybe add a boss fight for each stage, there's definitely potential here. Keep it up!
Fun game! I got around 200 as my score. A problem I was coming across was that as you got further you had to shoot quicker obviously, but when the upgrade popped up I didn't have time to react so I didn't even get to chose which I wanted. Same thing when the high-score came up, so I don't actually know my exact high-score, I had a glace when I hit 160 and didn't really see after that. I also would say when you get bounced to the side, you can just stay there, and it makes it easier, as you only need to shoot in front of you before you see them. I think maybe adding some more horizontal movement instead of just increasing the number of pigeons. I hope this review doesn't sound too critical, these are just my thoughts, and I actually really enjoyed playing this, so well done!
Having to hop around just to travel felt a bit clunky—giving the player a choice there would be great. Took me almost dying to realize those pop-ups were actually clickable choices (definitely a skill issue on my end haha). I also expected a shop phase after death before the next run. Also, that weapon was massive, absolutely gigantic! Overall, had a really fun time with it.
I felt like I was doing pretty well but when I died more score was 0 so idk haha. I still felt like the game was really fun! I like how it starts slow and the difficulty ramps up throughout the game.
I have no idea what was going on, but I blasted everything in my path. The game told me my score was 0 when I finally died. Lot of dead birds on the 7th floor though, that's for sure. Art was good!