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Where The Seeds Drift- Chapter One: Reawakening The One...'s itch.io pageRate this game
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How does the game fit the theme?
Although there is no person-to-person interaction in this game that was rapidly made in about 5 days, there are definitely certain scenes that will test whether you should trust or not. For instance, in the third room, should you trust the person who wrote the record? Or the person who recorded it into the computer? (If you can even get there, that is...)
P.S. Need a hint? Find a daily one in the dev-log!
What code and assets did you not make from scratch during the jam (if any)?
None! All by myself, an Indie Developer!
How many people worked on the game?1
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Comments
The Audio already gave me vibes that I can't relax... love it! It took me a while to realize it meant "hot room" but very fun game play, its such a cool puzzle game mixxed with the 8bit style. Hopefully you can cotninue this game
Maybe I’m just a bit small-brained for this kind of game haha, because I couldn’t get very far. Still, I really liked the aesthetic, and the fact that you even made devlogs with hints shows how much effort you put into the project. Puzzle games aren’t really my personal cup of tea, but I can definitely appreciate what you made, and for people who enjoy this type of game, I think this would be a really cool one to try! 🦆
Using Z as interaction key is an odd choice and the same repeating audio in room 1 was not enjoyable. But that now out of the way, I think I am too dumb for your riddles. I couldn't figure out how to open the first door. I thought that the letters n a/s y would be it, but no, it wasn't the solution. Then I tried running around in the room finding any hint, also read your dev logs, but still, I couldn't find the solution. That felt tough.
So, I couldn't really figure out the theme and if the gameplay would be fun or not, unfortunately. Getting stuck at first riddle is most likely a game killer.
Very challenging!
I can solve the first and second room very easily but got stuck in the third one.
Hope the hints are also clearer for the third room next days because I still can't figure it out even with the hints T_T
I found the puzzles to be pretty hard, for the first one I had to look at 2 hints, when I realized the solution it made feel a little silly cuz it wasn't that hard. With the 2nd one I pretty much solved it on my own cuz I put together pretty fast what to do. with the 3rd one, I gave it a honest try but I think I'm missing something because I just don't understand how to solve it I did try to determine who the liar is and to add up the numbers but I couldn't figure it out and I don't really understand what I am supposed to do with the result since it asks me to enter a date and all results I uncovered were unhelpful in that regard
Really enjoyed this one! The pixel art and atmosphere are great, and the puzzles actually made me stop and think instead of just clicking around randomly. I got stuck a couple times, but finally figuring things out felt really satisfying. Really impressive for a solo dev, especially with everything made from scratch!
A bit challenging to complete, but not impossible. It's always nice to see people doing all of their work even while a solo dev and that definitely deserves to be recognised! Good job done!
Really nice game !
It's complex and kind of challenging !
Liked the game, but took too long, and i struggled with the second room (mixed up the pulses)
The game idea is good, but I didn't understand how to solve the first code, so I couldn't pregress any further. But I think if I had figured out the code, the game would have been fun.
Cool game! The puzzles are really tricky, but I like that you provided hints in the description. I think this is a really cool interpretation of the theme. Also cool to see a pico-8 game in the jam. Don't see that too often. Great work!
Liked the style and dev-logs for puzzles. Interesting idea and implementation. Well done!
Love the retro art! Puzzles are a bit tough. Having a touch screen UI is pretty neat. Good job!
Very nice puzzle game, can't solve all though since i am not inept enough for puzzle, lol. Nice submission! What i love most is it is playable on your phone. With virtual gamepad at the bottom. One of the better feature to have for a jam game. Nice job man!
Good game!
Reminds me of those GBC games!
Nice challenging puzzles & i like the 8-bit style.
OMG This reminds me of A Fnaf minigame - I know its not suppose to be like that but as a kid I loved playing fnaf and Undertale. All though i am so bad at puzzles lol
dang I saw your comment on my post and I started playing but I got stuck
It seems like the three things I can interact with each have a letter missing: W in dandelion, Y in the sign thing, and the H for bed (I had no idea it was hot until hint #1)
Now I need to figure out which order these letters go in? I thought it would be bottom left, top, then bottom right based on the lit up pixels of the dandelion but that's not right. I tried turning the sound off and on since it sways "quietly". I'm stumped D:
It creates a word!
I'm always impressed when I see a Pico-8 game out there... maybe because most games are either Unity or Godot, it's nice to see something different. That said, the puzzles were quite difficult and obscure; the font definitely did not help in trying to decipher some of the hints! The music did get a bit repetitive after a while, but it really fit the aesthetic you were going for. I just wish I was smart enough to solve some of these puzzles, haha. I spent a really long time on the first puzzle, then gave up on the second one :( If the puzzle difficulty could ramp up from easy to difficult I think that would remove some barriers to entry. Otherwise, I like the direction you're going here!