Results
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game interpret and use the theme?
the theme is the long way home and i basically built the whole game around that
you start only around 4 km away from home and it looks like it should be really easy to get there, but the normal road is blocked so you take a detour
then that detour has another problem, then another one, and it just keeps getting worse
you end up going through a forest, village, quarry, caves, hotel and mountain roads, so instead of around 4 km you travel almost 19 km
i wanted the player to constantly think "okay now im finally going home" and then something else happens and you have to go around again
Devlog Challenge?
Easter Egg Challenge?
Easter Eggs
IF U WANT SHOOT THE CATS U WILL GET A GIFT!!!(Its one of the easter eggs)
there are a lot of hidden cats around the game
some are pretty easy to find and some need you to explore or follow clues like paw prints, little objects and sounds
you can pet them and they get added to the cat book
also maybe a small warning... dont shoot the cats lol
there is also a bigger secret in one of the villages
there is a difficult optional parkour route that leads to a hidden apartment, and inside you can find the golden revolver and some other weird stuff
theres also a message in there saying
"couldve just stayed home"
Did you use Farclip and want to be considered for the Farclip Award? (optional)
If yes, how did you use Farclip?
i used farclip to see how my levels would probably be ranked and what was weak in them
then i changed and improved the levels based on the feedback, while still testing everything myself and choosing what i wanted to keep
Game Engine?
Game Engine / Tools (Other)?
unity 6000.3.23f1, farclip, ai tools
Have you joined a game jam before?
Roughly how much time did you spend developing? (in hours)
135?
Anything else you'd like to share about your game or development process?
this game changed a lot while i was making it
there were a lot of broken things at first, especially roads, ai, performance and the detours, so i spent a lot of time just playing it, finding what felt bad and fixing it
each run to find the problem alone was around 10-30 min
probably the thing i like most is that you can sometimes literally see a road that would get you home much faster, but something gets in the way and you have to go all the way around
also there are a lot of cats (I love cats)
and the bear is annoying on purpose
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