Wow, I really like how many features were added on this one, I was not expecting it. My favourite design choice is that the player is allowed to choose what new rules will be added and implemented. Love that interaction.
Play 9 to 5 Job
Corporate JargonE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #298 | 3.435 | 3.435 |
| Visuals | #450 | 3.696 | 3.696 |
| Innovation | #472 | 3.217 | 3.217 |
| Overall | #620 | 3.174 | 3.174 |
| Theme | #754 | 3.261 | 3.261 |
| Gameplay | #833 | 2.826 | 2.826 |
| Enjoyment | #1141 | 2.609 | 2.609 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In our game, you have to sort the emails using rules given from various sources.
Each level comes with a set of rules. You can find them in a neat rulebook, though it deteriorates from time to time, giving you false information.
While playing and sorting you get specific rule emails that have you choose another rule to follow. Neither those can always be trusted and need to be evaluated carefully.
The premise is simple, trust no one. Be it the mails' contents, the people writing those mails or even the game ui itself. You need correctly choose who and who not to trust.
What code and assets did you not make from scratch during the jam (if any)?
All art, music, sfx and code was made by our team during the jam.
How many people worked on the game?12
Comments
fun to play and visually awesome but just little work on readability overall awesome :))
I loved the graphics and mini games. I would recommend reivisit the UI for making it more readable with the visual style.
Really interesting concept. I love the UI and visual effects you created. Im a big sucker for a computer screen on my computer screen LOL.
Sometimes it was a bit hard to see thing I selected, and I was sometimes confused on how to complete the mini games? But other than that It was a great concept and really well executed. I'm interested in how you would make it harder and more replayable
Really clever concept with a lot of neat difficult spikes and features along the way, fantastic concept for a game! Admittedly, even though the CRT overlay added a lot to the vibe, it made it difficult for me to read the e-mails, maybe if there was a way to tweak that? But I'm super impressed by this game and had a blast playing it!
I enjoyed the premise of your game a lot. The difficulty was well balanced, and I appreciated how you could choose the new rules. I also loved reading each email—they were all unique and funny. Great job creating all of your assets!
I liked the overall atmosphere. I found that the ‘CRT screen’ effect made reading much more difficult (including the onboarding elements) – I suspect this is intentional, but it didn’t help me get into the game or get hooked on the gameplay.
I didn’t spot the rules tab straight away, so my first few days were a bit of a hit-and-miss affair! After that, things sorted themselves out :D I think there’s room for improvement when it comes to feedback and making it clearer for players.
Well done, team!
I enjoyed the minigame to break up the gameplay a bit. Had to reread the instructions quite a few times to understand which emails go to the chest and/or folder. Prob a me issue. Cool concept and game. Great job guys
I liked how every time you clicked the rules tab, the rules got progressively harder to read, even if it was the same email. I am decidedly average at the job of sorting emails, lol. It's a good premise and played well for me. I would've liked either a new mechanic/minigame every so often or just a shorter timeline. Going ten days without anything new being added in felt a little too long. Great take on the theme, letting players choose new rules or abilities as they played. Overall a good experience!
Nice game. I liked the difficulty level, and adding more rules as the game progressed. I would suggest putting the initial rules somewhere easier to find as they feel a bit hidden. Great job on this!
I have to say I had quite a lot trouble with identifying good emails, it wasnt as easy as I tought lol. Unique take anomaly games genre too. However game gets pretty repetetive the longer it goes since there is not much variety between the days. Oh and btw maybe its only me but attention check minigame with only 3 green things was quite often saying failure when I did it right. Art is great and I love john email. (CRT shader is very nice too!). GG
Very interesting! I like that it didn't shy on adding more features in the game! I like how it's not just looking for a certain rule but we also make that rule, do some verification stuff, and more. Good job on the dozen, damn!
The visuals are great, especially liked the icons. However the gameplay itself is pretty repetitive -> read -> sort -> verification minigame. From time to time new rules get introduced but some of them didn't really change the gameplay for some reason? The music and sound fit the game well.
Well done!





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