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A jam submission

Trusty JumpmanView game page

Submitted by newexp — 1 hour, 54 minutes before the deadline
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Trusty Jumpman's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#5313.1763.176
Enjoyment#5973.2353.235
Gameplay#6063.0593.059
Overall#7483.0693.069
Theme#8403.1763.176
Innovation#8892.8242.824
Visuals#10292.9412.941

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game may have some unusual twists.

What code and assets did you not make from scratch during the jam (if any)?
- Code: Used some code from "Spin to Win!" for the platforming physics. Used some code as well from "Floweria" for the enemy behavior. Both of these are games I made before.
- Font: Used "Sanlabello" by Digital Typeface Studio

How many people worked on the game?
1

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Comments

Submitted(+1)

Enjoyed the experience :3

The art is very nice and the song is really good
I love the last stage so much it's so satisfying wiping off those mouse and objects and seeing the numbers go up
Though the boss bullet pattern is too easy as I can just camp at one spot and wait only 10 seconds to win

Good work designing the stages too, not too hard to figure out and beat but still refreshing

Submitted(+1)

Really nice game!

Submitted(+1)

I liked the art a lot and the movement felt good. I got bugged on level 3 and could not go through the door. the upside down effect was cool and messed with my brain.

Developer

Hello! Thanks for playing the game, I really appreciate it. For level 3, may I ask what happened and what made you not be able to get through the door? This might've been a bug that I missed during development. 

Submitted

when it turned me upside down again I just kept dying on platform or the floor so I was never able to get over the door in that last section!

Developer

Oh I think this is the part where the floor is not solid and the gap is. If it helps, try landing on the gap and reach the door without touching the floor.

Submitted(+1)

As Alchigh already pointed out, the last level is absolute cinema. If that's the reference you were thinking about, Glory to Mankind. As for the rest, the dash feels good, although some indicator as to when the cooldown ends would be nice. Great job!

Submitted(+1)

The best trust no one platformer. The controls and jump felt great. Loved the visuals but the music was highlight for me. Also the last level was absolute cinema.

  • “Do you admit defeat?”

  • “Is it all pointless?”

  • “Do you think games are silly little things?”

    • Ni[e]r:Automata
Submitted (1 edit) (+1)

Great game!!!

Love the creativity and visuals...

Rated ur game

Can u check out my game too?

Submitted(+1)

I was so confused on why I gained points from the spikes and lost it from the "orbs" till I remembered the theme is trust no one. Great take on the theme and very enjoyable game great job!

Submitted(+1)

How does this only have 8 ratings? it's so polished! You did really well with this one! I've... no idea what I'd improve other than just wanting more, honestly.

Submitted(+1)

The game did indeed have some unusual twists but that made me enjoy it even more.

Submitted (1 edit) (+1)

I love how you did your best to make it feel like you put this together in a couple of minutes but in fact the gameplay and level design is super solid! You're not fooling me buddy :) Great job!

Submitted(+1)

Controls are kind of janky and I wish I could jump and dash with other keys but overall the game is nice. Seen a couple of level devil kind of games in this jam.

Submitted(+1)

The controls are bit weird, but i like this "normal" game

Totally recommended for relieves some stress, 10/10

Submitted(+1)

very cool gotta save that cat!