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Venus University

A dating sim where you can say and do anything! Create characters and woo them while balancing university life. · By Venus Dev

v0.2.0 - Known Bugs, feedback, suggestions Locked

A topic by Venus Dev created 10 days ago Views: 1,273 Replies: 82
This topic was locked by Venus Dev 3 days ago
Viewing posts 1 to 20 of 27 · Next page · Last page
Developer (4 edits) (+1)

Hi VU students! Please use this thread to offer your feedback on the game:

  • What do you like? 
  • What's frustrating? 
  • Are there any features you want to see in the future?
  • Who's best girl?

I'd love to hear your thoughts! Venus University is currently in Early Access, so your feedback is invaluable to help me make a better game for everyone.

You can also include bug reports here or create a separate post on the main board for them, up to you. When reporting a bug, please include:

  • Where and when it happened
  • Screenshots if relevant
  • What provider/model you are using
  • Log file if you're comfortable sharing. You can grab a log file from the "Report a bug" button on the pause menu in-game or from Feedback on the Main Menu

Known Bugs:

  • You may get a SmartScreen warning about "unrecognized app" when downloading the game or opening it on Windows. Getting the game signed is way too expensive just to fix this, so you'll just have to trust that I haven't put a bitcoin miner in.
  • If you are getting "Connection to Gemini API lost" on free-tier Gemini keys, try downgrading the model to 3.5 or 3.6 in the settings.
  • If you are using local models and are failing to generate a course schedule, I recommend using a frontier model to start your game instead, then switch back to your local backend (or use the Quickstart feature to skip class generation entirely)
  • Deepseek, Z.AI, and other APIs that don't support json_schema (expecting json_object instead) might not work with Venus University. If you want to use those models, I recommend accessing their models through OpenRouter instead.
  • The auto-update function on desktop version is currently broken. Please manually download the new version and migrate your saves. Alternatively, you can drag the entire data folder from your old install into the new one, which will allow you to skip ComfyUI installation.
(+2)

If you click off the text box when typing a response, your whole response gets deleted.

It didn't work like this in the last version, it's kind of annoying if I want to check the log or Bunnyboard or whatever mid-response. Loving the other additions so far. :)

Developer

Hey furbomber, trying this out for a patch or two. The problem it solves is stray inputs remaining in the box, which is kind of ugly and is annoying when you have to manually delete. I'd say try it out for a bit and see if you still miss it or get used to it, I will see whether this should survive to the next update

(+1)

Hi !

- Since my mac has 24Go unified ram, I'd like to be able to run it on mac, if too complex to port the .exe, maybe having the web version ? 

- I'd also like to have a way, in the settings, to see and edit the instructions given to the AI as context.

Thanks !

Developer

Hi Giomgots, there are a few options for Mac users atm:
- Play the web version
- Pull the code and modify it to work on your Mac
- Duplicate or create a character, then replace all her images manually. You can set up your own ComfyUI and run the workflow from here: https://github.com/venus-uni-dev/venus-uni-comfyui/blob/main/README.md

System prompt modification is coming in the next update! Stay tuned

(+1)

Unfortunately it seems we can't select custom API on web version... Is it a bug ?

Is it feasible for you to compile a mac version in a near future ? <3

Developer

Just tested and OpenRouter seems to be working fine. I'd check your url and API key

It just won't let me click on Test connection nor save, it's disabled :o

(+1)

Also, I'd like to have males.

I mean, how can I generate drama if there's no male adversity ?

Developer

You can technically generate males in this version with the new, detailed generation settings. Replace 1girl/mature_female with 1boy/male_focus and remove tags like "cleavage" in prompts. Gemini is also pretty good about generating a male persona if you specify it in your prompt, it knows to ignore the female-coded language in the character prompt

(+1)

From experimenting on generations I have a few thoughts

1. So the new tags you can add on each generation really help with futa/trap/trans characters but I was wondering if we could add it or change something about the nude generation. You don't get the prompt when using it and if you put something like P*nis in the main character appearance it sometimes puts it on top of the clothing. with that changed every different outfit you can choose if you want bulge or not and still have it show up on nude.

2. When making a character can we have a way of changing the default tags that get added before first generation? basically breast size or if the main outfit shows cleavage or bare legs etc. I always use an example pic but sometime it looks crazy when all of the sudden a jacket gets put on only one half of their body because cleavage and bare shoulders are in the tags just means I have to generate again.

Developer

Hi Bobgone, if you want a setting to apply to all outfits, use the right-most panel under Generation settings. If you want tags that only apply to a single outfit, regenerate using the button below the archway. If you want a setting to only apply to a generation/specific CG, click on the expression/CG. There shouldn't be anything impossible to do in the current system, you have access to all tags sent to the backend on the regenerate panel.
The 1st generation tags are decided by the LLM, so unfortunately you just have to tank the 1st gen sometimes. You can create a blank character to start from scratch by checking "Skip LLM Call"
Let me know if there's anything else I can clarify, I didn't exactly know what you meant by some things so if I missed something feel free to follow up

Yes you are correct I think I got confused, Maybe if you don't generate nude at the beginning when making the character and then when you generate you don't get the window on the first generation?

Developer

That's exactly correct, the window only appears on regeneration. Though perhaps it's a good idea to show it anyways on first gen. Adding to dev plan

I also get the "A file of the downloaded build is not the size it says it is" error. Is there a way to update without re-downloading and re-installing all required things like checkpoints and comfy?

Developer (1 edit)

Auto-updater is currently broken, sorry! You can skip the checkpoint installation by dragging the data/services folder into the new install and restarting. Thanks for bringing this to my attention, just updated the known bugs list

omg im embarrassed. i JUST saw that message you posted. ty! im gonna try this! love the game!

Developer(+1)

No no no, it wasn't there before you posted! I updated because of your report. Thank you for posting!

(+1)

OK we need dark mode on the character screen and edit character screen.

(1 edit)

Also would be nice to copy all tags in one outfit to paste them into another character. Would make it easy to make them all generate themed outfits like maid or underwear.

Developer

Dark mode can be forced on the character screen by loading a night-time save and then returning to menu. 
You can't currently copy the tags, but you can at least paste in. I recommend writing them in a notepad and pasting them in if you're planning on putting the same tags on a lot of different characters

In an attempt to host my model on my mac and play on my windows, I discovered that I couldn't host on my local network with LM Studio and play, since you do not allow http if not on the same machine 

Playing from the web on the mac doesn't allow me to put http://127.0.0.1:1234 in the settings :x

Developer

Sorry, networking isn't really my strong suit. But I don't think you can just nakedly access an http url on another machine, you probably need to do some sort of routing. If you're able to do this in SillyTavern somehow, they are probably doing some wizardry

- I noticed it was possible to create custom outfits for custom characters, but not for existing ones ?

- Since we can create custom outfits, is it possible to create custom sex CGs ? Then auto generate those CGs with shared tags with every characters

Developer

Characters labeled default have all editing off. You can make a copy and edit that one.

You can't create custom NSFW CGs, but you can modify the existing ones. Custom NSFW CGs is a pretty good idea, but instructing the LLM on when to use them could cause context bloat. Will test

(+1)

Don't know if this was just ai hallucinating but on the first day(orientation) I asked one of the girls to play games with me in the lounge and then one of the NSFW CG popped up on the screen for a click.

Developer

Sorry about this I don't know how to make Gemini stop doing this, it's incredibly annoying. It's already instructed explicitly not to show the CG if something sexual isn't happening on screen

(+1)

Jailbreaking probably needs improvement, both in the previous version and this I've found it nearly impossible to complete even slightly risque scenes without 3.8 flash rejecting it.

Yes I'm getting rejections for just trying to enter Club Apogee. I wonder if they changed something with 3.8.

Developer

I have not had this experience. As long as I avoid explicit language, I rarely get refusals in consensual, vanilla scenes on Gemini Flash 3.8. Just replace all dirty words with vague substitutes like "heat, her, length," etc. and it should work fine

(+1)

In my game the jailbreak works 70% and even sometimes uses the most unhinged words and descriptions. When it doesn't work, I change the explicit descriptions with more harmless version and then everything after that turns unhinged again.

Club Apogee seems to get rejected every message.

Developer

Hard to know what's going on without screenshots or logs. I was able to enter the action "Go to club apogee" just fine

ill send you an email later when I can reload the save.

(+1)

I see people reporting issues with the Gemini filter, but I find it strange. I use it via OpenRouter and, so far, haven't had any content censored. The characters curse normally and say truly filthy things depending on the context. Just wanted to share that.

Could it be something coming directly from Google AI Studio?

(1 edit)

I'm new to open router but to test it I went and spent 5 dollars on some tokens, when putting the key in do you use the custom on the generation tab in game. if so how do I get the model ID and endpoint url? (I'm dumb I just googled it my bad for wasting your time.)

(1 edit)

Tested open router Google vertex on a scene that google AI studio rejected so yes their is some extra content censoring.

If we have only those options, we should be able to add rows, because I had a really long scene and it really can't fit on one row (also since the AI created only one row, a massive amount of things will be forgotten)

(1 edit)

Seems like image won't show. I'm talking about memories (loved, liked, disliked, hated)

Developer

Oops, thought I removed the character limit on the memory box. Will be fixed in the upcoming patch

I meant "new row" like this : 
LIKED : "..."
HATED : "..."
etc.
just hating or loving one thing only is too restrictive for most encounters

Developer

Mechanically, liked/disliked/loved/hated apply positive or negative modifiers to affinity, (+1,-1,+2,-2 respectively) so there's no difference in relationship change between "liking one thing and hating one thing" and "disliking one thing". The game's affinity system is also balanced around a max of -2/+2 change per scene. Look at the memory modifier as the cumulative total for the scene. You can still put something like "(liked) that you helped her carry books but disliked that you were rude." (cumulative change of +1)

(+1)

Hi, I created an animated WebP for one of the characters and noticed that the text typing effect slows down while it’s on screen. It runs smoothly when I switch back to a static image at the same resolution. Is this something you could look into? It may be a useful fix if animated characters are added later. I can send you the WebP as an example if that would help.

Also, do you have an example prompt for the room bg? or is there a way to create a new room bg using openrouter?

Thanks


Developer(+1)

Very interested in what the webp looks like, you can send to my email. How'd you generate it? Maybe this is something I can implement. You can check for example room bg prompts by opening the character folders and checking their character.json for roomPrompt. Here's one:

Create a hyper-detailed, photorealistic background. Do not depict any humans. Keep the shot at eye level. Do not depict any text. Make use of both foreground, midground, and background elements. Depict a university dorm room bathed in warm late-afternoon sunlight streaming through sheer white curtains. The room features a neatly made twin bed with a cream knit throw blanket and brown linen pillows. On the wooden desk sits an open leather-bound journal, a brass desk lamp, and neatly stacked travel cookbooks. A small kitchenette area in the midground showcases hanging copper pots and jars of colorful spices on floating wooden shelves. The color palette is composed of soothing warm beige, soft terracotta, and off-white tones, creating a cozy and inviting atmosphere.

Currently no OpenRouter image support, but it's something on the dev plan.

I emailed it. The animated webp was done in comfyui using minimax h3. Its not the fastest process. Currently, i'm just animating the neutral expressions,  but i'm thinking about making a workflow that iterates through all the character images (or maybe just the CG scenes) and automatically makes animations . Also, I need to find a way to automatically build a prompt to make unique animations based on their personalities and expressions.

Developer(+1)

Thank you! The lag is probably from limitations of the web framework, I notice it already struggles with the static images. If I ever get around to animating the sprites I will look into solving this problem

Should there be a block for getting suggested same day hangouts when I already have something scheduled? I like the potential of bailing on someone to hang out with someone else, but I more often find that I'm getting invited during a casual message exchange and then get a "dislike" penalty for sticking to my plans. not sure what the most elegant solution for this is though. It's easy to get around this with saves, but if i try to stick to my choices for immersion, it can be a little uncomfortable. Hope this makes sense. :)

Developer(+2)

Hey sav, you won't automatically get a penalty for turning down a girl's plan if you click "no" and text them a reason. Depending on their personality, they may still get a negative texting memory associated with it, but that's expected behavior. 

You can also attempt to start a scene with both girls to appease them. For example, if you have a scheduled plan with Sarah to go to the Gala, and Mary asks you to hang out, you can use the free text prompt to say "Go to the Gala with Mary and Sarah". It might be a little immersion breaking though.

(+2)

Not sure if it's just me and I'm crazy; but one thing I'm noticing (Gemini 3.8 Flash) is I keep getting specific events even on fresh playthroughs. Maybe it's just how 3.8 likes to steer things, but legit have had a day where two characters in one day (3 in the first 2 weeks) were suffering from cosmic uterus demons. (Their words, not mine.) Which lead to a lot of fun dialogue the first time, gets confusing by the third in two weeks when that specific character isn't even female. 
Then again, I'm not seeing anyone else running into this on this board and seems like most everyone is using 3.8. So weird. 

Regardless, a way to OOC course correct in cases of repetitiveness would be nice (Unless it already exists)

Is it also possible to change context length? Maybe because I continued when interrupting an ending scene, but had an (admittedly long) scene get to the point where how it started was completely forgotten via AI/characters; and given the character's combative nature when my character attempted to correct the sequence of events it just lead to more arguments haha. I suppose at the end of the day I just edit in memories and we're golden.

Another possible thing I'd love: If we could post on Bunnyboard, or even save/favorite responses. Even if the saved/favorite responses never are used in context, some of the responses are just golden and I love them haha.

Also sorry for the length of this; but want to echo I've personally had no issues with rejections with 3.8 on Gemini and am fekking loving this.

Developer(+3)

Hey supahslm! Characters are given a 30 day mood cycle which, you guessed it, is based on the menstrual cycle. That's why male support is still experimental and may lead to funny situations like the one you saw. You can course correct the LLM's output by using the chat log to edit the text directly. I usually edit the message that I don't want and immediately send an action afterwards to mint the new edit and throw away everything after.

The game doesn't actually use context length, what it does is resummarize every turn in the conversation to avoid context bloat. Only the last 10 lines are exactly fed to the LLM, everything else is truncated and relies on the summary for the start of the scene. You can force the entire chat log into the next prompt by editing one of the first few lines in the scene via the chat log, though bear in mind that this still might not fix the problem as in a long scene putting every single line in could cause context bloat and spread the model's attention.

The ability to post on Bunnyboard is a feature I'd love to add! Figuring out how to do it atm. Character posts should already be saved by default, you can scroll to find them or check the character's profile page for their feed. The anonymous posts do rotate out though. Unless you are talking about responses in scenes. In that case, I'd recommend screenshotting for now

(+1)

Thanks for the fast reply!
Makes sense! I think maybe the personalities + AI is what is maybe making complete strangers come up and be upfront about it? With 12 characters across 30 days though that explains why if I have classes with 2 characters across each morning why it's so common.

I also can't believe the course correcting via editing earlier messages is something I didn't think of -_-

And interesting on context length!  And yes some of the posts are the anonymous ones. I have been just taking screenshots for now. Looking forward to play more of this after work already! (My wallet hates me)

Developer (1 edit) (+1)

The anonymous posts are actually randomly selected from a large set with a lot handwritten by me lol, they're mostly not generated which is why they tend to be a little more unique. Glad you're enjoying the game!

(+1)

Adding on to this since that way all of my stuff is in one thread; just listing all the things I noticed would be cool with zero regard to how feasible they are (Just because I'm not that intelligent enough to know what would be difficult vs realistic, not because I'm greedy)

1. Group chats; especially class chats.

2. Even if images can't be sent, having like a clickable 'link' that generates a description of an image would be interesting with texting! 

(Since with receiving images I assume there has to be a nightmare of conditionals and likely the same image would be sent over and over again)

3. Maybe an bug unless this is intended? I got invited to go somewhere with someone during Spring Break; but each day the calendar auto-cancelled, and the day off they were still texting me that they're 'waiting for me to go outside' but I couldn't actually meet with them since the commands list them as 'out of town'.

4. An editable 'neutral' memory that has a small cap (To avoid bloat) for super important things you don't want it to forget without it being a like/dislike. For example, I had a character who claimed to be friends with a 'Haylee'. Who I found out later was one of the random characters in the scenario! This was fun emergent building; but felt like they forgot this connection.

5. Maybe it does this already? But when there's more than 3 characters in a scene, we hit the 10 message window very fast, maybe having the option for more messages to be sent in case of large cast conversations could help things maintain coherency even if they're a bit longer.

6. Would love for characters to reply to other characters moments/Bunnyboards. Reacting to DMs or messages with specific emojis too could be fun! (Like click and hold on a text message allows us to attach a thumbs up, thumbs down, etc. Which following a message or blank send they could react to?)

7. Some events that aren't holidays maybe should avoid still having class: I had two students ask to go to Mardi Gras, I accepted one, taking the dislike, only for the one I accepted to cancel because they forgot they had class xD

8. While it can be worked around easily, would like if a possible gift option was also a dress. Given the formals and other things, being able to buy and gift something like that I think too is also fun.

9. Maybe a few generic Room BGs to choose from if we don't have a Google AI connection? Or an easier way to upload.

10. Unsure how it could be done; but a fun possibility too would be if you ever miss class, you could ask a friend to 'learn' what was on the day?  Or maybe they can take initiative if you are close enough and they noticed you missed to just reach out.

11. Also could throw wrenches in a plan (But that's narratively interesting imo!) but on a day you don't have class or work someone could just, show up at your door for something.

12. Males, Teachers, etc. Of course would be fun too. But probably a much smaller cast since 12 already is huge. (12 always feels too little when picking; but always by March I'm down to a main cast of 4-5)

13. Being given a gift would be fun too! Probably would just convert to an extra point to avoid making it complicated; but if could be referenced again later too would be nice!


If it wasn't obvious from all of this, I've taken to this kind of AI storytelling a bit too much haha. Hope it doesn't sound like I'm pestering; any or none of these being added wouldn't change how awesome this already is.

Developer(+1)

Awesome awesome suggestions thank you so much!! Already added a few to the dev plan. A few responses and questions:

1. Moving this up in priority, this is a highly requested feature
2. A photos feature is coming in the next update! Stay tuned
3. I'm very interested in what's going on here, could you describe more or maybe send the save to me? This sounds symptomatic of a deeper issue with spring break.
4. This is a great idea, adding to the dev plan
5. Correct me if I'm wrong but there's no current cap on how many messages the LLM generates each turn, unless you're talking about something else
7. Can you describe this in a bit more detail? This shouldn't be able to happen. Characters ask to hangout on occasions at the start of a slot, and they don't reach out if they're already busy. When did the characters ask you? What was the dislike penalty you received?

(1 edit)

1. Yay!
2. Yay!
3. 100%. I know I have a save the day 'of'. I can look to send after work. What's the best way to send?

So far, as I remember: I was leaving Film class; one character (my twin) mentioned she was leaving to Montreal for Spring Break, while her friend mentioned going to Austin. I jokingly made a big deal about my twin leaving to Montreal, and the friend offhandedly offered Austin. Since this character is acquaintance level, I was surprised and decided to roll with it to see what would happen. Right after that the plan was 'cancelled' because she was away for spring break. I remarked on it then she said I was crazy; and doubled down Saturday we were going. Next day it cancelled again, and the character (humorously) blamed the app. Then Saturday the day off (Since no plan was created), I messaged them and they said they were on their way / now here, waiting for me to join them. But no hangout/plan was created. I tried to manually 'go' but the character (Haylee) was listed as an invalid option because they were away or something.

4. That's awesome! Thank you so much! This way you don't have to design characters to be friends/related/enemies/etc, you can keep it dynamic to that playthrough

5.Ah yes, this is in reference to you telling me before (Or as I assumed you said) that what is fed to AI each action is last ten lines + truncated scene summary. I was suggesting if during scenes with multiple characters if it's possible to bump that number up to say 15, since with 3-4 characters 10 lines is just one or two full exchanges before the scene is relying solely on truncated scene data (Which can get messy fast)

7. I think this is happened because, whether intended or not, when you have classes with two students, the narrative tends to get you to 'choose' between the two of them. Because Mardi Gras was that night, one of the students (I forgot which, sorry, I can dig after work to see if I have a save point nearby) asked me to go to Mardi Gras; the other then band wagoned. That is how the 'class intro' started. I picked one. Got a dislike with the other after the morning class ended (99% sure). But then immediately after class, I got a notification that plans were canceled due to the other student having class. When I DM'd them about the class, they DID acknowledge the cancellation, saying they 'forgot they needed to be an adult' or something.
Edit: I'll check after work to see if I have a save here as well? I try to save very often.

P.S One thing that came to me that, I would assume would not be holistically possible with the texting/dming and would be a monumental effort is, if there is a way we could save all messages of a story, and after completion literally 'play it back' as a static VN? Probably a huge text bloat across multiple saves. But a man can dream.

Developer(+1)

Sending the saves to my mail is best: venus.university.dev@gmail.com

The spring break nonsense seems very unintended and can probably be fixed. I am highly considering allowing characters to ignore their classes/work temporarily for scheduled events (by saying they just came from class/work instead)

(+1)

Sent!
Also when playing I noticed something with Running in particular (The hobby). Characters seem to love implying you can run early in the morning before class. Only for it to fail since, well the game runs on a two period day cycle. Had a save where Rosalie twice two weeks apart attempted to justify running before a morning class or job as a way to still meet up; only for the class one to cancel automatically, while the second formed a conflict with the job. 

Not a huge issue, but curious if anyone else is running into this.

(1 edit) (+1)

I think I’ve thoroughly tested all the new features in the latest patch. Custom outfits work perfectly, and the character generation is very consistent—even when the characters’ poses change from outfit to outfit. Another thing that really impressed me was the generation of male characters. I can confirm that, in my case, it worked perfectly, and they blended into the game very well without looking out of place. The game’s HUD still refers to them as women, but in the game itself, it doesn’t. It’s not a big deal, and I know it’s experimental for now.

I tested the male vs. female dynamics quite a bit, and it’s really cool to see the interactions. I managed to play wingman for one of the male characters with one of the female characters (even though he got rejected) and saw some really cool potential for the game there.

I have some suggestions, and if you think they’re too crazy, feel free to shoot me down:

First, implementing the male characters is really cool. Some became my rivals, others my friends. I don’t know how complex it would be for you to design male characters who can actively be friends or enemies within the game’s systems. You have guys who get along with you, and others who, depending on your choices, stats, and preferences, might want the same girl you do. It creates some really cool drama.

Second suggestion: clubs, maybe? College sports activities, like playing football, basketball—that sort of thing?

Anyway, that’s my feedback. Other than that, the patch is great, and all the customization you’ve added looks awesome!

Edit: I also tested, across multiple saves, the main frontier LLMs we have access to: Opus, Fable, Gemini, and GPT. I also tested Kimi, Deepseek, and GLM. In my personal opinion, Gemini works best within the game—by a mile. As for the censorship, I believe it’s something related to Google AI Studio. My main access is through OpenRouter, and I can attest with absolute certainty that nothing is being censored there.

Developer(+1)

Thank you so much for the detailed review newlife1999! If you had emailed this to me instead of posting I'd have happily added you to the credits as a playtester so feel free, to email me if that's something you'd like. It's my way of saying thank you to people.

Anyways, it's awesome that you were able to get males to work! Consider sharing some of your male characters in that worked well in the share thread so others can try them out. I personally would love a few to be able to test. If it's true that the dynamics were good, I would like to look into gender being an option during character select to make them fully compatible. The existing mechanisms could be easily modified to allow characters to develop crushes on each other and maybe even start dating, so I'd love to explore this for a future update!

Currently, I'm focusing on adding QoL and fixing bugs to get the game past an Early Access state, but clubs are at the top of my list for future content updates. Stay tuned!

(+2)

Cool!

I’ll definitely share some of the characters I’ve created—at least the best ones. One female and two males. Then I’ll post them so you and the rest of the players can try them out.

Also, I think I’ll send you an email too, just to have a record of it. Thanks for the reply, and I’m looking forward to the next updates!

(4 edits) (+1)

Love the game!

Pretty much all the suggestions I'd like to see are already here! But I have still a few I haven't seen.

One thing I've noticed, is that with a lot of characters if you sleep with them, they instantly completely change their personality, no matter how short you've known them for, or how little it makes sense for them to act that way. One thing that might help with this is:

1. Custom relationships

- Lover, best friend, BFF, aquaintance and enemy are fun, but it'd be nice if we could click the icon or something and edit it ourselves,  maybe writing a short description of what that relationship means. For example:
Rival:
This person has a strong rivalry with the reader. They constantly compete with, and challenge the reader at tasks.

Just an idea, it'd be fun for relationships if you were playing as a vampire, and wanted to make them a Thrall.  But I get the current system helps to mitigate bloat in the prompt.

2. Multiple Relationship Tags

- Kind of an extension of the first one, but i've noticed once someone agrees to be your lover, no matter the relationship and dynamic you two had previously, it completely changes into their lover relationship. I think it'd be nice if, in addition to custom relationships, we could pick multiple relationships. For example, the stereotypical fake dating, you can pick lovers or 'dating' or something, but also stay enemies. Just a fun idea, but could definitely add bloat.

3.  Moving in!
- It'd be fun to be able to move in with other Characters, we dont have to see them in the morning, but it'd be fun if the more expensive a place you bought, the more girls could move in with you, and you could have a menu for actions to do with your roommates in the morning or afternoon, given they aren't busy with class or work of course.

4.  Custom, or more outfits for premade characters.

- Okay, honestly, I really want to put Ami in a bunnygirl outfit, and Florentine in a maid outfit. I know I can copy and make them myself, but more premade outfits would be nice.  Perfectly fine not too, I'm kinda just sad my AMD GPU doesn't work with the customs stuff ;-;

5. Memory Management

- The new memory editing feature is great! I saw someone else say that they'd really enjoy being able to create memories without emotion tags, and that would have been my first suggestion, so thanks to them! The other ones though, is that we can't manually add, or delete memories from their banks. That, along with the ability to star a memory or manually flag it as something the character can't forget, or as something super important would be really nice.

The game is so good already, thanks for doing so well making it, and putting it out into the world.

Developer(+2)

Hey trickypat, glad you're having fun! I think in the future I'll add an "Extra notes" section to character profiles that allow you to put whatever you want. I think that's an elegant solution to allow people to add extra memories, behaviors, or personality quirks at their leisure as the game goes on (similar to the player bio)

I do agree that the personalities of the girls can change quite rapidly sometimes. This is because we can only inject or not inject things into the prompt, so there's always a bit of step-wise movement there. I am working on ways to maybe smooth it down a little though.

I'll be adding a bunnygirl outfit for Ami and a maid outfit for florentine in the next update per your request :)

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Extra notes is a great idea, thanks for taking my suggestion on board. I wonder if it'll cause a bit of bloat though, since I assume both the way a character acts around a lover and the notes would be injected every message. If things conflicted, or for fantasy settings, if things didn't really line up between the two prompts, a bit more control over the relationship would be nice. If you think its a bad idea, feel free to ignore it though :).

I get that, there's only so much you can do, but oh my god you've done so well at making it run cheap, thanks for optimizing the prompts so well! The game works so well for the price, especially when looking at other ai games on the market, thanks so much for the experience, and doing all this work for free!

THANK YOU THANK YOU THANK YOU <3. If I could be greedy could you also add a maid outfit for Ami 🥹.

Edit: A bug I noticed is that you can't interrupt when a class is in session if you undo or rewind.

Developer(+1)

Edits/rewinds are not allowed during the 1st part of class scenes because that's where the fact for exams is established. I don't want people editing this and messing with that 

(+1)

I would really like an feature to use an remote comfyui and also be able to generate images on the spot for scenes in game

Developer(+2)

Both are on the dev plan. Stay tuned!

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