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How does the game fit the theme?
you have to choose who to trust, and you can use your handy superstition guide to tell if they're lying or not
What code and assets did you not make from scratch during the jam (if any)?
I don't think I used anything I didn't make?
How many people worked on the game?1
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Comments
Nice little game you have! Love the characters and the story. Control is a little too janky, though. Overall good concept.
may i ask why you sent it twice? (thanks!! just confused)
Nice little game you have! Love the characters and the story. Control is a little too janky, though. Overall good concept.
This was actually very fun to play. I didn't find out what that brain(?) (in level 2) was for though. Rope mechanic felt very fresh. At first I didn't know new questions were being added for the suspects, took me a few playthroughs, but it was clever to add that. I love detective games and yours was very interesting to play.
thanks! (you can drag string from the brain to people to read their mind if you dodge flying particles)
ooh that sounds cool! I'll try playing again to experience that feature!
hope you enjoy!!!
Nice game I love the concept.
Found it really hard to use the rope mechanic but that might honestly just be a skill issue!
you can use either right click or z, which does it to the closest
Playing as the detective is fun and the mystery board is fun as well lol. Not to mention the end of the game :P
thanks! I'm glad you enjoyed!
Really loved the rope-tying mechanic! The sound effects were great too.
thanks! I made them using a music software called audiotool!: https://www.audiotool.com/track/pyulwa85
I liked the detective aspect of your game, the design looks fun and definitely reinforce that you need to find clues thorough the game, great job by achieving it alone ! :D
thanks!
Deduction games like this are so much fun :)
thanks!
you have good idea and nice concept! i like the detective interrogating with paper and question list! you even added new question pop in there! i like the cute silly characters, but i have a hard time using the handcuff, after reading the instruction i finally figure out the string and connect it. but its not clear if i get the culprit right or wrong it just go back to title screen. i might play it again to see who is the real killer. good job!
thanks! the screen should have a tint of red in failure, and a tint of green in sucess
Nice concept, fits the theme well, and characters design is fun. It's a bit confusing what kind of cases you're solving though at first, would be nice to have some kind of introduction maybe, and a bit more questions. And since the computer icon has similar color to the background, I noticed it only during the third case. Great work making the game solo during this short period of time, and making everything from scratch!
thanks!!!
容疑者たちがユニークだった。イケてるね
Fits the theme, good work there !
thanks!
That was enjoyable! I'm not sure if I'm right (does that mean I'm wrong?) I thought the characters were super charming and the mystery as a whole reminded me of Shadows of doubt (for the strings) or even older, the Carmen Sandiego mysteries where you interrogate the suspects.
interesting! (that's the first time of me hearing of either game)
That was fun, I think the string connecting mechanic is a really neat idea, and the characters were just hilarious.
I did find the ending of each case a little vague, although perhaps that's the point (or a function of the time constraint!)
In any case, well done!
thanks!!!! (I love the in any case joke)!!!!!
i think it's a cool game , and fits the theme alot , I really loved it (Can you try mine )
sure!! I'd love to!
Great one, didn’t understand much of the second case and how to interrogate
I'm glad you enjoyed! what did you not understand about interrogation?
how to do it and how it works
you just click the questions to ask them? and you get the questions by clicking questions
so that is the interrogation mechanic
yeah!
Super fun! The characters/dialogue have a lot of charm and the gameplay is good - I liked hopping back and forth between characters and seeing the narrative unfold.
I did crash the game three times at the same spot in case 3 (When I learn of Aubert Hoops and question them about the evidence while using my superstition brain) I did also have some sticky moments with the red string interaction - I sometimes found it difficult to undo/delete the connections I had made.
yeah, sorry about that, I didn't get around to fixing it so that if you didn't select anything it would delete, but glad you enjoyed! (about the thing in case 3, I think it may have been a if statement layering problem, because all of the text is in one place, and near the end I think I lined up some brackets wrong)
I had really good time playing, the game crashed on case 3 several times but i really liked it!
could you please tell me where? I should probably fix that
I was trying to connect the "suspects" with the string and a got a lot of errors one by one.
huh, I'm not sure about that one, were you connecting the suspects to something specific?
Honestly, I do not remember. Now I tried to reproduce it but I can't, the string just seems pretty buggy. It happend after the basketball appeared.
hmmm... not sure. I'll look into it after the jam rating happens
Really funny game :D I loved the kind of suspects you used for the game
Suggestions for improvement:
- It wasn't 100% intuitive for me that I have to click on the questions from the letter to ask the questions. Adding a hover effect should probably already help a bit. Could also add key shortcuts to them to make it even clearer. Also the clickbox for the questions only worked on the words. Extending the clickbox to the whole row could help as well.
- It also wasn't clear that suspects could get new questions and I should go back to them. You could add some kind of indicator to show it.
Cool entry! :)
thanks so much for the feedback!!! I was planning to do something like a little message or something, but I didn't end up getting to it
Hey the game was fun! I guess some minor bugs but has great potential!