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Turncoats's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #43 | 4.000 | 4.000 |
| Gameplay | #62 | 3.802 | 3.802 |
| Overall | #165 | 3.664 | 3.664 |
| Innovation | #264 | 3.429 | 3.429 |
| Theme | #326 | 3.754 | 3.754 |
| Audio | #353 | 3.381 | 3.381 |
| Visuals | #513 | 3.619 | 3.619 |
Ranked from 126 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
TURNCOATS is an autobattler which makes Trust its central mechanic. Every mercenary has a Trust value: paying wages preserves and increases it, while withholding pay and witnessing allies fall reduces it. Low Trust weakens a unit, and critical Trust can cause them to permanently defect to the opposing team. Even enemy mercenaries can switch sides, so no team is ever truly secure.
What code and assets did you not make from scratch during the jam (if any)?
We used Godot 4.7.2 and the GUT testing addon. Third-party assets used:
- Tiny Swords (Free Pack) by Pixel Frog: character, terrain, and UI art
- 400 Sounds Pack by ci: sound effects
- Free 25 Fantasy RPG Game Tracks Vol. 3 by alkakrab: music
- Shikashi’s Fantasy Icons Pack: item icons
- Medieval UI User Interface by ToffeeCraft: UI assets
- Weather Elements Freebie by Helton Yan: rain, wind, and thunder sounds
How many people worked on the game?5
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Comments
I really enjoyed the game, and the UI design is just PEAK! You nailed it. The game is pretty polished to play, artstyle and music is cool! I love the nighttime lighting :)
Still playing it, will leave another feedback soon.
This was so fun! love the turncoat concept with the theme. It's a really fun twist on the autobattler.
Great work! Feels like a complete experience.
This was fun to play. Our game coincidentally is about getting the opposing team to defect to your side.
big sucker for Autobattlers haha we made one as well. Wished this had an artist though instead of asset pack reused here. good mechanics and idea.
This was actually so great ill play this after the jam, Love it! 5 stars on everything
It was really fun to play. Very nice job.
Awesome job! I have almost no negative things to say here. The ONLY thing I would have liked was more distinct sprites for the Wizard and Berserker. Other than that, I had a great time playing the game. I had an almost identical concept that I decided against making and I'm glad I didn't because you did it way better than I would have. This was a good time, and I could see this being expanded into a larger game
Cool game! I really like how you recruit new mercenaries, and it fits the theme quite well. Some of the decision making at the shop could be a bit more developed, as well as the actual autobattler combat itself, but for a game jam entry this is a great showcase of a complete idea. Excellent work!
Oh very nice! At first I was confused how it fit the theme but having them change sides when they lose all trust is genius. Really nice implementation and aesthetic!
I loved it. V cute
Really addictive gameplay, I love it! I am blown away at how all of this could've even been achieved during a single week! And in Godot as well!
Cool execution! Can get really chaotic and you have no idea if you're going to win or not when everyone's flip flopping sides
paying deadshot and the priest their wages and watching trust tick from 60 to 75 before the fight, then winning round one and immediately being offered sworn shields for minus ten trust or a bounty that costs the leader fifteen, is trust as a real currency and it's so clean. seriously polished
Really cool and polished game! I found myself playing round after round, until my star soldier (a Paladin decked out in full legendary gear) turned his back on me because I couldn’t afford his wage and lost xD Enjoyed it a lot. Good job!
Really liked the game! Its very fun might be the best looking games out there
Combining resource/wage management with autobattler troop betrayal mechanics is an absolute masterpiece of game design—the tension when your own army suddenly turns on you mid-fight fits the theme brilliantly! The visual juice, smooth UI, particle effects on the Loyalty Seal, and integrated leaderboard make this feel like a commercial-ready demo. Congrats on hitting top leaderboard ranks during playtests!
A few depth and clarity ideas for a full Steam release:
- Strategic Depth: Add more troop management mechanics (like unique unit traits, morale meters, or specialized gear) so squad building has deeper long-term choices.
- Visual Clarity: Add clearer visual indicators or color-coded outlines on the battlefield during chaotic multi-unit brawls so players can track unit health and sudden betrayals more easily.
- UI Polish: Tweak minor UI elements/menus for cleaner navigation during rapid deployment phases.
This is a really good game with a very unique premises and it's executed very well!
I like the gameplay loop! I like the idea of managing all your resources to make sure none of your troops turn on you
Great game visuals are so good