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A jam submission

Inconvenience Store: A Liar's MarketView game page

Never trust a 1! Get your orders correctly
Submitted by Victor Sensei, LittleLulu — 9 hours, 39 minutes before the deadline
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Inconvenience Store: A Liar's Market's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1763.5853.585
Gameplay#1783.5853.585
Audio#2263.5373.537
Overall#2303.5983.598
Enjoyment#2513.6103.610
Theme#4523.6103.610
Visuals#4843.6593.659

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game is about discerning whether or not you can trust customers

What code and assets did you not make from scratch during the jam (if any)?
The music and sound effects are public domain, other than that,
All Us!

How many people worked on the game?
2

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Comments

Viewing comments 33 to 21 of 33 · Next page · Last page
Submitted

The art style and animations are great.  Really good upgrades system.  Gameplay gets hectic such that you forget about not trusting number 1 customers.  On that note, how are we to know what number 1s really want?  They wasted so much time.

It's a fun game and really makes you want to keep playing after losing.

Submitted

Reminded me of plate up.  Nicely done

Submitted

addicting! I played this longer than any other submission so far.

Submitted(+1)

Very fun and addicting! I forgot that I was on the look-out for liars after a certain point I was just in customer service mode. You want an eel? You're getting an eel. The art-style felt like paper mario in a way and I really liked it!  Very solid entry and great work!

Submitted(+1)

This was incredibly fun and addicting. I felt like the upgrades were making the game easier rather than it feeling like I was overcoming greater challenges, but I still feel like it's hard tos stop playing.

Developer

Thanks for playing! I'm glad you liked it.

Submitted(+1)

Addicting.

Developer

Isn't it? I find myself playing my own game! lol

Submitted(+1)

This game is hilarious, I love the SFX when the run ends. Great twist for the theme and the upgrades are cool! Very fun to play <3

Developer(+1)

Thanks! The sound actually changes if you do much better in the game =)

Submitted(+3)

Holy ragebaiting game, i love it! it does start slow at first, but the pace to a better run isn't that far. Wish there was a way or at least a clue to know what the liars want, maybe from their dialogue or something like their shirt. Unless that was intentional to keep it hard, then I think we need to tone down the lying haha. Nonetheless, this was a good sweet game! 

Developer

It was intentional! Although I had to cut a lot of planned content due to time. Originally there was going to be an upgrade that made lies easier to see through. 

Submitted(+1)

This was very very cool, I was kinda addicted. By any chance are you Indonesian??? (I saw sambel oelek bru)

Developer

I am not! But Lulu is =) Thanks for playing!

Submitted(+2)

I've been playing this game for like the past hour and a half. I loved it haha. I ended up having enough money to buy all the boost to the max. level. I wanted to see if something happened then.

I did find some bugs, sometimes when you're close to the conveyor belt, it will pick up something random instead of the thing that's closest to you. But it wasn't common. Also sometimes it would give me the choice to pick a buff for a new level and after selecting the one I wanted, it would offer it again. I don't know if both times were getting activated or not, but I thought I'd share.

I really liked it, the art is cool and the music is so cute.

After getting the conveyor belt to not make me lose lives i was less stressed and i was able to appreciate the funny comments customers make HAHAHA.

Good job!

Developer

Thank you! I've been trying to track down that bug, but unfortunately the bugfix period ended!

Submitted(+1)

Yeah, I came back to play again, it's so fun! But yeah, have been noticing the random pickup issues too, the lower-right corner is especially odd for trying to grab items coming down the vertical. Was thinking a good range mid-tier power-up for maybe like 50 or something could be the ability to drop food in the trash without penalty, though maybe with a cool down so it can't be used to just trash all the items at the end of the belt. But when you grab the wrong thing right now, it's a big time sink to go give it to the customer to get rid of it and then go get the right thing, but maybe that'll be less of an issue once the other bug is fixed and highlighting is added. I look forward to playing the update after the jam! Thanks for making such a fun game!

Developer

wow thank you! I don't think anyone else has played all the way to the last update! Glad you enjoyed it.

Submitted(+1)

Loved the aesthetic and music. What a fun little game! :)

Submitted(+1)

Lovely little game. I enjoy the concept and theming heavily, very unique. I do have feedback on the gameplay however. Currently, since there is no way to put down or discard an incorrect item, (despite it being part of the design), the main difficulty of this game ended up being ensuring I don't misclick, which ended up being somewhat frustrating (especially cause my motor control ain't too good). I think I'd have personally enjoyed it more if the 'main difficulty' ended up being to be smart / fast with customer orders, which I think ultimately was the intention but because of this mechanic wasn't my main focus. 

Still, absolutely good job on putting out so much in a work with just the two of you! WOW.

- Alette

Developer(+2)

Yeah originally I was going to make a "Safe discard area" but I ran out of time. Maybe I'll add it in after the jam

Submitted(+1)

Really cool concept! At first it was frustrating but giving it a little more chance it became more fun. There is also a bug, after gicving the food sometimes it refveals a random food tray and even picks it up. Bugs are ok for the jam, really cool game.

Developer(+1)

Yeah that bug is super hard to pin down, thanks for playing and thanks for your feedback!

Viewing comments 33 to 21 of 33 · Next page · Last page