Play game
Trust the Price's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #635 | 3.022 | 3.022 |
| Audio | #661 | 3.043 | 3.043 |
| Enjoyment | #787 | 3.043 | 3.043 |
| Overall | #828 | 3.011 | 3.011 |
| Theme | #855 | 3.152 | 3.152 |
| Visuals | #894 | 3.109 | 3.109 |
| Innovation | #1005 | 2.696 | 2.696 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The theme is built directly into every trade: you never know if a customer is honest or trying to scam you. You have to judge their offer, learn item values, and decide who to trust.
What code and assets did you not make from scratch during the jam (if any)?
Any third-party fonts, sound effects, or assets used are credited on the game page. Some development assistance, including code/tutorial text But i will say around 80-90% was made from scratch.
How many people worked on the game?6
Leave a comment
Log in with itch.io to leave a comment.




Comments
The visuals and the atmosphere were peaceful and calming, the art style was so cute and really well executed, and the sound design was satisfying and extremely smooth.
Theme-wise, it did align, but it didn't feel like there was any detrimental consequence of taking a bad deal, so the goal of having enough money by the end of the week never felt as stressful as I was assuming it would be from reading the description
Nonetheless, it was a cozy game that I could see myself easily spending hours on if it were released as a full version with different levels, shop upgrades, and more difficult customers with specific traits and quirks.
Good job to everyone who worked on it!
Very simple game with a nice cozy vibe. My one gripe is that , in the games instructions it said "survive" but didnt give a dollar amount so I ended up losing because I didn't read the description. Kinda my fault, but would've been helpful if inside the in game instructions.
Pretty cool game, I wish that there was a way to actually discern certain information out of some people. Because it felt more like gambling rather than hmm I shouldn't trust you since I didn't know anything about these ppl and etc. But still really cool game and interesting take on the theme.
Interesting concept, but the game is super hard I get ripped off every single time! The cozy atmosphere is pretty well done.
From a UX perspective, I would make the buy and sell windows a bit more distinct. Maybe I'm clicking too fast without reading, but I got tricked multiple times thinking I was selling an item for a good price when I was actually buying it for a terrible one!
Good job !
It felt very seamless playing it! I did not need much tutorial to learn how to play it! Very simple game that feel really fun! It would be super cool to have an upgrade shop where you get perks and benefits to improve your efficiency. Then there will be goal to work towards and people will play even longer!
Oh I saw your game played on Lil Bro Games stream the other day. I loved playing your game! awesome work, sorry my game killed your ears... it's my first time making music with DefleMask.
I loved the buying/selling system you implemented in the game; it fits the theme of jam really well. It was hilarious to buy a watch at an inflated price, only to realize you screwed up and have to figure out how to get out of it! The game has a nice, appealing design, plays great, there's a sense of progression, and the game has a goal—it's really cool! Good job.
Nice game it is very polished and fun. epic work.
I like the setting of course and the thrill of trading unknown items :)
very chill game that fits the theme really well! reminds me of potion craft if it was focus on the trading
Great job! The theme fits really well, and the gameplay is fun. Reaching 600 definitely was a challenge
cool game idea that really matches the game jams topic in a different way than the other games