I launched them all out...
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Beyond Betrail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #207 | 3.562 | 3.562 |
| Innovation | #312 | 3.375 | 3.375 |
| Theme | #381 | 3.688 | 3.688 |
| Overall | #653 | 3.146 | 3.146 |
| Gameplay | #890 | 2.750 | 2.750 |
| Enjoyment | #1029 | 2.750 | 2.750 |
| Visuals | #1145 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Your stuck in space and anyone can be a traitor. Who do you trust on your journey to survival.
What code and assets did you not make from scratch during the jam (if any)?
The font
A couple of the sound effects
How many people worked on the game?3
Comments
The first time I played, I didn't know that you could move the camera around, so I just launched all the crew out the airlock, and laughed as I saw their little bodies float away
Gorgeous music and a very interesting art style! Although images were a bit blurry. Is there a way to survive the travel, or crewmates are destined to die? Also, game seem to have crashed a couple times.
Its a very cool concept, the visuals are great. On my first playthrough I kicked out all the crew. All seem SUSSSSSSSS!!
Cool way of interpreting the theme, love the "find the traitors by making them go on missions that are sabotaged", it is a nice theme interpretation within the game mechanics. My only problem with this is the UI and UX in time , a bit clunky/slow (more playtest would have done wonders for this game, but it's a game jam so I understand). Nonetheless great job with this one!
Cool concept and visual style. Could be quite immersive, but UI transitions and landings / launches feel exceedingly slow to me. I also encountered a game crash that required the browser tab to be closed.
Interesting idea! I wasn't quite sure what I was doing or how to tell what's happening though..
Very cool concept! Played 3 rounds, with no wins. Solid entry with cute graphics. main critique is that the volume slider is mapped to decibels, not linearly ;)
Ok, so on my first run I accidentally threw my whole crew into the airspace haha


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