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A jam submission

TsuView game page

Parrying 5 attacks is all Tsu needs to figure out a foe and fell them in this series of bullet hell samurai duels.
Submitted by Tr1nket (@RotemFeldman), NoamP, OokShmook, Slime (@SSlime7), FITZER1, ZzzoR — 1 hour, 8 minutes before the deadline
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Tsu's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#1024.6224.622
Enjoyment#2174.1624.162
Audio#2373.9463.946
Narrative#5003.7843.784
Creativity#8344.0814.081

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Tsu uses her Nin Counter technique, counting down the 5 successful parries required to figure out her opponent, and take them down with a single slash!

(Optional) Please credit all assets you've used
All assets were created during the jam by us. Full credits in game and in the description :)

(Optional) What would you like to be called if GMTK features your game?
qbdp

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+2)

I love browser sekiro, great animations, style, and gameplay. Definitely a top contender, top notch guys!

Developer

Tysm Dalichrome!! I didn't know you were participating this time around, can't wait to check your game out today! :D

Submitted(+2)

Just great, discovered it on the stream of the guy below, and had to come play it. Great job!

Developer

Tysm Wendrul! It's too late to rate but I wanna have a go at your game today too!

Submitted(+2)

Wow. Had to brush off the dust from my Japanese knowledge to count down! Had a really fun time playing this on stream! https://www.twitch.tv/nebsterlive

Developer

Tysm for playing and for the valuable feedback!! :D

Submitted(+3)

『ツ』が楽しかったよ!

The parry feels so good :) 

Developer

ありがとう!全部クリアできましたか?
「難しすぎないのかな」っていつも悩んでいます

Submitted(+3)

This looks really amazing and it is sooo polished!!! I would've loved a setting for players that maybe struggle with this kind of game because I would've loved to beat it and just play it fully but I just couldn't pass the second enemy. The parry timing is so hard for me I got so frustrated.

Developer(+1)

Thank youuu!! Yeah... I'm sorry we ended up making it way too hard :')

Developer(+1)

I can totally understand and sympathize, and in hindsight we maybe needed to think of some aspects of settings and such, but scope creep really got us in this one...
If you get to see this and have the time I would really love to hear if it felt as if the parry window was too small or just not accurate enough with the "problematic" attacks!

Submitted(+1)

I really loved the movement and pattern learning and everything!! Don’t change a thing about it. I think for me the party window specifically was a little to small. Specifically, it seemed like the animation was a little longer than the character actually parried. That’s why I died a lot of times thinking why did I die here, I was in the party animation.


so yeah, I really loved everything about the game!! And there are people that are quick enough and seem to enjoy the gameplay as it is! So maybe just a setting with easy medium hard to choose how long the parry window is would be cool!!!

 you did such a great job. I hope you’ll make it in the video :)))

Submitted(+2)

Very polished and a creative idea for this jam, but there's only so many times I can get killed by kunai. When you're looking at the guy at the top, who is attacking pretty quickly, i can't focus on where these kunai are coming from. If there was a pattern maybe, but they seem random in their position. There were times i parried in a blue area and nothing. Dunno if theres some partial parry mechanic where you're invincible but doesnt increase the parry counter or if its just dodgy hitboxes.

Developer

Thanks for playing and for the feedback!
Yeah it ended up harder than we would have liked haha.
I also noticed sometimes in the 3rd stage his some of his attacks can bug out a bit such that they aren't parriable but also don't hit you. Still not sure why this happens or how to replicate it.

Submitted(+4)

WOWOWO this was hella fun to play! super cool animationsand vfx
also I loved the music a lot!

Developer

Ty!!! :D

Submitted(+4)

Came for RayMag's stream it's really good, with a nice art style, and gameplay. But, they were not lying I wish there was more of an indication for how long the parry last, or the players hitbox was smaller.

Developer

thank you for checking it out! thats very valid feedback too, we gave ourselves too little time to balance that stuff

Submitted(+4)

This games artwork is perfect, I loved the animations, I shouldn't have more rates than this, such a quality underrated gem, please keep making games! Would love to see a steam release! Good Shit!

Developer

Tysm!!

Submitted(+3)

I mean this is pure fire what else can be said.

Big shoutout to the music also this is soooo good!!!

Developer

Tysm!! Was super fun to watch you play on stream, you rocked it!! :D

Submitted(+3)

BEST GAME IN THE GAME JAM NO QUESTION. SO GOOD. Everything is perfect, great job!

Developer

Thank you so very much!!!! :DDD

Submitted(+3)

This is a true hidden gem of this gamejam. It was a strong polished game experience, thank you for such a great work!

Developer

Thank you for the high praise!! Super happy you cleared it and liked it :D

Submitted(+4)

Another day has come to an end, folks! It's time to choose yet another best game that came out for this jam...

And this one undeniably is the best one I've played today, everything about it is amazing. You've earned your rightful place in my GMTK GameJam 2026 Best Games Collection, great job!

Keep up the amazing work!

Developer

Thank you so much for the kind words!!
Really appreciate you taking the time to come back here and show your support! :D
Reading this fills me with motivation!!

Developer

This is such high praise thank you so much i really appreciate that! Can't wait to try your game as well!

Submitted(+4)

This one is really fun. Smooth animation, good indicators, parrying feels good.

Developer

Thanks!! Really happy you enjoyed it!! :D

Submitted(+3)

The parry window could be a bit more generous (skill issue on my end) but this deserves like 10 times more ratings wth

Developer(+1)

Thanks for the feedback!
We wrestled with that for quiet a bit and sadly we didn't have as much time as we would've liked for testing...

Developer(+1)

Tysm!! Means a lot to us cause we also played and loved y'all's game!! :D

Submitted (1 edit) (+5)

This game looks and sounds so good!!!
I really enjoyed playing this, and I really hope you'll release the soundtrack on youtube cuz those tracks are SO GOOD
Only thing I'd add is multiple attack patterns per boss, but of course this is a jam so time is limited

Developer (1 edit)

Thank you so much!!!
I'll pass that to our musician, he truly deserves to hear that and I 100% agree.
I also would have loved if we had time to make more attack patterns or more enemies instead but time was indeed crunching...

Developer

Ty!!! It means a lot coming from you! Our writer and I played and loved your game!!

Submitted(+4)

Love the vibe! Didnt fight through the 3rd boss as she felt quite hard especially with the kunais flying randomly and the pattern doesnt exactly repeat the very same. It was quite a lot of fun though! Good stuff! :3

Developer(+1)

Thank you! Glad you made it that far at least :)

Appreciate the feedback and kind words!! :D

Submitted(+4)

I really liked this game. Good stuff :)

Developer (1 edit)

thanks! :]

Submitted(+4)

I would like to see a full version of this game on store, keep up the good work!

Developer

Thanks!!! :D

Submitted(+4)

OMG this game is amazinggggg. Great work on it, it is amazing and I loved everything! My only regret is that we can only rate out of 5 and there isn't 6/5. The only real feedback I have is that the hitboxes are probably too accurate compared to the models, so there is no grace range for the player (for example check Hollow Knight hit boxes size). But this is literally nit picking (nin picking?). I gave the game 5/5 on every category. Loved it!

Developer (1 edit) (+1)

Thank you so much for the kind words and for the very valid feedback! We'll keep it in mind for sure!! :D

Viewing comments 29 to 10 of 29 · Next page · Last page