It's a fun cozy game loop of throwing items into the furnace before the big fish guy eats you! First session, I passed the first level easily, with chairs to spare in the third car. Second session, I fed the furnace faster and the fish caught up to me. Not sure if the monster's speed was random or if train speed was affected by the rate I fed it? Also it was fun feeding people to the furnace (I'm not a psycho).
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Frantic Express's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #346 | 3.333 | 3.333 |
| Visuals | #650 | 3.417 | 3.417 |
| Enjoyment | #973 | 2.833 | 2.833 |
| Gameplay | #990 | 2.667 | 2.667 |
| Overall | #1028 | 2.806 | 2.806 |
| Audio | #1131 | 2.500 | 2.500 |
| Theme | #1612 | 2.083 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In your efforts to escape a more than train-sized monster chasing the train you're on, you'll find that it telepathically influences passengers to sabotage your fuel.
What code and assets did you not make from scratch during the jam (if any)?
I made everything myself from scratch so far, but it's unclear how much music I might need to borrow before the jam ends. We'll see.
How many people worked on the game?1







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