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Sniper Down Inc.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #197 | 3.575 | 3.575 |
| Visuals | #237 | 4.055 | 4.055 |
| Innovation | #403 | 3.288 | 3.288 |
| Overall | #442 | 3.349 | 3.349 |
| Gameplay | #500 | 3.192 | 3.192 |
| Enjoyment | #559 | 3.274 | 3.274 |
| Theme | #1179 | 2.712 | 2.712 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game adapts to the theme ''Trust No One'' by interpreting ''one'' as the digit 1. Agents with the number 1 are continuously taking aim at you in our game.
What code and assets did you not make from scratch during the jam (if any)?
Some system code (pooling, sound settings) was written beforehand. Apart from that, the art and code were written during the jam session.
How many people worked on the game?2
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Comments
ONEE MILLIOOOOON
Love the take on trust no "1". Nice. Took me a while to realize that I need to pull the string (despite having the sign that says Pull..sigh). But I was able to get it going and literally shoot some polaroids.
Great game please rate my game
This is a very nice game! I loved getting all the upgrades and watching my numbers go up very quickly. There should have been a bigger indication that you can scroll down the upgrades list. Great job to the team!
Great game! Only thing I can complain about is that I didn't notice the slider for the upgrades until I maxed the first four upgrades for the cursor and the slot, so I had to manually activate the slot machine for a while. Honestly though, that's probably just me being dumb, although I do wish the slider was more visible. Other than that, it was a very fun game, and I liked the fact that you made a very unique idle game with different gameplay mechanics than just "click button, get upgrades that get money automatically without you clicking, profit". Great job!
I really liked the visuals and how polished the game feels. Getting every upgrade felt accomplishing, although I wish that there was some difficulty within the game to make each upgrade feel even more awarding. Still addicting tho. Super cool.
The art and level of polish in this game is amazing, and the music is also great, kinda reminds me of Choral Chambers from Silksong! It also has quite the unique concept, and I see how the game fits the theme! There's a lot of content, especially for such a small team, and it's really fun and addictive!
I did also notice some things that may or may not have been pointed out before.
Three times or so, the damaging circle stopped, though after refreshing, that being moving the cursor off the table and back on again, it worked again, not really sure when and why this happened.
Also, when countering the projectiles the one-agents shoot, if you counter one of them (within the parry window), while another projectile is outside of that window, you will parry the former one, though the latter one will be seen as improperly timed. Not sure if this is intentional, so I thought I'd point it out!
These are both very minor issues that not at all affected the gameplay, I very much enjoyed playing this one, keep it up :D
A very cute game, great art and music! Although I'd say the idea has pretty faint connection to the theme, but it was a nice and relaxing game!
I love how the longer you play this game the better its gets. At first, I didn't want to know but then I went into full screen and locked in. I played for a while and honestly I was impressed. I mean I play a lot of games, but this one stands out more than most.
The visuals for the numbers look really nice, it's like each one has their own personality :>
It is a really satisfying game, I enjoyed playing it. Only thing I would like is an option to speed up the gameplay. like a button for 1x 2x 3x speed etc. auto spin feature is a great addition.
Great artstyle, love how the game looks! I also think it's also a cool touch that you took a very literal interpretation of the theme
Loved the gameplay loop very addictive, I like that the bullet reflect mechanic adds enough of a layer to keep it fun and it encourages a little bit of optimization.
Nice little game with beautiful graphics!
I recorded my playthrough and gave some honest feedback about the game here:
Keep up the good work!eiiiiii :3 the art style is soo unique also i love how the theme is taken in a literal way also i thought i played it for like minutes only to find out i spent like 10min in it
the game is so fun and (maybe) addicting
overall i love it
(can u pls try my game too :3)
I like the idea of idling in the game. The feedback for the theme could be a bit more flashy for me, but beside that a great job for a game jam. Well done!
I spent a ton of time grinding and grinding. I played for like 45 minutes lol xD Very addicting, took a while for a game-
jam game, and I love it
The green dog plush is adorable and definitely a unique way to go about this kind of games. The little numbers on the cards are also super cute! Good job!
great concept, cool style, and the sounds are clicky enought to be good but not too much to be anoying, this is a great jam game, and it was made by just 2 people, amazing, great game!
Interesting game! A mix of a few different genres. Played this on stream today and got pretty far.
The game was a little slow to start, but the concept is solid. I appreciate the auto-click, so I didn't have to spam my mouse.
I liked your art <3