Cool concept, would be cool to lean more into the chess thing, knights would be chaos!
Play game
Mimic One's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #9 | 4.323 | 4.323 |
| Overall | #87 | 3.801 | 3.801 |
| Gameplay | #107 | 3.710 | 3.710 |
| Theme | #127 | 4.065 | 4.065 |
| Enjoyment | #280 | 3.581 | 3.581 |
| Visuals | #384 | 3.806 | 3.806 |
| Audio | #406 | 3.323 | 3.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Every piece on the board is identical, and one of them is wearing your own
moves as a disguise — while it can see you, it copies exactly what you just
did. So the crowd cannot be trusted.
But neither can you. The thing that gets you caught is your own trail: the
longer you stand and watch someone, the more you expose yourself, and when
the meter fills the mimic stops pretending and comes for you. And you only
get two accusations, so trusting a hunch too early ends the run just as
fast as never trusting one.
Trust no one — including your own reading of the board.
What code and assets did you not make from scratch during the jam (if any)?
Made during the jam by me: all art (board, pieces, menu, labels, logo),
all game design and all code.
Not made from scratch:
Sound effects and music - Pixabay
Font - Inter by Rasmus Andersson
Engine - Godot 4.7
How many people worked on the game?1







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