Very very scary! From the random monster sound to the overall unsettling vibes, you created a really nice horror game! Not sure if I was supposed to be shearing the sheep at night; I thought shearing would uncover who the fake sheep was, but then all my sheep would die, one by one. I saw the jump scare a mile away but it still got me, lol. Well done!
Play Trust No One
Mateo 7:15's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #180 | 3.611 | 3.611 |
| Visuals | #236 | 4.056 | 4.056 |
| Overall | #363 | 3.454 | 3.454 |
| Theme | #373 | 3.694 | 3.694 |
| Gameplay | #469 | 3.222 | 3.222 |
| Innovation | #677 | 3.000 | 3.000 |
| Enjoyment | #685 | 3.139 | 3.139 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme by making the player question everything around them. During the night, the sheep initially seem completely normal, but strange events gradually make the player suspect that one of them may not actually be a sheep. The wolf hides among the flock and only reveals its true behavior when the player is not looking, creating a constant feeling of uncertainty and distrust. The player must observe the sheep carefully, identify the wolf, and decide when to trust what they see before using their limited two shotgun shells.
What code and assets did you not make from scratch during the jam (if any)?
We used some pre-made environment assets. All other game-specific elements and gameplay systems were created by our team during the jam.
How many people worked on the game?4
Comments
Maybe I shouldn't shear my sheep in the middle of the night.... I should probably also get a sheepdog or something. Jokes aside, this was really good and very effective at conveying the horror. Good job!
The game did a great job of making me feel uneasy without relying entirely on jump scares. The atmosphere was probably my favorite part, especially the way the environment made me feel like something could happen at any moment. I found myself being much more cautious than I expected, constantly checking my surroundings and wondering if I had missed something. Some of the mechanics were a little frustrating at times, particularly when I had to interrupt what I was doing to deal with threats, but I think that also added to the tension. There were a few moments where I genuinely wasn't sure whether I should move forward or turn back, which made the experience feel surprisingly immersive. Overall, it was a creepy and engaging experience that definitely managed to get in my head.
BRUH yal are crazy!!!!!!!! Great idea, great implementation. You got me good lmfao.
You did a good job of creating an immersive atmosphere. I wasn't really ready for how much of a horror game it was, and I was actually nervous when trying to give the sheep their food, but that was mostly because I was forced to constantly put down my shotgun, which was admittedly quite frustrating. I did have an issue because I shot the sheep that I identified as the monster, but nothing happened. I missed the second time which is when it got me.
Nice job creating a spooky atmosphere, the music helped a lot with that.
At first I thought the game was going in a different direction with more of an item driven horror story, and I think you guys could do a good job of something like that.
How it actually went fit the theme very well. You got me with the scare but I went back and got my revenge.
Well done!
Super spooky! I somehow managed to walk over a fence and out of the map at one point. Other than that the game was really great. Super ominous atmosphere!
It pulled me into the atmosphere right from the start. I immediately felt like something wasn’t quite right, so I kept my shotgun ready the whole time. Then the first jumpscare absolutely made me shit my pants xD. Really enjoyed it, especially for such a short game, and I thought it fit the theme really well!
En otro comentario respondiste en español así que voy a aprovechar jajajaj . Primero me cage todo, no la vi venir jajajajaj. En la primera partida no vi la escopeta, y pensaba que la tenia por el icono del hud pero todavía no sabia que tecla era. Y en la segunda vi la escopeta de casualidad y la agarre, pero me di cuenta mucho después que al abrir las puertas se sueltan la cosas que llevas en la mano, quizás deberías poder interactuar sin que se te suelten los objetos en estos casos, 2 detalles mínimos. Fuera de eso excelente juego, la ambientación y el sonido sumado con los modelos 3d son espectaculares!!
The farm atmosphere is genuinely creepy and that wendigo jumpscare completely caught me off guard, awesome take on the theme overall.
The visual and UI design are amazing, and your take on the 'trust no one' theme was super creative! I really liked the game, though a few parts felt a bit rushed and left me wondering what to do next—totally understandable for a jam build!
Fantastic effort, wishing you continued success. Great team job!
(P.S. This was actually the very first game I played in the jam, and the cover art caught my eye right away!)
Who shit my pants?
Great tension building and atmosphere! The jump-scare, I can confirm, works. Being able to complete tasks and determine which sheep is the monster is a cool gameplay concept that works great with the jam's theme.
My main pain point as a player was that interact was the same button as pick up/drop items. Made it annoying trying to complete tasks and having to pick up my held item over and over.
Spooky game! On my first play, I didn't realize there was a shotgun under the desk, so when I figured out which one was the wolf, I couldn't shoot it. I ended up shearing it and you know what happened, lmao. Good work though, it really got under my skin!
For the first jam, it turned out pretty well. The game has a good atmosphere, and the screamer is quite scary, which is great. However, there are a lot of places on the map where the collisions are either very rough or non‑existent. Because of this, you can walk right through the house and fall outside the map. Also, I didn’t understand why a blur effect is applied when you hover over interactive objects — it makes my eyes feel a bit uneasy. Otherwise, it’s a great job.
this game is so funn and spooky
i keep encountering a glitch? maybe im not sure? but it tells me to get food and then when i pick up the hay the goal text doesnt change. and i when i go put it in the feeder it still doesnt change. also the gate for the sheep always stays closed visually but the sheep and i can walk through it as if it wasnt there
jumpscare scared the bejeevus out of me. also the sheep look so fun after i trim them.
awesome game!
I love that the game takes place on a farm! Very games make full use of these settings, but this one definitely does!









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