The game's story and art are stunning, and I love the gameplay too — keep it up!
(Our game is still a bit short on ratings, so if you've got a sec to leave one we'd really appreciate it :D)
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How does the game fit the theme?
You must interact with a variety of people and figure out the truth and lies in their words. You can't always trust what people say at face value, and they don't always trust you either.
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?3
The game's story and art are stunning, and I love the gameplay too — keep it up!
(Our game is still a bit short on ratings, so if you've got a sec to leave one we'd really appreciate it :D)
Really well polished! I liked the animations of the characters during their dialogues, the different art styles between the hand drawn art during the dialogues and the pixel art in the world map. Your Wyn illustration on your itch page is really cool too! Never played Undertale (heard of it though) so I wasn't familiar with the interrogation mechanics but I liked wearing them down to get the info I needed and the little mini game was fun too. Impressed you accomplished all this in a week, nice job!
The art so good . Gameplay so nice . The sound so cool and Combat so right!
Quite a nice short game with a good premise. The "combat" or rather interrogation system reminded me of kind of blend of Undertale/Deltarune together with Ace Attorney on needing to select the correct dialogue choices. Wasn't difficult to beat and I did enjoy all of the visuals and art being done by the team as well. The theme of Trust No One was present, clearly also with some of that questioning motives gameplay loop, but it didn't really feel like someone was screwing me over too much and NPCs were quite nice. Overall however, I think this is a great effort and considering the short amount of time and everything being done from scratch - well done and congratulations of completing the jam!
The game looked so promising; its artwork and atmosphere at the start are great.
However, I did not get out of the cage; after 5 minutes, I decided to give up. Put this down to two issues. First, I was using the space bar, which meant I sometimes selected a first choice when I made a decision; I suggest either a small ignore delay or deselecting the choice to prevent quick selection. The second was that when I did get the correct selection, the amount of conviction loss- by my calculation- meant I could be at this for a couple of questions, during which I still wasn't making any progress.
One other thing to consider: your artwork was really nice, but on a 4K screen you see slight imperfections blown up.
Well done.
The art looks fabulous!!! Love that the characters have different expressions. The flashing of the attack made it a bit hard to judge where the hitbox was. Love the mechanic though! Yayyy happy ending. Good difficulty progression with the enemies, good blend of storytelling and action. Overall really neat game! Great work!
The story, the gameplay and the visual are so good. You did such a great work in a week. I really enjoy it :)
Really liked the classic RPG feel. The handdrawn overall presentation gave it a really Good, and I liked the recurring NPC dialogue too. It all fits together really well. Nice job on the submission.
A nice story adventure game that has cool bullet hell mechanics along with some interesting dialogue mechanics where you have to talk past the guards instead of fighting him .
Really sweet little project with a strong art style and a clear Undertale vibe. I liked the mix of talking and dodging, and the characters are charming enough that I stayed interested even when the minigame started repeating a bit too often. The audio and visuals are polished, and the whole thing feels like the opening chapter of a bigger story. Good work from the dev. (pls play my game)
Very cool game. The art work is awesome and also the Undertale inspired game play. For me it was quite to much of this dodging minigame, because it came after every action. So the minigame got quite boring after a while.
Just as an idea: you could remove the minigame when selecting the listening option and only use it if you choose the wrong talk option. This way you could also increase the difficulty to the minigame, so that taking the wrong talk option is more punishing.
But very good game, especially for a game jam!
It has a very similar core philosophy to Undertale. Awesome work! :D
I really love everything in this game.
Artstyle, Main character, Story and Gameplay.
My favorite one so far in this jam.
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