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A jam submission

No Rush! (It's just another layoff)View game page

a 3d speed platformer where you race to get to work on time despite the disruption of an unreliable supervisor...
Submitted by elatermusic, Chii, BBudzynska, WhatIdoToday, Koki (@radience4sky) — 1 hour, 40 minutes before the deadline
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No Rush! (It's just another layoff)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#254.0004.000
Gameplay#253.9513.951
Enjoyment#1483.7803.780
Overall#1673.6633.663
Visuals#1794.1464.146
Innovation#5733.1223.122
Theme#9852.9762.976

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The “Trust No One” theme comes from the Supervisor AI pretending to guide you while actually trying to make you late, so you have to decide when to trust it and when to rely on yourself. It’s also a small metaphor for the current state of the game industry and job market, where even systems meant to help you can sometimes work against you.

What code and assets did you not make from scratch during the jam (if any)?
Character control, volumetric clouds, UI system.

How many people worked on the game?
5

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
(+2)

This game was sick!
I was a huge fan of the speed and fluidity of the movement, the music, and that fun little jerk The Supervisor.

I really appreciated that you taught the game by making us play with the mechanics instead of just throwing text at us. I just wish there was more game to play because it was really fun.

Developer

thank you! Glad you enjoyed the game! 

Submitted(+2)

I really liked this game the movement feels cool, and the music is pleasant!

A few negative notes regarding game/level design: the tutorial on the side is pretty neat, but since you're moving fast, you don't really have time to read it. The issue is that the jump explaining the shoot mechanic (which is crucial for what comes next) can actually be cleared without creating a platform. Because of that, I ended up getting stuck later on without understanding how to progress.

From a gameplay perspective, the platform-creation mechanic is super cool, but it's a shame the simple shot isn't used for anything else (like opening doors or killing enemies, for example).

As mentioned in a previous comment, moving the Q and E controls to the mouse buttons might have been a bit clearer.

The wall run can also feel a bit frustrating at times since you can't re-attach to the same wall.

Sometimes the "Q" key doesn't register, which is a little frustrating.

From a speedrunning perspective, I would have loved a key to restart at any time and an option to skip the intro dialogue!

I know I gave quite a bit of feedback, but I honestly had a great time playing!
Thanks, and great job to the team!

My best time: 1m14s

Developer(+1)

thank you, it's no problem and we appreciate your feedback! A lot of the things you touched on were things we considered as well but did not end up with time to implement. 

Submitted(+2)

love how the game looks it's very pretty and immersive. I thought the paths were marked visually very well which made the navigation especially at high speed really smooth and effortless.

this is a very polished game in terms of movement, I'm impressed with how smooth and responsive you managed to make the controls in just 7 days! i had to get a little bit used to the platform spawn but once i got a good grasp of how to use it it became a very helpful tool alongside the slide jump!

I pretty much agree with everyone else in terms of small things that can be fixed

Developer(+2)

thank you for the feedback and glad you enjoyed playing!

Submitted(+2)

The mechanic of being able to place your own platform is pretty cool, though it took me a bit to realize that you can  hit E any time during the projectiles flight to make the platform instead of just double tapping. I had a hard time properly timing my jumps to land on the platforms as well. The Ai telling you the worst way to go is interesting, but i would have liked to at least have an objective marker on the end of the level to be able to better form an idea of how to path creatively to the end. I also wish i had a stamina or cooldown bar of some variety for the projectile and wall running cause i had a hard time understanding when it would run out. I wasn't able to make it that far but i enjoyed what i played and the visuals are great.

Developer(+1)

thanks so much for playing and appreciate your feedback!

Submitted(+2)

The game controls well for the most part, although I'm a terrible FPS player so I couldn't take the full advantage of the moveset. I would have preferred the E and Q actions to be mapped to the mouse clicks as it feels more natural.

The AI is a good idea, but I think it would have worked better with fixed messages at scripted points than as random barks. Think Glados or the Narrator from Stanley Parable

Developer(+2)

thank you for the feedback and for playing!

Submitted(+2)

I like animations and game looks! The polishing is great! Gameplay are make me feel flow)

Submitted(+2)

Very good parkour game. Very polished !

Developer

Glad you liked it !

Submitted(+2)

Unfortunately the game lagged a lot on my computer :( which is sad because it looks really fun and I was looking forward to playing it. I think the graphics look really good and the music was catchy, but I wasn't able to make it very far because of the lag. 

Developer

Sorry about that , we could probably optimize it even more. Thank anyway for the kind words!

Submitted(+2)

I love movement games so this was right up my alley. The ability to create platforms out of thin air was a really cool feature and allowed for a lot of skill expression. Great game and great message!

Developer

I'm really glad you enjoyed !

Submitted(+1)

How in the world was this completed in just a week. This game is amazing it feels polished and the mechanics are great.

Developer

Thank you so much !

Submitted(+1)

I loved the little animations of the characters panicking as you’re about to get fired. The sound effects really added to the humor. Well Done!

Developer

Glad you enjoyed !

Submitted(+2)

A beautiful game—the movement is smooth and the graphics are amazing. Great job!

Developer

Thank you !

Submitted(+2)

Clean game! Did not expect a cracked out movement game for this theme so I was pleasantly surprised. I think it would have fit the theme better if there were false routes that may be extremely hard or close to impossible (or at least that's what I was expecting). 

Developer

Glad you liked the game ! Your feedback is really usefull, I'm totally gonna consider it for future release 

Submitted(+2)

Veerrry slick, really fun time with the movement! It was tough to get a hang of stopping on a dime especially on the platforms. I think it could use something to smooth out that transition a bit better.

Developer

thank you ! Yes we're gonna look at it 

Submitted(+2)

Yo we played this on stream and it was really fun! Thanks for hanging out and making a great one!

Developer

thank you it was a pleasure !

Submitted(+2)

Very fun game with incredible mechanics. Can definitely see this game being the type to be in the background of a commentary youtube video, and it's the most fun I've had with a game jam game so far... however I'm not sure how it fits the theme. 

Developer(+1)

Yeah, I can see why the theme might not be super obvious at first xD The Supervisor AI acts like a really smart navigator that’s there to help you, but it’s actually trying to make you late. That’s where the "Trust No One" part comes in you have to decide when to listen to it and when to shut it up and trust yourself instead. There’s also a small metaphor in there about the current state of the game industry and the job market, where even systems that are supposed to help you can sometimes work against you. Thanks a lot for playing and for pointing it out!

Submitted(+2)

Cool game from what I’ve seen, but to hard for me. I did tried mastering it for like 10-15 minutes, but never made it through the encounter where you have to create your own platforms mid flight.

With that said, I don’t have much to critique there besides the fact that I don’t see how the theme of the jam is implemented there, but probably I just never made it to that point.

Congratulations on the submission, you did a great job!

Developer(+1)

The "Trust No One" theme comes from the Supervisor AI pretending to help you like some super smart navigator, while actually trying to slow you down and make you late for work. Since you’re not supposed to trust anyone, you can choose to silence it and rely on yourself instead. So the whole idea is figuring out when to listen to it and when to ignore it if you want to make it to work on time :D It’s also kind of a metaphor for the rough time both the game industry and the job market are going through right now, where even the systems that are supposed to help you can sometimes end up working against you. Thanks a lot for playing and for the feedback!

Submitted(+2)

Thank you for the clarification, now all of this make sense. Good luck with the game, it definitely has something and as I can see from the other player’s review they appreciate it!

Submitted(+2)

The visuals, effects, and overall responsiveness of the gameplay all feel really good, but what impressed me the most was the UI/UX.

I especially liked the motion in the UI and the way the control prompts are integrated naturally into the game world. Those details left a really strong impression on me.

Developer

Thank you so much !

Submitted(+2)

The character controller and movement feel ridiculously smooth and responsive, seriously some of the most satisfying movement mechanics I’ve played in this genre! I completely missed the control hints on the rooftops and just figured it out by intuition, but the flow and overall polish are great

Developer

amazing words thank you so much !

Submitted (1 edit) (+2)

Holyy... Karlson type movement flow bro how does one even achieve this that too in 1 week?! Flipping of the AI is hilarious lol. My only issue was that I thought that the yellow glowing lines where lava so that caused my some deaths when I tried to jump before it. But I think that is just my problem. Graphics are amazing too! Full 5 on everything

Developer

glad you enjoyed it ! thank you !

Viewing comments 29 to 10 of 29 · Next page · Last page