Play game
No Trust Battery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #413 | 3.424 | 3.424 |
| Gameplay | #585 | 3.085 | 3.085 |
| Theme | #677 | 3.339 | 3.339 |
| Audio | #799 | 2.898 | 2.898 |
| Overall | #840 | 2.997 | 2.997 |
| Visuals | #1141 | 2.763 | 2.763 |
| Innovation | #1209 | 2.475 | 2.475 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In the game, our own battery is letting us down
What code and assets did you not make from scratch during the jam (if any)?
Everything (code, mechanics, level designs, pixel art, and cinematics) was made completely from scratch by us during the jam, except for the sound effects and background music which are royalty-free assets.
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.







Comments
The game was fun, I really liked the challenges, wish there we more levels but it was still a great game. Great Job
I liked playing it. Reminds me of "Trap Adventure 2". It's a bit short, but you did a great job as a solo developer.
Nice little platformer, I understand how the theme played into it, but it could have been a bit stronger, if there were some other characters telling something to the player, but it would be false information in some cases.
Good job overall!
Nice little platformer, I understand how the theme played into it, but it could have been a bit stronger, if there were some other characters telling something to the player, but it would be false information in some cases.
Good job overall!
Fun little game! Sadly a little bit too short!
I was expecting to see this sort of game in this jam, but this one is really good. Each level feels unique, and some even have multiple paths to go through, which is really nice. The cutscenes are cute too. Good job!
Funny game, maybe i would add something like, "you can`t even trust the level" to the description of the game. Amazing job.
It’s a pretty good game, but I think there’s still a lot of room for improvement, bro. The whole idea of the robots combined with the platforming, especially with the “trust no one” theme, could really go a long way, honestly. It all depends on how you develop it.
Really fun game, I love the different levels ! It's fun to find how to reach the door each time !
Thank you for playing. Glad you enjoyed it.
Really fun platformer! My only wish is that it was a bit longer and had more visual variety! But really impressive for a solo dev in three days!
Very great platformer! Good job!
Very short but fun! There were some nice twists between levels. My only suggestion is to keep the background music continuous between levels, it was a little annoying to hear it start over every time I start a new level.
Great potential for an extended version.
Thanks a lot! Glad you enjoyed the twists! You're totally right about the music loop, keeping it continuous would definitely feel smoother. I've noted that down for a future update!
I loved the Ragebait type genre
I love this game it is so smooth and fun, visuals needs some polishing that's all great game.
Some fun twists on there, i enjoyed them :D
Cool idea coming from the theme. It's like cat mario but less ragebait. Love the art design
Cool ragebait platformer. It ios not as punishing as other games in this genre but it is preety cool, I liked the little robot, such a shape it blows up at the end :(
A nice little game! I had quite a bit of fun playing this. A clever use of the "trust no one" theme. Perhaps, for a smoother feel, instead of using linear movement, I'd consider using lerp (adding accel and decel). Well done! :)
I had a lot of fun with this.
Good idea on keeping a constant misdirection without been extremely frustrating. Do not trust the level, door and controls, well done!
My only feedback is that on the second level make the colliders smaller and add more weight to the jump.
Thanks a lot! I really appreciate the detailed feedback.Glad you enjoyed the misdirection!
Awesome game! Love how I had to figure out how to move around the game. On point to the theme!