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Rashundai Games

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A member registered 54 days ago · View creator page →

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Love to hear that, thanks!

A very nice entry, I really like the idea of the domes and the flooding. Also being able to appease the guardians instead of killing them gets bonus points. 
At times the module was a bit confusing to me, but that's probably due to the format limitations. Definitely would play this one!

Thanks for the feedback, I'm glad you liked the theme! 
You are of course right that there's not a lot of exploration. That is intentional - when you're chasing floating bodies while being shot at by enemies with advanced weaponry, you don't have much time to explore :)

Thank you very much for the detailed review!
I am so glad people are seeing the Sword & Planet side. I tried not to be too obvious, but it's definitely something I was aiming for. 
As for the descriptions, I have to admit this is my first time working with such a constrained format, and it was not easy for me to balance the flavour, meta information, and actual mechanical stuff. Also with system-agnostic stuff, I have to find the balance between providing enough information while still keeping it loose enough for anyone to adapt it to their preferred systems. 
Your points are noted and I will keep them in mind when I start working on the second part. 

Let me know if you ran it, I'd love to hear about it!

Great module, fits well into Mörk Borg while having perfect zonecore vibes! Thanks for spreading the term, too, I've loved much of the source materials for ages and now I have a name for them! 

Very nice visuals, and the whole idea of a dream scenario is cool! I like that each character could experience it a bit differently. Also, bonus points for the Surinam toad, it's one of the few things that really make me cringe.
I'm not that familiar with Pirate Borg (Mörk Börg on the sea, right?), but your submission seems like a lot of fun! 

The layout is a bit difficult to read, but otherwise a solid adventure with a lot to play with. I like the factions and their motives, and the temple is guaranteed to produce a lot of tears, I mean fun!

A great little module! I like that the idols have to be avoided/contained, and the various effects they have. Also there's a lot potentially going on at once, good job!

A great module with a lot of interesting features. It feels very dynamic and interconnected. I also like the time-shifting, the effects are very cool. Especially the future party, and the hatching of the caterpillar! Great feel and perfect visuals!

Thanks for your kind words, I'm really glad you got such feelings from my submission! 

Beam cookers, nullstaves, and prism swords are exactly that, my attempt to bring something new, while leaving them open for interpretation. Are the beam cookers simple laser rifles, or microwave guns, or something else altogether? 

I will definitely write a follow up to this one afterwards. 

A cool use of sci-fi in a fantasy setting, just like in old times! I especially like the descriptions of modern technology. The ending's also good, leaving a confused party of crawlers in the mountains, with treasures they have no remembrance of getting. 

I like the theme and the overall mood. This is one of the entries that would definitely benefit from more space, so you could include more descriptions and interactions. But given the constraints of the jam, I think it's well done! I'll be looking forward to a extended version after the jam! 

Gotta look up the Star Trek episode, as I have only seen a handful of the Original Series episodes.

Thanks a lot! Sword & Planet is one of my favourite genres, and one of the options I wanted to present. I wanted to leave the module as setting-agnostic as possible, so it's up to everyone how they decide to play it.

There's a lot going on and a lot to do, and the whole setting's got a great retro feel! Great job!

A nice and simple adventure, easy to get into, with lots of funny elements.

What a fun and interesting concept! Love the rats, almost want them to succeed in their devilish plans!

A nice little adventure with lots of options. I wonder if the party stayed for too long and got stranded, what sorts of adventures would await then? Well done! 

You've picked up a setting that's not easy to handle, but I think you passed with flying colours. A very modern and respectful take on a classic setting, very well done!

A crashed UFO is a great funnel idea, and there's lot to play with, nicely done!

Top notch visuals and very engaging writing! Definitely would like to try this one! 

Very atmospheric, very unsettling, great execution! I really want to play this one!

Very atmospheric, very unsettling, great execution! I really want to play this one!

Wow, this is not what I expected, but it looks like a lot of violent fun. Thanks also for introducing me to the Violence system, it fits perfectly for a scenario like this.