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A jam submission

GunblinView game page

Three merchants were arguing on who among them can scam better, so, logically, they found a goblin and gave him a gun.
Submitted by Oddset, SpiderSalmone — 10 hours, 10 minutes before the deadline
Rated by 21 people so far
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Gunblin's itch.io page

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How does the game fit the theme?
The merchants that sell you items don't tell you if the item has any debuffs, therefore, you can't trust them.

What code and assets did you not make from scratch during the jam (if any)?
Fonts: Salmon Typewriter by Phildjii and 5x5 Pixel by Daniel J. Smith
I used this stock photo of a gun for the title screen: https://www.freeiconspng.com/img/40737

How many people worked on the game?
2

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Comments

Submitted

A pretty smooth experience with some neat items and a similarly neat general premise. One thing that stuck out is that the spikes didn't damage enemies at all, only the player, which felt strange in some scenarios. I wish there was a little more variation in level variety, and I also wish that enemies dying had a more immediate effect than fading out of the world since that makes it a little ambiguous what the specific moment you kill it is (matters a lot with the uzi) but the artstyle is fun and I'm a big fan of the variety of weapons, the recoil on the shotgun was a nice touch. Fun entry!

Submitted

Really fun gameplay!

Submitted

I like the graphics and the vibe so much!

Submitted

Good game please rate my game

Submitted

A really fun game, but it's worth noting that any weapon other than the starting pistol is crap.

Submitted

Peak goblin gaming! What a neat concept

Submitted

this has some great potential for a full game, the artstyle is great and the idea itself is amazing, the debuffs of the goblins arent that insane so it doesnt feel as bad if you get scammed

Submitted

Is my finger always supposed to shoot green blasts, or it is some sort of scam too?

Submitted

Really like the artstlye here! The gameloop is also pretty fun and engaging. I think a wider variety of enemies could add a lot here.
Good work!

Submitted

text dialog is a bit too large but the gameplay is awesome, tho as a peron without a mouse(mb on my end) there were too many buttons

Submitted

Nice game. I'd make the dialogue text a bit smaller, but in other cases: Really good work!

Submitted

game is very funny and audio stunnig!

Submitted(+1)

The game is very fun. The gameplay is enjoyable but a bit too easy. I only saw the eyeball projectile attack like 3 times. And because it is on the easier side, I never felt the need to risk getting scammed, and just saved up to always buy the lowest scam chance items. Maybe make the enemies a little more aggressive to push the player to take risks. Other than, that great job! 

Developer(+1)

Yeah, the enemies scale level for level (including the frequency at which the "higheye" shoots), but I probably made them scale too slowly, that's one of the feedback I recieved most of. Thanks for the review tho! When we continue we'll certanly take your feedback into account!

Submitted(+1)

Love the audio.

Developer

Thanks!

Submitted(+1)

Great audio and gameplay! Also the ui is very good!

Developer

Thanks! Hope you had fun!

(+1)

Love the song. Its quite a fun game. 

Developer

Thanks!

Submitted(+1)

DURNANUR DURNANURR NURR NURR NURRRR DURNANUR DURNANUR NUR NURRRRRRRRRRR BWAAAAAAAAHH

Great music, great sound effects. Had fun!

You can spice this up even more wa little camera shake on the gunshot and most importantly, a bit juicier gun sound. That plus a little knockback from enemies would have this feelin' like a real solid action shooter! 


Developer(+1)

Wow great suggestions, we'll take this into account if we move forward with this project!

Submitted(+1)

this game is really fun to play and the music is cool

Developer

Thanks so much! I'm really proud of the music too for not being all that good lol

Submitted(+1)

Funny

Developer

Goblin

Submitted(+1)

Decent game, cool visuals, and the goblin with a gun is pure gold. But let's be real - the theme is a bit of a stretch. Are your levels procedurally generated, or picked from a preset pool?

Developer

Personally I think it fits but yeah, I can see where you come from. Thanks for the kind words and as for the levels, they're made by taking random pre-made pieces and putting them one after the other.