I liked exploring the different potions you can make, and I liked the concept of farming to stuff henry with a bunch of potions so he can survive. Quite creative and very fun !!
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Henry Needs Health's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #874 | 4.067 | 4.067 |
| Enjoyment | #1340 | 3.667 | 3.667 |
| Narrative | #2520 | 2.911 | 2.911 |
| Artwork | #2915 | 3.444 | 3.444 |
| Audio | #3236 | 3.044 | 3.044 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must keep Henry alive until the Countdown ends, while Henry's Health also counts down.
(Optional) What would you like to be called if GMTK features your game?
Rogue Brain Studios
Comments
I liked the back and forth between gathering and combat. It was also a nice touch adding 'incorrect' recipes to the book. It added a since of discovery to the game. Great execution!
I loved this game. I really like the MS-paint-style art. It made me laugh out loud whenever I came back from petting a goat to find out that Henry was nearly dead, or when I came back to brew him up some berries and herbs and he was actually dead. 😂 Nice change of music between the dungeon and the other stuff. I liked the different minigames you had to do, and how there were lots of combinations of items to discover. But most of all, I loved that I'm basically off having a relaxing spa day in the countryside while Henry is getting poisoned and eaten by a slime guy.
It's so funny how while you are just out picking berries and feeding goats, Henry is fighting for his life, so the next time you visit him, he's on the verge of dying. What a creative game!
I always thought you had to follow the recipes from the book, I didn’t realize there are so many combinations. This is an amazing game, though it feels a bit challenging for me...
I like the concept! really nice game! altho i did play it like a happy farm game at first and let henry down xD
I really enjoyed playing this game. The art style immediately caught my attention, and the gameplay was a wonderful surprise. Everything comes together in a way that feels fun, polished, and engaging.
The idea is very creative and feels genuinely original. I also think it fits the game jam theme really well, which makes the whole experience even more impressive.
I can honestly see this becoming a commercial game with further development. It has a lot of potential. Congratulations on your creativity and on making such an original and enjoyable game. Great work!
Cool game, creative concept
it was interesting how you could find stronger potions by combining the ingredients. And how there were multiple potions with different uses.
Good game. It could use a tutorial. I hope you had a great jam!
I think in creativity that was up a notch on many other games that I've played! It had layers in the mechanics and I think it was very fun trying to figure out the ingredients that I needed. Music was banging as well! The contrast between the scenes created good tension. Very well done!
Hi. Your game looks really interesting and I'd love to play it but I press everywhere with my mouse but nothing happens. How do I play the game?
Honestly , great fucking game , it integrates with the theme really well , better then most games i dare to say , the strategy aspect is really fun , and it kept me playing the game for multiple runs , not just 1 or 2 , my only critique is that it took me 5 runs of losing to the slime to figure out BY ACCIDENT you can discover new potions , my initial instict was that new recipes will just show up in the book by progressing trough the game
LOL. I absolutely love the extreme intensity of Henry's section contrasted by the serene calmness of the other ones. Made me laugh every time. I do think that this would've been a little better if it were easier, actually. I think dragging the items into the pot in Henry's part is one step too many, and the brewing could have taken place in the inventory itself, possibly by dragging an item onto another item. That's just my little nitpick though. Overall, good art, good sounds, good design, good idea.
Thank you! That contrast is exactly what we were going for. The balance was really hard to get right, and there were originally a lot more things that would use up actions: going to and from combat took 2 turns, brewing took a turn, giving Henry a potion took a turn. We were adjusting things until the last minute.
Very cool concept. Love how the game gives you way more ingredient options then you need and its up to you to decide what's important enough. Although A tutorial would have been nice. I didnt really grasp the point until henry was nearly dead the first time lol. Very fun.







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