Cool concept and realllllly cool visuals! After trying to understand all the info presented on the different apps, it was a little too much and i just willy nilly accepted or rejected based on gut feel and goot a good ending xD I think introducing info little by little would be better as the sheer amount of text just made me not care too much. Otherwise good job!!!
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A Matter of Trust's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #237 | 3.875 | 3.875 |
| Visuals | #536 | 3.583 | 3.583 |
| Overall | #649 | 3.149 | 3.149 |
| Gameplay | #731 | 2.938 | 2.938 |
| Innovation | #770 | 2.938 | 2.938 |
| Enjoyment | #897 | 2.917 | 2.917 |
| Audio | #1015 | 2.646 | 2.646 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You must investigate cases and choose if you should trust people's statements.
What code and assets did you not make from scratch during the jam (if any)?
Font (Google Fonts) and music from my previous game Seed of Hope
How many people worked on the game?2
Comments
really Cool Game. the visuals Are SO GREAT!! the statements idea is also good!
Cool visuals, fitting idea. Love games with "fake computer" style. I think punishing the player for all wrong choices would've been better. After the first day/level I just chose to penalize everyone, skipping main gameplay loop and getting a good ending for it lol.
Great game, I love the concept or idea of it, feels like playing That's Not My Neighbor but computer version. The only issue I'm having is just the cursor size is too big for me, maybe scale it down a bit?
Really enjoyed this! I had fun fact-checking people’s stories. Only thing I felt could be improved is giving the player feedback per day on how many correct choices they made.
Kudos to the team!
nice little game with a clean aesthetic. the visuals and audio feel polished, and the whole “computer desk” vibe works well. the only thing that holds it back is feedback: sometimes you’re not sure if a choice was good or bad, and the trust score doesn’t feel very connected to what you’re doing. adding clearer reactions or consequences would make the characters more memorable and the decisions more satisfying. still a solid papers‑please‑style jam entry. (pls play my game)
While a really simple game on paper, I think the visuals and audio were well done. My only suggestion would be to add more personality to the characters, so they are more memorable.
Nice game, but it’s a bit text-heavy. I like the idea, but I wasn’t always sure whether I was making good or bad decisions, so maybe clearer visual feedback would help.
Wonderful aesthetic and overall presentation. Navigating around the computer feels good, and makes it very satisfying to go clue hunting for the different requests. My only complaint is that I didn't really feel the impact of my decisions, other than the trust score.
Awesome mini "Paper's Please"-like, in a cool and clear style.
Nice game! I'm not really sure what the trust score thing does though, and I couldn't figure out how to know if I was right or wrong with my answers. Other than that, it had a nice art style and music!
nice aesthetic, papers-please like perfectly fits the theme as well.
also cleanly executed, music could be a bit louder & there could be a bit more content, but that's to be expected in a jam.
good job and good luck,
sincerely, a trusted officer.
We had very similar takes on the theme! That’s nice i think a touch of user feedback would keep me playing longer.
Nice work!
It is a vibes matter, you know? There’s no set rules. If it was up to me, i think i’d reveal the results of each blame/forgive right on the spot (or at least hint it with sfx or particles).
Also, showing which you got right, and which went off at the score reveal. For the score screen, make it count up with a nice sfx and buildu.
Anyway, that’s just me! Don’t take anything i’m saying too seriously, i’m not an expert in any of this lol


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