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Lifeform of the party's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #223 | 3.500 | 3.500 |
| Gameplay | #437 | 3.250 | 3.250 |
| Overall | #455 | 3.340 | 3.340 |
| Visuals | #503 | 3.625 | 3.625 |
| Enjoyment | #504 | 3.333 | 3.333 |
| Audio | #536 | 3.167 | 3.167 |
| Theme | #845 | 3.167 | 3.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You cannot be trusted as you have a brain fungus.
What code and assets did you not make from scratch during the jam (if any)?
door open / knocking sfx
Swoosh sound effect
Fire sound effect
(all of these were taken from Pixibay)
How many people worked on the game?3
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Comments
Wow this was actually really fun. I got sucked into the core mechanic. Cute visuals! Definitely thought the gameplay loop was clever and innovative.
Super cool concept and great execution! I really enjoyed the gameplay, and the visuals were all really good. I also thought the difficulty was just right, making me feel challenged while also feeling attainable. My only feedback other than that would be that I wish I had more time to read the dialogue. Besides that, it's a really good game. Great job!
The premise of this game is great, & the infection itself has lovely animation & visual design. It is extremely difficult, however! I kept clicking when it was in the middle of the circle, which was apparently incorrect, & had to click while it was still on the edge. But only slightly. It's very precise, which I would adjust to allow for slower clicking/QOL. Apart from that, great game (the element of surprise shirt was amusing)!❤️
The concept is really good, and the animation for discovering new words in each dialogue is very well done. I think the click detection is very precise, although I found it a little difficult at times to hit the center, even when it looked centered on my screen. Maybe adding a bit more input tolerance, or even giving the player an extra second to register the click, could help make it feel less punishing or unfair.
Other than that, everything is great. Overall, really nice work!
I really liked the style you used, it's a difficult game but quite fun. I enjoyed playing it, great game.
Damn that last guy is so hard! Great game!
I think the minigame has too much visual noise, is hard to read and try to win at the same time. The rest of it, is very solid.
As much as game's artwork is pretty solid, gameplay got me trippy as hell. Great work
really nice game! i love the artstyle when you're talking to people and the gameplay is very challenging but also pretty fun. i think though that the gameplay could have added a few more variations instead of it just clicking on the beat.
Those character designs remind me a lot of South park. And I'm guessing the idea is inspired by Mothe/EarthBound, depending on what you know it as. The game honestly has a really good premise.
this game is awesome
great game, heaps of fun!
Followed the game! Please progress it its giving Doki Doki or Sally face! I feel like it could be my next toxic obsession!
I didn't know talking to south park looking characters would be so hard.
I think I started with the hardest character by accident, gameplay makes more sense when there is a single dot to follow. Gameplay is quite unique, the controls are hard to master but nice rhythm to get into.
P.S. The main game music is fire.
Thanks! Glad you liked the music, I put extra effort into it this time :]
Very challenging! Was a pleasure to play and the art style was awesome, one thing is that I wish there was a bit more to the minigames than just clicking on the beat, maybe the patterns could switch up more or maybe you could add some sort of rpg elements like Undertale.
I asked for a challenging game, and you definitely delivered. Thanks! The guy at the bottom of the stairs has a really challenging minigame. Great idea and really nice visual effects too
Of course, there is a game inspired by that thing. Stunning visuals, great idea, good job!
Really loved the artwork and the minigames with dialogue lines with the npcs. the ffedback is good and great storyline. there is a conflit in art style but apart from that really good submission. Keep up bro..
I LOVED THE design and visuals for this game, the gameplay was really engaging as well, the last part seemed impossible at first till I realized you had to follow one of the circles. Unfortunately the delay between dialogues and gameplay was so short, and I didn't have time to completely understand the conversations. Great Job to the team.
Great game. I am in love with visuals. Last level was really hard but it's still enjoyable. I didn't get much from conversations cause I was so focused on getting the right timing. Good job.