Good concept, cool visuals, some unique designs. Voice acting was serviceable. Game doesn't really fit the theme at all outside of the name being a pun. Would've enjoyed it more if it was something I could download and play locally, the web player was buggy at best and performance was so bad that I died multiple times to frame hitches. Couldn't get past chamber 5 because one of the enemies would, without fail, walk through a wall and be unkillable.
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How does the game fit the theme?
You are no1, the assassin unit Quality Control must trust to rid the station of corrupted personnel.
What code and assets did you not make from scratch during the jam (if any)?
I retrofitted a FPS controller and scripting from previous GMTK game jam tenten.
How many people worked on the game?1
Comments
Thank you for the feedback! I'll definitely fix the performance with at least a graphics toggle (I cooked too much with post-processing) and see if a downloadable version helps.
Stinky bot! I will practice enemy navigation that is so frustrating sorry for the silly bot sneaking off stage. Or give up and make exclusively floating eye probe type enemies only (no navmesh stuff to worry about just float to player ezpz)
Original idea had you avoiding killing "healthy" bots and a replay that incorporated betray. Plus there's some theme stuff with the narrator later on in the game but if I busted level 5 most people probably won't see it 😭
thanks for coming to my TED talk, I'm checking ur game out now and feeling nostalgic for OG halo. I'll probably have a dream tonight set in Blood Gulch.
Nice visuals and audio, the gameplay is pretty cool too but maybe a bit off theme
The game had a really cool vibe to it and I really liked the voice acting, it added a lot to the game! Sadly the game took really long to load for me and I ended up falling off the world halfway through and decided to stop there, maybe it was because I was playing the browser version, and if I downloaded it it would run better, still a loading screen would've been nice too. I still had fun though and I liked that I could scout out each level before deciding how to actually approach it, I think with more time and polish it could make for a really sick game!
Ooop! I fell off only once during playtesting and did respawn. I was a lot more agressive with graphics and post-processing and loading levels so I will take that as a lesson learned and make the game run better on lower-end machines next time, thank you!
Your game was so chill and cozy which I do not usually experience from game jam puzzle games, your characters had a lot of character I liked Bolp especially, say wazzup to him next time you take a trip to Friend Island 🙋🙋♀️
Ooh, I loved the music and atmosphere. I wouldn’t say it fit the theme outside of the name, but it was fun either way!
Ooh, I loved the music and atmosphere. I wouldn’t say it fit the theme outside of the name, but it was fun either way!
Ooh, I loved the music and atmosphere. I wouldn’t say it fit the theme outside of the name, but it was fun either way!
its insane to think this is a gamejam game, solo dev did this in 7 days???? Its so well done impressive work, polished game from every aspect
I liked your game. The mood, the dark feeling and the music was cool.
Nice game and its so fun to play but its a bit laggy in the browser but the voiceover is very good and the graphics too
Cool game, not sure how it fits the theme but I enjoyed the challenge. Also very nice voice over and music. Nice effort.






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