The artstyle is what I like most about this. It's simple and still visually interesting. Then there's also the loom mechanic, which I felt was quite hard to understand (although a promising mechanic) and went pretty much unused in the later levels I think. Generally the tutorial was a bit fast and the later levels a bit hard to grasp. Besides that, your movement would sometimes invert and portals would let you enter an infinite loop where you get out and go back in quickly. Overall though and with the theme in mind, it's not a bad game.
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The Loom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #342 | 3.346 | 3.346 |
| Audio | #482 | 3.231 | 3.231 |
| Visuals | #639 | 3.423 | 3.423 |
| Overall | #930 | 2.904 | 2.904 |
| Gameplay | #1161 | 2.462 | 2.462 |
| Theme | #1213 | 2.654 | 2.654 |
| Enjoyment | #1333 | 2.308 | 2.308 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The Tutorial, The "Players" seemingly all try to stop you from progressing, and some lore-drops of how the MC (Main Character)s life is being split apart by his parents and their situations..
What code and assets did you not make from scratch during the jam (if any)?
Elevator, External Assets (See Credits)
How many people worked on the game?1
Comments
The game seems nice, but right now its way too confusing for me. I can't understand how to progress at all and a tutorial would be really helpful. The concept, art and music are really great, but i just dont understand what I'm supposed to do lol.
The art is really good and the music is phenomenal I could sit here and listen to it all day. However I did, find the game quite confusing and got stuck quite a few times but the game looks amazing good job!
The art and music are both really memorable, but I still haven’t quite figured out how to play it yet haha.
I found the game a bit hard to get into, mostly because the selection system is quite complex. Also, using the spool constantly fails.
I had a really hard time understanding the core mechanic sadly. The game looks awesome but combined with the complicated concept it was very difficult to read. But I appreciate the unique visual style nonetheless!
Well...I guess it's either my pc or internet. But it was a bit hard to play game due to low fps
But still, spending some time I was able to do it. Didn't complete it thought (too long for me to play like this)
All I can say it was interesting experience
But it was a bit hard for me to read some of the ingame text :(
lag too much on my browser , can you upload an exe build? It seem interesting, I wanna try it
Dude this game is really fells like a trip... The visuals are really like something I haven't seen before, and everything have such a surreal atmosphere.
Honestly I was a bit overwhelmed at first.. The dialog continued without me pressing anything, there was a chat on the bottom left, and the art did make it hard to understand what I'm looking at. I did figure it out eventually - but honestly I never stopped being overwhelmed lol. The controls sometimes flippped on me, and I don't think things killing you belong in a game like this where you want to take the time figure things out
I will say the moment I died only added to my surprise and intrigue - you created a truly unique world, and I wish I was a bit smarter and fully explore it :)
Not too sure what to do with the mechanic. I feel like the visual aesthetic was super nice, but it made the gameplay really hard to understand. I finally got the concept of using the gold spool on other spools, but it didn't ever do what I wanted it to do. An easier first level would be great just to demo some of the basic stuff. I wish I could get past the puzzle part because the lore was really intriguing with the chat in the bottom left. I loved that touch and the dialogue boxes looked so pretty!
The stylized environments are excellent. I really want to know how you created this look—is it a filter, or is there way more to it? The art is a full score for me, but the tutorial is a little unclear. It also gets laggy sometimes in the browser, and some people might overlook a game with such a great art style if they get stuck while loading in.
I could not understand the gameplay with the tutorial info at the start, i fiddled around and made my own assumption when i cut some lines but level 2 i was stuck on how i did level 1 xD. But I get the idea and can give a rating about it.
Check out ours: /jam/brackeys-16/rate/4948895
Really cool concept and great execution of the mechanics. Was a bit tricky to figure out, a simpler first level would have helped. But once you get going its really fun. Really liked the visuals, everything fit great together.
Great visuals and audio. The gameplay is confusing, but it felt very rewarding when I figured out how it works. I could only get to level 11, I'd love to download and resume from there
love the audio and the visuals so much. the main mechanic is unfortunately a bit confusing to me.
Awesome visuals. It lags in the browser, but it's worth the wait. Good luck, bro!





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