Very solid survivors-like for a game jam! I think my only feedback would be that the background was a bit noisy (especially compared with the simpler/more solid outer walls) but otherwise I really enjoyed it :)
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Clone Survivor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #208 | 3.688 | 3.688 |
| Gameplay | #364 | 3.344 | 3.344 |
| Audio | #443 | 3.281 | 3.281 |
| Visuals | #552 | 3.562 | 3.562 |
| Overall | #593 | 3.203 | 3.203 |
| Theme | #1127 | 2.812 | 2.812 |
| Innovation | #1160 | 2.531 | 2.531 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You start in harmony with a million versions of yourself... suddenly every single face is hostile... but none so hostile as your own
What code and assets did you not make from scratch during the jam (if any)?
the dirt texture... the base figure (though all the clones were made in the jam), and the basic tiling and movement mechanics were prebuilt in KYLN.
How many people worked on the game?1
Comments
Hey! That's not fair! Why does the nuke destroy not only all the clones, but the blue orbs too? Now I can't collect enough to upgrade at all.
P.S. Great game though!)
Had a lot of fun and played for longer than I should have! Great visuals and very different experiences on each playthrough depending on the upgrades I was offered
Like the others said, I had to zoom in about 200% on my browser to play. I felt a disconnect between the character art and the game sprites; I loved both, but they didn't mesh. Overall, I enjoyed the game and wish there was a credit scene, or maybe I didn't kill enough to get one. Either way, good job, dev.
I did add a full screen mode to the pause and settings menu since those earlier comments... and there is a after credit scene if you have enough health by the final gamma blast... I should make that more clear... thanks for the feedback (I can't change it anymore for the jam, but I'll change that when it's done)
Yeah well, it's a survivors clone so it's gotta be addictive. The dub is great and funny, the visuals are nice and satisfying, overall a great experience. In terms of balance, it was good, but the like gamma bomb fullscreen nuke is way too strong. That plus health regen and other defensive abilities basically means you're immortal and can't really lose. Aside from that, great job!
This is so much fun. Such a fun survivors clone. The cutscene was fantastic, the sudden switch to Japanese was just, great. The gameplay was really fun and the variety of weapons was nice. I liked the tanks on the map that you could break, as well as the crows that would fly away when you got close. Very nice touches.
I spent a surprisingly long time playing this game. Games in this genre are always incredibly addictive, and the visuals are also really impressive.
Although the in-game art style is quite different from the cutscenes, both styles are charming in their own way. The combat feels satisfying as well, with really good impact and feedback.
I really enjoyed this game and would love to see even more content added in the future.
Had a lot of fun playing this. Got to about 3900 clone kills on my 2nd playthrough
Had a lot of fun playing this. Got to about 3900 clone kills on my 2nd playthrough
The art in the cutscenes is really good, and the audio is nice! Also VA was cool XD
I died with one minute left on the clock argh, had a lot of fun regardless though, great job :D
lovely the cut scenes are incredible, you should definitely consider doing more with that style!
Hard to go wrong with a survivors clone. I had fun and enjoyed the art and silliness of the dialogue.
I really like it. Great graphics. The run and shoot feels like a full vampire survivor game. Add fullscreen and it will be perfect. I think you can easily add fullscreen for such an embeded web game on itch.io. Just toggle on a setting in the project page.







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