I'm a mac user, so I wasn't able to play this. Looks pretty interesting, though! 😎
Play game
The Sync's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
How does the game fit the theme?
By the story and character dynamics
What code and assets did you not make from scratch during the jam (if any)?
I only took the audio assets from internet exepct that I draw coded everything
How many people worked on the game?1
Comments
I liked it! Liked the artstyle and thought the gameplay was pretty fun! Like others said the combat could definitely be improved upon but I think it's a really good base! :D
Liked the game, it was really fun! I had some problems on the second level with one of the first jumps, right after the first two enemies. It was pretty hard to make. Also, if I collide with an enemy, I can't use the dash anymore. Still, amazing job! Hope it keeps growing.
Your game has an interesting aesthetic. However, I feel like the hit feedback still needs some polishing. I hope to see a future update.
Love the aesthetics, the second day was a bit hard to play. Did the enemies also have a health bar? I couldn't find it anywhere..... that enemy with the shields(are those cops?) were difficult to kill, esp when I couldn't see their health bars. I really like the art style. Great work!
Good job, here's some feedback on your game
- The combat could use longer combos and juicier feedback/animation, but I understand that you had a limited time.
- The guard character's design should be more asymmetrical in my opinion, so that it's easier to understand that you have to hit them on the back.
- The platforming part in day 2 was very rough and tedious.
The style of this game was the highlight for me, for sure.
It hits the mark straight away with the choice of colours and the star-packed backdrop. Then the walking animation! It really had so much character which I loved.
I think it was a good difficulty, although I must admit it took some perseverance to make one of the Day 2 jumps. And those sniper robots were a bit harsh, the combination of the speed of the projectiles and the range had me scratching my head. Perhaps a slightly more visible projectile would help?
Great game, impressive to have built this in the week! Well done :)
Cool game and art style. The player character reminds me of Eddy Gordo. My favorite part is the sync mechanic. I guess my only feedback is that the platforming could have been tighter and the fighting punchier / more juice.
Keep it up!
Cool art and music!
The movement and combat could improve by being a little bit snappier.
· Umbra ·
Cool experience... I was stuck on the tree part on day two for a long time... Thank you for sumbitting this fun game!!!
Loved dashing around the map
I wish kicking mid air was a bit more fluid and didn't stop your momentum to make it more smooth
I actually really liked the dialogue and the options provided.
Sadly I only managed to play until day 2 because I couldn't manage to continue. I guess you had to do a double jump from that platform with the tree towards the big wall to the right, but I just couldn't get it to work. I already had issues with the double jump right at the beginning.
Do you have any advice?
Pretty impressive for having been made by one person! The art looks great and the enemies are unique and fun. For me, the fighting felt a bit weird. It's hard to explain, but it was like it was "caching" my attacks. So if I clicked 3 times really quickly and then stop, it would keep kicking even after I stopped clicking. But it didn't really effect the gameplay too much, just something I noticed. I also noticed that you can kind of cheat the enemies by standing on their heads. You can hit them, but they can't hit you. But other than that, this game was fun. Good job!





Leave a comment
Log in with itch.io to leave a comment.