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A jam submission

Ulitka na skloneView game page

A snail climbs Mount Fuji on the long way home
Submitted by IgorYakunin — 17 hours, 7 minutes before the deadline
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Ulitka na sklone's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#132.6902.690
Art Style / Visuals#202.4832.483
Gameplay / Fun / Engagement#232.3102.310
Overall#262.3712.371
Audio / Sound Design#452.0002.000

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game interpret and use the theme?
It is snail that goes back home on the top of Mount Fuji

Devlog Challenge?

No

Easter Egg Challenge?

No

Did you use Farclip and want to be considered for the Farclip Award? (optional)

No

Game Engine?

Other - specify below

Game Engine / Tools (Other)?
Custom three.js

Self-made & used stuff?

Homemade Graphics/Art (e.g. models and/or textures)

Have you joined a game jam before?

Yes

Roughly how much time did you spend developing? (in hours)
6

Anything else you'd like to share about your game or development process?
First time were struggling with difficult level

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Comments

Submitted

Very cute and simple concept.

I enjoyed the gameplay a lot, and I thought while fairly simple, it was executed pretty well, and I thought the random events like wind were a nice addition. The main thing that was an issue for me is that stamina felt more like an annoyance than a proper mechanic. I didn't have to play around it all or add a lot the gameplay enjoyment that much, and it basically just made the game slower, which while fit with you playing a snail, it did hurt the game.

Visually I thought the art style was charming and cute! I think the only thing you would have to do to make the visuals great, would be to add some texture or props on the side of the mountain to make the game look more interesting. It still looks solid though!

Audio was a bit lacking, as there were hardly any sound effects or music throughout the entire thing. Just add some simple ones, and we would be good to go!

Theme interpretation was great, and executed great! No complaints

Overall, a simple but charming little game, Well done!

Submitted(+1)

What a fun but simple concept. Reminds me of mountain climbing and managing a stamina bar in games like LOZ: BREATH OF THE WILD or SHADOW OF THE COLOSSUS.

The leaf (or whatever it is) being a homing beacon was a bit frustrating. Visually I would have liked a little more polish to it.

Very cool concept. I thought the snail was charming enough to carry the game, and the challenges were just difficult enough to keep me engaged.

Excellent submission!

Developer(+1)

Thank you! Appreciate it!

Submitted(+1)

This would make for a great rage game :D The scaling of the difficulty on this is just right for a jam game. I loved the artstyle and the simple mechanics. Missed the audio though - i think there were a few SFX, but a background track would have made this more fun.

I liked how with just a few obstacles there was a lot of skill required to navigate and cross the path, great work on this :)

(+1)

AWW, A SNAIL CLIMBING MOUNT FUJI TO GET HOME?! 🐌🗻🏠😂

This is such a simple but genuinely charming interpretation of the theme. The snail is adorable, the climbing mechanic is easy to understand, and I really like how the difficulty gradually builds as you get higher. The minimal visual style also fits the small, focused gameplay really well.

The later section definitely feels like the biggest challenge. I’d make the falling rocks and birds a little more predictable with small warnings or clearer timing, so success feels more about learning the patterns than luck. A little extra hit feedback and some additional sound effects would also make the climbing feel more satisfying.

REALLY IMPRESSIVE FOR ONLY 6 HOURS OF DEVELOPMENT! 🐌🔥🗻 GOOD LUCK WITH THE JAM! 🎮✨

Submitted(+1)

This is an excellent project, especially considering the time spent developing it! I did manage to make it to the end, though those red birds (at least, I think they were birds) drove me crazy. They almost never missed! Отличная работа! ;)

Submitted(+2)

A pretty fun little game!

Gameplay was simple, but in a fun way. Balancing the strength and speed was fun, and difficulty escalation was done well.

The graphics were minimalist, but nice. As for the sound, at first I was going to write that there wasn't any, but then I turned up the volume ant it IS there! Just very, very quiet.

One thing I'd add is online leaderboards. It would be cool to compare my time with other payers!

Developer(+1)

Thanks!

Submitted(+1)

Gameplay / Fun / Engagement: ⭐⭐⭐⭐

 Art Style / Visuals: ⭐⭐⭐⭐

 Audio / Sound Design: ⭐⭐⭐ 

Theme: ⭐⭐⭐⭐⭐

This was simple but actually really fun. The snail is super cute and the climbing mechanic is easy to understand almost instantly. I also like how it slowly gets harder instead of becoming crazy right away.

The last part was probably my biggest problem. Once you have rocks and birds together it sometimes starts feeling more like luck than skill 😭 Id make the dangerous stuff a little more predictable. Maybe rocks could have a small shadow or warning before they fall. Birds could also have a short sound before flying across the screen. That way you can actually react instead of just getting destroyed out of nowhere.

I would also add a tiny amount of invincibility after getting hit. Even like half a second would help. Getting hit once and then immediately getting hit again feels pretty brutal. Maybe the snail could flash for a moment so you know youre safe.

Checkpoints could be another nice thing. Not too many because I think the rage game feeling is part of the fun. But maybe reaching certain parts of the mountain could save your progress. Or you could have an easier mode with checkpoints and keep the current mode for people who want the pain 

The art works really well with the game. I like the minimal style and the snail design a lot. Some extra small animations would make it even better though. Like the snail squishing when hit. A little dust when moving fast. Maybe the shell shaking when you land after getting knocked around.

Audio is probably where Id add the most. A hit sound is really needed. I would also add different sounds for rocks and birds so you can react without always looking directly at them. Some wind getting stronger as you climb could be cool too. And maybe a small sound or jingle every time you reach a new section.

I think a timer and death counter on the finish screen would also be fun. This kind of game makes you want to beat your old time after you finish it once. Maybe even show how many times the bird knocked you off 😭

Theme is definitely 5/5 for me. A snail slowly suffering its way up Mount Fuji to get home is basically the long way home.

For only 6 hours this is really good. With better warnings more hit feedback and a few small quality of life things I think it could feel way more fair without making it easy.

If you have some time please check out my game too! Id really appreciate a rating and some feedback :)

Submitted(+2)

This is a super cute and challenging game with a lovely minimalist art style! The snail design is fantastic and the climbing mechanics are simple but effective. It has a great difficulty curve that slowly turns it into a really fun rage game. The birds and falling rocks definitely test your patience near the end, but it makes finally reaching the top feel incredibly rewarding. Fantastic job on this entry!

If you have some free time we would absolutely love for you to check out and play our game too!

Developer(+1)

Thank you! Sure!

Submitted(+1)

Fun game! The bird was a bit frustrating at times, but I wouldn’t want it easier. I made it up! Knocked off 26 times, but kept getting back up. Music is a great fit.

Submitted(+1)

nice game. the snail is super cute 💖 love the design

Submitted(+1)

Simple, infuriating, funny, good fit for the theme. Здорово!

Submitted(+2)

A good game! I really enjoy it, I like the difficulty curve, you're able to create a gradual difficulty and not jump start to the hardest one XD but i have to say the last part is really difficult, it  seems the rocks are falling endlessly and the birds are way too annoying, maybe if you can reduce the difficulty on the last part just a little bit that would e great! Another thing, the lack of music really makes the game feel a bit empty and no SFX for being hit is also genuinely weird, considering that you spend 6 hours on this kinda makes sense. But overall this is a good entry, Well done :D

Developer(+1)

Thanks!

Submitted(+1)

Damn that was a hard game :D Almost felt like a rage game at times. You got cool and fitting mechanics, a nice level of polish and a very fitting art style! The Sound/Music felt a little bit lacking but overall a pretty good job!

Submitted(+1)

Simple and challenging! The mechanics are well done and the difficulty scales up nicely—you really tested my patience after the last two parts of the game

Submitted(+2)

Cute little game!

You mentioned you struggled with the difficulty level but it ended up fairly well balanced in general. It gets progressively harder as you climb as it should be. 

Art is cohesive, I'm a sucker for minimalism in games. Good work overall!

Developer(+1)

Thank you!!!

Submitted(+1)

Cute and simple, I like it. My only complain is that the last station becomes more about luck than skill in my opinion.

Submitted(+2)

Climbed in 2:55. Simple concept, the mechanics are easy to control and its decent overall