The animations are buttery smooth and the gameplay feels so fluid and fun! I especially loved the mechanic of inspecting the food and hunting down clues. Easily one of the best games I've played in this jam.
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Trust No Bite's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #62 | 3.913 | 3.913 |
| Theme | #94 | 4.130 | 4.130 |
| Overall | #112 | 3.746 | 3.746 |
| Gameplay | #113 | 3.696 | 3.696 |
| Visuals | #287 | 3.957 | 3.957 |
| Enjoyment | #352 | 3.478 | 3.478 |
| Audio | #424 | 3.304 | 3.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
There are few people in King’s life whom he can trust completely—even with his meals.
What code and assets did you not make from scratch during the jam (if any)?
All the code and 2d/3d assets were made from scratch during jam week. Audio clips and fonts were found from various free libraries with appropriate licenses.
How many people worked on the game?3
Comments
It is beautiful visually - I think the font really fits and adds a lot here. You can see that a lot of work went into it given how polished it feels.
I think that there were a bit too many suspects since inspecting everyone for few different dishes was a bit repetitive. Besides that the game is really well designed - the patience timer on the king forces you to take action but also provides you enough time to investigate everything properly. I also liked how almost everything was interactable.
Very cool game!
Thanks for your feedback!
We tried to make the suspects be from different "fields" so we could have someone to start the investigation from - Butcher for meat related foods, baker for breads, farmer for potatoes etc. By talking to them hopefully a thread would start unfolding, but I guess we need to make the characters and whole investigation a bit more solid.
Thanks again!
This is a great game! It feels finished and polished and fun! You all must have worked so hard on it. I do wish it was a bit easier to see when food was poisoned. But I guess if it was easier, then it wouldn't be as fun.
Anyway, well done. I don't understand why you guys don't have more votes, because it seems like you should.
Really fun game! The art direction and atmosphere are beautifully done!
I especially loved the 3D models! You clearly put a lot of thought into making it possible for the player to actually spot whether something is wrong with the food.
The overall game design is great, and the instructions are easy to understand. I really enjoyed searching around the room for different clues and trying to piece everything together!
One thing I would love is some clearer feedback on whether I imprisoned the right person or not! I tried the shattered glass fish case twice, but the glass fish just kept appearing afterwards, so I wasn't sure if I had actually caught the right person TT
Overall, I had a lot of fun with it!
LOVE the concept! The execution is near perfect, everything felt polished! Love the art style, and the music fits great too. Being able to inspect items was a really cool touch.
Critiques: it took me a while to realize you have to find clues in the rooms to imprison someone. Making that clearer would help. Also personally not sure the pause/main menu UI fits the atmosphere.
Other than that, this was one of my favorites from the jam. Good job!
The game was really great, it was really well implemented, and it was really fun, the atmosphere was really great and fitted the theme. Really great job with the game. The only problem I had was that sometimes I couldn't see anything visually wrong with the food but it seemed poisoned, I wasn't sure if I had talk to the staff for each food or not. But still, the scale was great for this limited time. Great Job :D
Its a nice game, but i feel like there is something missing gameplay wise. Great art and audio, i think it can be good building blocks, it may also be worth just considering it a minigame that can be slotted somewhere else, on its own it may not be the strongest but can enhance something else greatly.
Amazing work! This could easily be a fun side quest in TES: Oblivion. I loved the warm visual style and the original investigation mechanics. It just needs a bit of polish.
By the way! It would be hilarious if the wine spilled out of the goblet when the player turns it upside down.
Overall Game is good, visuals is nice. Ugrade to better gameplay concept
Very cool! The idea of having to figure out who the culprit is (even though I only realized it a bit later) makes you want to keep playing. I really liked the art style and the overall mood as well. The music fits the theme perfectly
This game was awesome! My only issue that kind of hindered my enjoyment, is that I had no idea that I was supposed to look for clues, and kept trying to give the king the potato, lol. Other than that, the art direction was great, and I loved the concept!
I very much like the visuals in the game, and the music is also nice! It's a nice concept and it fits the theme really well!
I played the game for some time, and while I was able to identify the tampered food, and the culprit, I just wasn't able to find any material evidence, even after searching the whole place over. Could I mayhays get a hint? Would love to try again!
Nonetheless I enjoyed playing the game, great job :D
Glad to hear you had fun!
There really isn't much tips to give :'D, often times they are hidden in the corners of the shelves and in similar almost out of the vision places. 1 spot is at the bottom shelves, that might give some grief to some players, but crouching should help.
Thanks again for playing!
great game , love the artstyle and the idea , hope to see mere from you !





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