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How does the game fit the theme?
The merchants that sell you items don't tell you if the item has any debuffs, therefore, you can't trust them.
What code and assets did you not make from scratch during the jam (if any)?
Fonts: Salmon Typewriter by Phildjii and 5x5 Pixel by Daniel J. Smith
I used this stock photo of a gun for the title screen: https://www.freeiconspng.com/img/40737
How many people worked on the game?2
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Comments
A pretty smooth experience with some neat items and a similarly neat general premise. One thing that stuck out is that the spikes didn't damage enemies at all, only the player, which felt strange in some scenarios. I wish there was a little more variation in level variety, and I also wish that enemies dying had a more immediate effect than fading out of the world since that makes it a little ambiguous what the specific moment you kill it is (matters a lot with the uzi) but the artstyle is fun and I'm a big fan of the variety of weapons, the recoil on the shotgun was a nice touch. Fun entry!
Really fun gameplay!
I like the graphics and the vibe so much!
Good game please rate my game
A really fun game, but it's worth noting that any weapon other than the starting pistol is crap.
Peak goblin gaming! What a neat concept
this has some great potential for a full game, the artstyle is great and the idea itself is amazing, the debuffs of the goblins arent that insane so it doesnt feel as bad if you get scammed
Is my finger always supposed to shoot green blasts, or it is some sort of scam too?
Really like the artstlye here! The gameloop is also pretty fun and engaging. I think a wider variety of enemies could add a lot here.
Good work!
text dialog is a bit too large but the gameplay is awesome, tho as a peron without a mouse(mb on my end) there were too many buttons
Nice game. I'd make the dialogue text a bit smaller, but in other cases: Really good work!
game is very funny and audio stunnig!
The game is very fun. The gameplay is enjoyable but a bit too easy. I only saw the eyeball projectile attack like 3 times. And because it is on the easier side, I never felt the need to risk getting scammed, and just saved up to always buy the lowest scam chance items. Maybe make the enemies a little more aggressive to push the player to take risks. Other than, that great job!
Yeah, the enemies scale level for level (including the frequency at which the "higheye" shoots), but I probably made them scale too slowly, that's one of the feedback I recieved most of. Thanks for the review tho! When we continue we'll certanly take your feedback into account!
Love the audio.
Thanks!
Great audio and gameplay! Also the ui is very good!
Thanks! Hope you had fun!
Love the song. Its quite a fun game.
Thanks!
DURNANUR DURNANURR NURR NURR NURRRR DURNANUR DURNANUR NUR NURRRRRRRRRRR BWAAAAAAAAHH
Great music, great sound effects. Had fun!
You can spice this up even more wa little camera shake on the gunshot and most importantly, a bit juicier gun sound. That plus a little knockback from enemies would have this feelin' like a real solid action shooter!
Wow great suggestions, we'll take this into account if we move forward with this project!
this game is really fun to play and the music is cool
Thanks so much! I'm really proud of the music too for not being all that good lol
Funny
Goblin
Decent game, cool visuals, and the goblin with a gun is pure gold. But let's be real - the theme is a bit of a stretch. Are your levels procedurally generated, or picked from a preset pool?
Personally I think it fits but yeah, I can see where you come from. Thanks for the kind words and as for the levels, they're made by taking random pre-made pieces and putting them one after the other.