Results
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The upgrade system directly incorporates the theme through deception and risk. Between rounds, players are offered upgrade cards, including hidden "TRUST ME" choices that can either grant powerful buffs or punish the player with negative effects. Players cannot blindly trust the power-ups offered to survive.
What code and assets did you not make from scratch during the jam (if any)?
All core code logic, GDScript systems, and pixel art assets were created during the jam using Godot 4. External assets used: "Pixel Rand.otf" font and royalty-free audio effects/music.
How many people worked on the game?
2
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