Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Fides CorviView game page

Debate your way out of prison to save your friend!
Submitted by amethyscent, Min (@13m6u1w), agent_pete — 4 hours, 28 minutes before the deadline
Rated by 69 people so far
Add to collection

Play game

Fides Corvi's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

How does the game fit the theme?
You must interact with a variety of people and figure out the truth and lies in their words. You can't always trust what people say at face value, and they don't always trust you either.

What code and assets did you not make from scratch during the jam (if any)?
None

How many people worked on the game?
3

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 52 to 33 of 52 · Next page · Last page
Submitted(+1)

Wow, I never expected to be able to play through something like this during the jam! It felt like a small, complete package. My favorite parts were all the Undertale-esque battles that were used to make your way through the dialogues. I thought that was very unique and really enjoyed how each person had different projectiles and different attack behaviors that were catered to their character. Great work!

Submitted(+1)

The atmosphere is great! Maybe a different font for the dialogue boxes would fit the style even better?

Developer

Yeah, we just used the default font, because we forgot about that. But a different font would've definitely been better!

Submitted(+1)

Amazing job. Loved the art and sound. Nice mini games and interesting story!

Submitted(+1)

I really enjoyed the art, sound design, and the text. Everything worked together really well. Great job!

Submitted(+1)

Full disclusure - I worked with 2/3 people on previous game jam

...Having said that, it's really fun to see how people you worked in the past have improved! And it's so rewarding to experience the story without knowing what is going to happen.

One of the standouts for me was the indoor areas - the pixel art was very good, and the lighting gave everything a very nice atmosphere. The characters as always were goregous too. I think the outdoor area shows some signs of running out of time, like the square grass tiles, but it was lovely too.

The music as always was very good and fit the tone perfectly. I also liked the sound effects, especially for the gate opening. Giving each character unique blips kept things fresh.

I think the main thing I liked less was the conversation mini game. I get that it's a convention used in some games, but it for me it pulled me out of the experience a bit. It became more a case of hunting for the dialog choices in listen => find the right order in talk - so more mechanical then actually reading.

Still, the story conveyed the feeling of being a pariah perfectly, and the last conversation really made me emotional.

Amazing job!

Developer

Thank you!!! :D

Submitted(+1)

The art and design, the gameplay is pretty cozy as well. Well done!

Submitted(+1)

I like the art and visual elements, is a good game  :)

Submitted(+1)

The art is honestly the first thing that grabbed me, the character designs are gorgeous and the whole thing feels remarkably polished for a jam entry. 

The conviction battles are really cool. Remembers me of Undertale's bullet-hell with Ace Attorney. My main piece of feedback is on pacing: the battle sections come and go really fast, would love if they lasted a bit longer, but not sure about it.

Excellent work to the whole team!

Developer

Thank you so much!! Undertale + Ace Attorney was exactly what we were going for!

Submitted(+2)

The artwork is fantastic as always, and I think this game really great—it actually looks even better than the one produced last jam. Well done!

Developer

Wow, thank you!! I put a little extra effort into the artwork this time and tried out a new strategy :D

Developer

Thanks! I remember your game StrangeSpace.

Submitted(+1)

Wow, with that art style, the designs are definitely amazing!

Submitted(+1)

Short and yet beautiful, Very nice work for the implementation of bullet dodging and argument challenge. Art work are really nice,. Great Job!

Submitted(+1)

It really reminds me of Undertale. I’d love to see a campaign inspired by it.

Visually, the character art is beautiful; if I had to point one thing out, though, map movement could stand to match the quality of the character visuals.

Excellent work. Congratulations.

Submitted(+1)

very cool concept and mechanics! The audio and art style were also really good!

(+1)

I liked the aesthetic a lot! A very good amount of polish on the graphics too!

Submitted(+1)

This was a great, great game! Great story, amazing art, fun "battle" mechanics, very immersive and overall feels extremely polished. I loved it a lot! Glad to see it had a happy ending :)

Developer

Thank you :D

Submitted(+1)

I love the part where they say "Haven't you seen the game jams theme?" Great game!

Submitted(+1)

incredible story great idea and dialog system probably you get a lot of this  compliment but the visals are incredible also the choice of the names also very uniqe loved it congrats

Developer(+1)

Thank you!!

Submitted(+1)

Loved the game art, felt really polished. The controls were really good. Was really cool to find  Undertale's type of fighting, was a really good add to the gameplay. The story was well thought out, I haven't had big questions, everything was pretty much clear. The forth wall being broken made me chuckle a bit 😅 Overall really good game, specially for a 7 day jam! 

Developer(+1)

Aww, thank you! Undertale was definitely a huge inspiration, along with Danganronpa/Ace Attorney. I’m glad we were able to make it work!

Submitted(+1)

Very polished. Art is amazing. Everything is intuitive. Well done!

Submitted(+1)

All around amazing. The polish, detail, and art are all beautiful. 

Viewing comments 52 to 33 of 52 · Next page · Last page