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A jam submission

The NYC DetectiveView game page

A detective fiction game made for the Brackeys Game Jam 2026.2!
Submitted by Jonas G. — 1 day, 20 hours before the deadline
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The NYC Detective's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3443.7273.727
Visuals#4273.7273.727
Overall#5923.2053.205
Audio#6553.0453.045
Enjoyment#7833.0453.045
Innovation#8032.9092.909
Gameplay#8692.7732.773

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You play as a detective and you question every person in a city to find who’s not an actual human. And, of course, they might lie.

What code and assets did you not make from scratch during the jam (if any)?
The music, some sound effects and some assets.
Most of the things in the game were still made by either me or Yasser K., my friend.

How many people worked on the game?
2

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Comments

Submitted(+1)

I liked the artstyle and the characters a lot, couldnt figure out who the monster was tho :)

Developer

Thanks a lot !!

Submitted(+1)

Nice game! Gives me Mafia/Werewolf vibes :)

Developer

Yessss that was the original idea / theme we wanted to used for the game :D

Thanks for playing :)

Submitted(+1)

The game's premise is really cool, the art-style is charming (I especially like the character's dialogue sprites).

The environment looks good, but man is it hard to walk around, the collisions for a lot of the trees and bushes are not that intuitive, but besides that the game is simple and good!


I was able to find the suspect the second night. Good job me for doing my job and you giving it to me. Well done!

Developer(+1)

« Occupation : dumbass » hahahahha

It’s nice you enjoyed our game :D

And yeah, the navigation is pretty bad, it’s something i’ll work on in a future update.

Thanks for the feedback!!

Submitted(+1)

nice game! i liked it, but it has a few problems, like the walking being way too slow and the fact that there is no clear clue to actually find out who is the faker. still extremely well made for only two people!

Developer

Thank you so much for your feedback!!

Submitted(+1)

Some feedback about the fun:

So I've been basically guessing who is the monster for several minutes now. Not a lot of the clues actually help you rule out anyone and the most suspicious person, the mechanic who has no idea how to be one and has no alibi, is just a dude who doesn't know anything. I understand it's supposed to be funny but balancing comedy in a detective game without taking away from detecting should be important. It would be less frustrating if it didn't take a full 24h in game to retry. Definitely consider adding more detective elements and logic statements to balance the comedy and the tension of there being a monster. That being said, I liked a lot of the humour and the art style is well put together!

Developer

That's interesting. It's one of the things I thought about when I was making the game, I wanted to add more elements and make it more "serious" since there isn't really any actual hint to who's the monster. I made them all really suspect, and I didn't really have time to add a more detective aspect to the game.

Thanks a lot for your feedback, it's really valuable.

I thought about adding a phone or something to make you able to call the police to report whenever you want, but just once. I'll probably add it in an update. Again, thanks for testing out the game and for your feedback :D

Submitted(+1)

Yeah the angle of making them all suspicious is possible but guessing wrong and then having to wait is really frustrating haha. I have guessed Aubrey Graham, Gary, Gabriel, Nicky, Garfield, Luigi, LJ.... I got them all wrong. Though I knew Garfield wouldn't be right I just wanted to see what you wrote for it haha. But yes as you can imagine I don't feel super motivated to wait to guess randomly if that makes sense.

I'm not sure if adding the single report via phone would work because if it's just a guessing game, then the player would need to restart the game over and over and you'd run into the same problem. I would maybe tie in the dilemma mechanic you had but allow people to guess at any point. And make a "detective score" based on how well the dilemma answers were. So if I wrote down 3 notes that were useful and 3 that were not, and then spam guesses until I get the right monster, my end score would be 50% (or divide it by the number of guesses or something) 

It would also be cool if there were environmental clues like the forest being chopped up in weird areas or the axe left somewhere wrong for example.

And you're welcome for the feedback! Thanks for considering it. Please let me know who the monster is lol 😅. Also please consider rating my team's game as well, thank you!!

Developer (2 edits) (+1)

Mhh, really interesting, I'll consider the dilemma mechanic for the update, sounds really good!!

The monster is *d  a  n  y* (gotta make it hard to read if anyone who hasn't played the game yet reads this haha), and the only "clue" there could've been is that he hides his name, a name that you absolutely need to report him to the police. I'll definitively add more detective features to the game. Thanks again for your feedback.

I'll play your game tomorrow, as it's 11pm here already.

Submitted

ahhhhhhhhhhhhhhh very tricky I would not have went back to him to guess that cause his explanation for name swapping made sense to me haha. Thanks for the hint!

Submitted(+1)

I like the art. Environment is quite nice. Camera should be a bit more zoomed out and there should be a way to report someone manually without waiting. Overall it's a decent submission. Good job!

Developer

Thanks a lot for your feedback! 

A few other people already told me about the camera being a little too zoomed in, so I'll try to zoom it out in a future update.

Thanks again :D

Submitted(+1)

This is exactly the type of game I used to play all the time—classic gameplay! My only minor critique is that I would have preferred the camera zoomed out just a bit, which would help with orientation while walking around. That being said, the dialogue is absolutely top-notch. Well done! I'll definitely be back later to solve the mystery.

Developer

Thanks a lot!! This really makes me want to work more on the game and improve it.

Seriously, thank you for your kind words!

I'll see what I can do with the camera and the player navigation in a future update.

Submitted(+1)

Lovely Game.  I enjoyed the Game. Keep it up, and Well done. 

Developer

Thanks a lot for the kind words!!!

Submitted(+1)

I think I might have approached the game wrong, I didn't dare accuse anyone as long as I didn't have something more consistent and ended up dying without trying anything unfortunately

I like the sound effects and the variety in the character's personalities though

I had a big pet peeve with the colliders though, as they are very wide and there are a lot of places where it looks like you can pass through even though you can't - shrinking them down would make the game much more smooth and enjoyable

Developer

Ahh the colliders, thanks for pointing it out. I'll try to shrink them down a bit in a future update.

I tried to make the player know to suspect people ASAP by writing "before the monster finds you." in the tutorial, but maybe it wasn't clear enough ? I'll find a way to make it clearer how you should play the game.

Thanks a lot for the feedback!

Submitted(+1)

Great visuals, especially considering it was made in just 5 days, but it's not my kind of genre, so I found it boring. Still, good work.

Developer

Thanks a lot for the feedback!!

I understand your point of view, I think I should find a way to add more "fun" to the game (other than only the jokes in the dialogues).

Thank you again for playing our game!

Submitted(+1)

Great visuals! The movement felt quite slow, and needing to wait to "report" the monster feels tiring with you just walking around talking. Still, a great submission! The real monster is kendrick lmaaaao.

Developer

The movement is the feedback I received the most, so thank you for pointing it out again, it really means I have to modify this.

About the police report, I think I might change the time of the day to the morning (so the first report is earlier in the game) and add some sort of phone where you can report just once but whenever you want.

Thanks a lot for testing the game!!

Submitted(+1)

Its a very fun game and the visuals looks good

Developer

Thank you!!!

Submitted(+1)

Good art. Nice day/night cycle and light/shadow. Good ambience overall.

Developer

That's nice to hear! Thanks a lot

Submitted (1 edit) (+1)

The character art really appealed to me. The navigation does feel tiring pretty fast. This is a good approach on a detective game it was enjoyable to submit people and get them verified as not the monster.

Developer

Thanks a lot! As I said in another comment, I’ll find a way to improve the movement of the player to make it more enjoyable.

Submitted(+1)

I really liked it, but the movement is very tedius because it´s too slow. Also, I laughed a lot with the game, great submission.

Developer(+1)

Thank you for the feedback!!  I will try to find a way to make the navigation less annoying without compromising the time needed to interrogate everyone :)